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Fixed floating package pickups

This commit is contained in:
Sergeanur 2019-10-12 22:03:44 +03:00
parent 47e98306c7
commit 1fed8e9482

View file

@ -355,6 +355,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) { if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
Remove(); Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0); DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
return true;
} }
break; break;
} }