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More scaling macro

This commit is contained in:
Sergeanur 2021-01-23 22:06:17 +02:00
parent d28e9a7b62
commit 2d00d9cbe6

View file

@ -200,10 +200,15 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x) #define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif #endif
// these are temp marcos while we don't implement all PSP UI coordinates
#define PSP_DEFAULT_SCREEN_WIDTH (480) #define PSP_DEFAULT_SCREEN_WIDTH (480)
#define PSP_DEFAULT_SCREEN_HEIGHT (272) #define PSP_DEFAULT_SCREEN_HEIGHT (272)
#define PSP_SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a * ((float)DEFAULT_SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)))
#define PSP_SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a* ((float)DEFAULT_SCREEN_HEIGHT / PSP_DEFAULT_SCREEN_HEIGHT)) #define PSP_SCALE_TO_PS2_X(a) (a * ((float)DEFAULT_SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH))
#define PSP_SCALE_TO_PS2_Y(a) (a * ((float)DEFAULT_SCREEN_HEIGHT / PSP_DEFAULT_SCREEN_HEIGHT))
#define PSP_SCREEN_SCALE_X(a) SCREEN_STRETCH_X(PSP_SCALE_TO_PS2_X(a))
#define PSP_SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(PSP_SCALE_TO_PS2_Y(a))
#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a)) #define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a)) #define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))