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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 08:10:01 +00:00
Merge branch 'lcs-dev' into lcs
This commit is contained in:
commit
4422a3df23
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@ -292,12 +292,12 @@ const tScriptCommandData commands[] = {
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REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
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REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
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REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
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REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
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REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
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@ -33,35 +33,35 @@
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int8 CRunningScript::ProcessCommands300To399(int32 command)
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{
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switch (command) {
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//case COMMAND_SET_CHAR_INVINCIBLE:
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//case COMMAND_SET_PLAYER_INVINCIBLE:
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//case COMMAND_SET_CHAR_GRAPHIC_TYPE:
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//case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
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//case COMMAND_SET_CHAR_INVINCIBLE:
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//case COMMAND_SET_PLAYER_INVINCIBLE:
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//case COMMAND_SET_CHAR_GRAPHIC_TYPE:
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//case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
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case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
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CollectParameters(&m_nIp, 1);
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UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_WBState == WBSTATE_BUSTED);
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return 0;
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//case COMMAND_STOP_CHAR_DRIVING:
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//case COMMAND_KILL_CHAR:
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//case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
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//case COMMAND_SET_CHAR_OCCUPATION:
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/*
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case COMMAND_CHANGE_CAR_LOCK:
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pVehicle);
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pVehicle->m_nDoorLock = (eCarLock)GET_INTEGER_PARAM(1);
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return 0;
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}
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case COMMAND_SHAKE_CAM_WITH_POINT:
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CollectParameters(&m_nIp, 4);
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TheCamera.CamShake(GET_INTEGER_PARAM(0) / 1000.0f,
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GET_FLOAT_PARAM(1),
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GET_FLOAT_PARAM(2),
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GET_FLOAT_PARAM(3));
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return 0;
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*/
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//case COMMAND_STOP_CHAR_DRIVING:
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//case COMMAND_KILL_CHAR:
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//case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
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//case COMMAND_SET_CHAR_OCCUPATION:
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/*
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case COMMAND_CHANGE_CAR_LOCK:
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pVehicle);
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pVehicle->m_nDoorLock = (eCarLock)GET_INTEGER_PARAM(1);
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return 0;
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}
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case COMMAND_SHAKE_CAM_WITH_POINT:
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CollectParameters(&m_nIp, 4);
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TheCamera.CamShake(GET_INTEGER_PARAM(0) / 1000.0f,
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GET_FLOAT_PARAM(1),
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GET_FLOAT_PARAM(2),
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GET_FLOAT_PARAM(3));
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return 0;
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*/
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case COMMAND_IS_CAR_MODEL:
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{
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CollectParameters(&m_nIp, 2);
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File diff suppressed because it is too large
Load diff
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@ -17,6 +17,8 @@ enum StreamFlags
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STREAMFLAGS_PRIORITY = 0x08,
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STREAMFLAGS_NOFADE = 0x10,
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STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this
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STREAMFLAGS_40 = 0x40, // TODO(LCS): what's this
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STREAMFLAGS_AMBIENT_SCRIPT_OWNED = 0x80,
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STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
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STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
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@ -521,7 +521,13 @@ public:
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uint32 bCollectBusFare : 1;
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uint32 bBoughtIceCream : 1;
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uint32 bDonePositionOutOfCollision : 1;
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uint32 bCanAttackPlayerWithCops : 1;
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uint32 bCanAttackPlayerWithCops : 1; // 1A1_1 on PS2
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uint32 b1A1_2 : 1;
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uint32 b1A1_4 : 1;
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uint32 b1A1_8 : 1;
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uint32 b1A1_10 : 1;
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uint32 b1A1_20 : 1;
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// our own flags
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uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
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@ -51,6 +51,11 @@ float CWeather::WindClipped;
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float CWeather::TrafficLightBrightness;
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bool CWeather::bScriptsForceRain;
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bool CWeather::Stored_StateStored;
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float CWeather::Stored_InterpolationValue;
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int16 CWeather::Stored_OldWeatherType;
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int16 CWeather::Stored_NewWeatherType;
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float CWeather::Stored_Rain;
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tRainStreak Streaks[NUM_RAIN_STREAKS];
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@ -647,3 +652,23 @@ void CWeather::RenderRainStreaks(void)
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TempBufferVerticesStored = 0;
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TempBufferIndicesStored = 0;
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}
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void CWeather::StoreWeatherState()
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{
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Stored_StateStored = true;
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Stored_InterpolationValue = InterpolationValue;
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Stored_Rain = Rain;
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Stored_NewWeatherType = NewWeatherType;
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Stored_OldWeatherType = OldWeatherType;
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}
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void CWeather::RestoreWeatherState()
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{
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#ifdef FIX_BUGS // it's not used anyway though
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Stored_StateStored = false;
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#endif
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InterpolationValue = Stored_InterpolationValue;
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Rain = Stored_Rain;
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NewWeatherType = Stored_NewWeatherType;
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OldWeatherType = Stored_OldWeatherType;
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}
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@ -42,6 +42,11 @@ public:
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static float TrafficLightBrightness;
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static bool bScriptsForceRain;
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static bool Stored_StateStored;
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static float Stored_InterpolationValue;
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static int16 Stored_OldWeatherType;
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static int16 Stored_NewWeatherType;
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static float Stored_Rain;
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static void RenderRainStreaks(void);
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static void Update(void);
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@ -55,6 +60,9 @@ public:
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static void AddRain();
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static void AddHeatHaze();
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static void AddBeastie();
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static void StoreWeatherState();
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static void RestoreWeatherState();
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};
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enum {
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