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Merge pull request #12 from Fire-Head/master

Pad done
This commit is contained in:
aap 2019-06-13 10:02:52 +02:00 committed by GitHub
commit 12697a8553
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 2249 additions and 156 deletions

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@ -15,6 +15,8 @@ const float DefaultFOV = 80.0f; // actually 70.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8;
WRAPPER Bool CCam::Using3rdPersonMouseCam() { EAXJMP(0x457460); }
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
bool

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@ -161,6 +161,7 @@ struct CCam
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
Bool Using3rdPersonMouseCam();
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);

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@ -3,6 +3,10 @@
#include "Timer.h"
#include "Pad.h"
#include "Clock.h"
#include "Stats.h"
_TODO("gbFastTime");
Bool &gbFastTime = *(Bool*)0x95CDBB;
uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
@ -30,26 +34,37 @@ CClock::Initialise(uint32 scale)
void
CClock::Update(void)
{
if(CPad::GetPad(1)->GetRightShoulder1()){
if(CPad::GetPad(1)->GetRightShoulder1())
{
ms_nGameClockMinutes += 8;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
if(ms_nGameClockMinutes >= 60){
if(ms_nGameClockMinutes >= 60)
{
ms_nGameClockHours++;
ms_nGameClockMinutes = 0;
if(ms_nGameClockHours >= 24)
ms_nGameClockHours = 0;
}
}else
if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick >
ms_nMillisecondsPerGameMinute){
}
else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
{
ms_nGameClockMinutes++;
ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
if(ms_nGameClockMinutes >= 60){
if ( gbFastTime )
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
if(ms_nGameClockMinutes >= 60)
{
ms_nGameClockHours++;
ms_nGameClockMinutes = 0;
if(ms_nGameClockHours >= 24)
{
CStats::DaysPassed++;
ms_nGameClockHours = 0;
// TODO: stats days passed
}
}
}
ms_nGameClockSeconds +=

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@ -18,6 +18,9 @@ WRAPPER void CControllerConfigManager::InitDefaultControlConfiguration() { EAXJM
WRAPPER void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &mousestate) { EAXJMP(0x58BD00); }
WRAPPER Int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); }
WRAPPER void CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned int buttons) { EAXJMP(0x58BD90); }
WRAPPER void CControllerConfigManager::ClearSimButtonPressCheckers() { EAXJMP(0x58D220); }
WRAPPER void CControllerConfigManager::AffectPadFromKeyBoard() { EAXJMP(0x58D0C0); }
WRAPPER void CControllerConfigManager::AffectPadFromMouse() { EAXJMP(0x58D1A0); }
void CControllerConfigManager::LoadSettings(Int32 file)
{

View file

@ -46,6 +46,9 @@ public:
void InitDefaultControlConfiguration();
void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate);
void InitDefaultControlConfigJoyPad(unsigned int buttons);
void ClearSimButtonPressCheckers();
void AffectPadFromKeyBoard();
void AffectPadFromMouse();
};

View file

@ -6,6 +6,7 @@ class CCutsceneMgr
{
static bool &ms_running;
static bool &ms_cutsceneProcessing;
public:
static CDirectory *&ms_pCutsceneDir;

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@ -10,6 +10,7 @@ Bool &CMenuManager::m_PrefsVsync = *(Bool*)0x5F2E58;
Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64;
Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4;
Bool &CMenuManager::m_PrefsFrameLimiter = *(Bool*)0x5F2E60;
Bool &CMenuManager::m_PrefsUseVibration = *(Bool*)0x95CD92;
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;

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@ -91,6 +91,7 @@ public:
static Bool &m_PrefsAllowNastyGame;
static Bool &m_bStartUpFrontEndRequested;
static Bool &m_PrefsFrameLimiter;
static Bool &m_PrefsUseVibration;
void Process(void);
void DrawFrontEnd(void);

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@ -8,6 +8,7 @@ bool &CGame::nastyGame = *(bool*)0x5F4DD4;
bool &CGame::frenchGame = *(bool*)0x95CDCB;
bool &CGame::germanGame = *(bool*)0x95CD1E;
bool &CGame::noProstitutes = *(bool*)0x95CDCF;
bool &CGame::playingIntro = *(bool*)0x95CDC2;
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }

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@ -17,6 +17,7 @@ public:
static bool &frenchGame;
static bool &germanGame;
static bool &noProstitutes;
static bool &playingIntro;
static void Process(void);
static Bool InitialiseOnceBeforeRW(void);

File diff suppressed because it is too large Load diff

216
src/Pad.h
View file

@ -71,21 +71,21 @@ public:
void Clear(void);
};
static_assert(sizeof(CControllerState) == 0x2A, "CControllerState: error");
VALIDATE_SIZE(CControllerState, 0x2A);
class CMouseControllerState
{
public:
//uint32 btns; // bit 0-2 button 1-3
UInt8 LMB;
UInt8 RMB;
UInt8 MMB;
UInt8 WHEELUP;
UInt8 WHEELDN;
UInt8 MXB1;
UInt8 MXB2;
UInt8 _pad0;
Bool LMB;
Bool RMB;
Bool MMB;
Bool WHEELUP;
Bool WHEELDN;
Bool MXB1;
Bool MXB2;
char _pad0;
Float x, y;
@ -164,6 +164,15 @@ public:
VALIDATE_SIZE(CKeyboardState, 0x270);
enum
{
// taken from miss2
PAD1 = 0,
PAD2,
MAX_PADS
};
class CPad
{
public:
@ -176,60 +185,183 @@ public:
int16 Phase;
int16 Mode;
int16 ShakeDur;
int8 ShakeFreq;
UInt8 ShakeFreq;
int8 bHornHistory[5];
int8 iCurrHornHistory;
int8 DisablePlayerControls;
int8 JustOutOfFrontEnd;
UInt8 iCurrHornHistory;
Bool DisablePlayerControls;
int8 bApplyBrakes;
int32 unk[3];
Char _unk[12]; //int32 unk[3];
char _pad0[3];
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
CPad() { }
~CPad() { }
static CPad *Pads; //[2];
static Bool &bDisplayNoControllerMessage;
static Bool &bObsoleteControllerMessage;
static Bool &m_bMapPadOneToPadTwo;
static CKeyboardState &OldKeyState;
static CKeyboardState &NewKeyState;
static CKeyboardState &TempKeyState;
static Char KeyBoardCheatString[18];
static CMouseControllerState &OldMouseControllerState;
static CMouseControllerState &NewMouseControllerState;
static CMouseControllerState &PCTempMouseControllerState;
static Bool &m_bMapPadOneToPadTwo;
int GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
int GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
int GetRightShoulder1(void) { return NewState.RightShoulder1; }
int GetRightShoulder2(void) { return NewState.RightShoulder2; }
bool ForceCameraBehindPlayer(void);
bool GetWeapon(void);
bool GetLookBehindForCar(void);
bool GetLookBehindForPed(void);
bool GetLookLeft(void);
bool GetLookRight(void);
static void StopPadsShaking(void);
static void ResetCheats(void);
static void UpdatePads(void);
static CPad *GetPad(int n) { return &Pads[n]; }
static void PrintErrorMessage(void);
void Clear(Bool bResetPlayerControls);
void ClearMouseHistory();
void UpdateMouse();
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
void StartShake(Int16 nDur, UInt8 nFreq);
void StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fz);
void StartShake_Train(Float fX, Float fY);
void AddToPCCheatString(Char c);
void Clear(Bool unk);
static void UpdatePads(void);
void ProcessPCSpecificStuff(void);
void Update(Int16 unk);
//
static void DoCheats(void);
void DoCheats(Int16 unk);
static void StopPadsShaking(void);
void StopShaking(Int16 unk);
static CPad *GetPad(Int32 pad);
Int16 GetSteeringLeftRight(void);
Int16 GetSteeringUpDown(void);
Int16 GetCarGunUpDown(void);
Int16 GetCarGunLeftRight(void);
Int16 GetPedWalkLeftRight(void);
Int16 GetPedWalkUpDown(void);
Int16 GetAnalogueUpDown(void);
Bool GetLookLeft(void);
Bool GetLookRight(void);
Bool GetLookBehindForCar(void);
Bool GetLookBehindForPed(void);
Bool GetHorn(void);
Bool HornJustDown(void);
Bool GetCarGunFired(void);
Bool CarGunJustDown(void);
Int16 GetHandBrake(void);
Int16 GetBrake(void);
Bool GetExitVehicle(void);
Bool ExitVehicleJustDown(void);
Int32 GetWeapon(void);
Bool WeaponJustDown(void);
Int16 GetAccelerate(void);
Bool CycleCameraModeUpJustDown(void);
Bool CycleCameraModeDownJustDown(void);
Bool ChangeStationJustDown(void);
Bool CycleWeaponLeftJustDown(void);
Bool CycleWeaponRightJustDown(void);
Bool GetTarget(void);
Bool TargetJustDown(void);
Bool JumpJustDown(void);
Bool GetSprint(void);
Bool ShiftTargetLeftJustDown(void);
Bool ShiftTargetRightJustDown(void);
Bool GetAnaloguePadUp(void);
Bool GetAnaloguePadDown(void);
Bool GetAnaloguePadLeft(void);
Bool GetAnaloguePadRight(void);
Bool GetAnaloguePadLeftJustUp(void);
Bool GetAnaloguePadRightJustUp(void);
Bool ForceCameraBehindPlayer(void);
Bool SniperZoomIn(void);
Bool SniperZoomOut(void);
Int16 SniperModeLookLeftRight(void);
Int16 SniperModeLookUpDown(void);
Int16 LookAroundLeftRight(void);
Int16 LookAroundUpDown(void);
void ResetAverageWeapon(void);
static void PrintErrorMessage(void);
static void ResetCheats(void);
static Char *EditString(Char *pStr, Int32 nSize);
static Int32 *EditCodesForControls(Int32 *pRsKeys, Int32 nSize);
// mouse
inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
// keyboard
inline Bool GetEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
inline Bool GetExtEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
inline Bool GetFJustDown(Int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
inline Bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
inline Bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
inline Bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
inline Bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
inline Bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
inline Bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
inline Bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
inline Bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
inline Bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
inline Bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
inline Bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
inline Bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
inline Bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
inline Bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
inline Bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
inline Bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
inline Bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
inline Bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
inline Bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
inline Bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
inline Bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
inline Bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
inline Bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
inline Bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
inline Bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
inline Bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
inline Bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
inline Bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
inline Bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
inline Bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
inline Bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
inline Bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
inline Bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
inline Bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
inline Bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
inline Bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
inline Bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
inline Bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
inline Bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
inline Bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
inline Bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
// pad
inline Bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
inline Bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
inline Bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
inline Bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
inline Bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
inline Bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
inline Bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
inline Bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
inline Bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
inline Bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
inline Bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
inline Bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
inline Int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
inline Int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
inline Int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
inline Int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
};
static_assert(sizeof(CPad) == 0xFC, "CPad: error");
VALIDATE_SIZE(CPad, 0xFC);
#define IsButtonJustDown(pad, btn) \
(!(pad)->OldState.btn && (pad)->NewState.btn)
void LittleTest(void);

4
src/Stats.cpp Normal file
View file

@ -0,0 +1,4 @@
#include "common.h"
#include "Stats.h"
Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8;

7
src/Stats.h Normal file
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@ -0,0 +1,7 @@
#pragma once
class CStats
{
public:
static Int32 &DaysPassed;
};

View file

@ -20,6 +20,7 @@ public:
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
static inline void SetTimeScale(Float ts) { ms_fTimeScale = ts; }
static void Initialise(void);
static void Shutdown(void);

View file

@ -28,3 +28,8 @@ bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
void CWeather::ReleaseWeather()
{
ForcedWeatherType = -1;
}

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@ -34,4 +34,6 @@ public:
static bool &Stored_StateStored;
static void RenderRainStreaks(void);
static void ReleaseWeather();
};

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@ -0,0 +1,4 @@
#include "common.h"
#include "Population.h"
Bool &CPopulation::ms_bGivePedsWeapons = *(Bool*)0x95CCF6;

7
src/control/Population.h Normal file
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@ -0,0 +1,7 @@
#pragma once
class CPopulation
{
public:
static Bool &ms_bGivePedsWeapons;
};

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@ -3,5 +3,6 @@
#include "Replay.h"
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
Bool &CReplay::bPlayingBackFromFile = *(Bool*)0x95CD58;
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }

View file

@ -3,11 +3,11 @@
class CReplay
{
public:
static void Display(void);
enum {
MODE_1
};
static uint8 &Mode;
static void Display(void);
static Bool &bPlayingBackFromFile;
};

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@ -3,6 +3,10 @@
#include "Ped.h"
#include "Pools.h"
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59;
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }

View file

@ -188,6 +188,10 @@ public:
bool UseGroundColModel(void);
void KillPedWithCar(CVehicle *veh, float impulse);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;
static Bool &bPedCheat3;
};
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");

View file

@ -3,5 +3,11 @@
#include "Vehicle.h"
#include "Pools.h"
Bool &CVehicle::bWheelsOnlyCheat = *(Bool *)0x95CD78;
Bool &CVehicle::bAllDodosCheat = *(Bool *)0x95CD75;
Bool &CVehicle::bCheat3 = *(Bool *)0x95CD66;
Bool &CVehicle::bCheat4 = *(Bool *)0x95CD65;
Bool &CVehicle::bCheat5 = *(Bool *)0x95CD64;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }

View file

@ -62,6 +62,12 @@ uint8 m_extra2;
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
static Bool &bWheelsOnlyCheat;
static Bool &bAllDodosCheat;
static Bool &bCheat3;
static Bool &bCheat4;
static Bool &bCheat5;
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");

View file

@ -1995,7 +1995,7 @@ _WinMain(HINSTANCE instance,
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
++gGameState;
@ -2031,7 +2031,7 @@ _WinMain(HINSTANCE instance,
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
++gGameState;