From 3a5a12288755a90cf274b04c591e4ba38bf8f1c7 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 27 May 2020 20:48:47 +0300 Subject: [PATCH] Fix city sound playing on restarting a new game --- src/audio/MusicManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 8e8e9c24..b8d6dc03 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void) CVehicle *veh = FindPlayerVehicle(); if (veh != nil){ if (UsesPoliceRadio(veh)) { - if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause) + if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0)) return POLICE_RADIO; return m_nRadioInCar; } else return veh->m_nRadioStation; } } - if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause) + if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0)) return RADIO_OFF; return m_nRadioInCar; }