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More menu error sound fix
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@ -4554,6 +4554,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
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int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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int currScreen = m_nCurrScreen;
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int currScreen = m_nCurrScreen;
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int currOption = m_nCurrOption;
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#endif
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#endif
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switch (option) {
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switch (option) {
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case MENUACTION_CHANGEMENU:
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case MENUACTION_CHANGEMENU:
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@ -4831,12 +4832,12 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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ProcessOnOffMenuOptions();
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ProcessOnOffMenuOptions();
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if (!goBack) {
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if (!goBack) {
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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int saveSlot = aScreens[currScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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int saveSlot = aScreens[currScreen].m_aEntries[currOption].m_SaveSlot;
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if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[currOption] != SLOT_OK)
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#else
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#else
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int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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#endif
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if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
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if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
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#endif
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
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else
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else
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
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