diff --git a/src/core/common.h b/src/core/common.h index fbc28225..e1d64523 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -200,10 +200,15 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x) #endif +// these are temp marcos while we don't implement all PSP UI coordinates #define PSP_DEFAULT_SCREEN_WIDTH (480) #define PSP_DEFAULT_SCREEN_HEIGHT (272) -#define PSP_SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a * ((float)DEFAULT_SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH))) -#define PSP_SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a* ((float)DEFAULT_SCREEN_HEIGHT / PSP_DEFAULT_SCREEN_HEIGHT)) + +#define PSP_SCALE_TO_PS2_X(a) (a * ((float)DEFAULT_SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)) +#define PSP_SCALE_TO_PS2_Y(a) (a * ((float)DEFAULT_SCREEN_HEIGHT / PSP_DEFAULT_SCREEN_HEIGHT)) + +#define PSP_SCREEN_SCALE_X(a) SCREEN_STRETCH_X(PSP_SCALE_TO_PS2_X(a)) +#define PSP_SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(PSP_SCALE_TO_PS2_Y(a)) #define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a)) #define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))