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saves part 1

This commit is contained in:
Nikolay Korolev 2020-10-17 18:50:16 +03:00
parent 0cf2c8505e
commit 1195f3db7b
11 changed files with 109 additions and 54 deletions

View file

@ -2,6 +2,7 @@
#include "Pools.h" #include "Pools.h"
#include "Bike.h"
#include "Boat.h" #include "Boat.h"
#include "CarCtrl.h" #include "CarCtrl.h"
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
@ -13,6 +14,8 @@
#include "Wanted.h" #include "Wanted.h"
#include "World.h" #include "World.h"
//--MIAMI: file done
CCPtrNodePool *CPools::ms_pPtrNodePool; CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
CPedPool *CPools::ms_pPedPool; CPedPool *CPools::ms_pPedPool;
@ -24,7 +27,6 @@ CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
CColModelPool *CPools::ms_pColModelPool; CColModelPool *CPools::ms_pColModelPool;
//--MIAMI: done
void void
CPools::Initialise(void) CPools::Initialise(void)
{ {
@ -40,7 +42,6 @@ CPools::Initialise(void)
ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel"); ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
} }
//--MIAMI: done
void void
CPools::ShutDown(void) CPools::ShutDown(void)
{ {
@ -119,7 +120,8 @@ void CPools::LoadVehiclePool(uint8* buf, uint32 size)
INITSAVEBUF INITSAVEBUF
int nNumCars = ReadSaveBuf<int>(buf); int nNumCars = ReadSaveBuf<int>(buf);
int nNumBoats = ReadSaveBuf<int>(buf); int nNumBoats = ReadSaveBuf<int>(buf);
for (int i = 0; i < nNumCars + nNumBoats; i++) { int nNumBikes = ReadSaveBuf<int>(buf);
for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
uint32 type = ReadSaveBuf<uint32>(buf); uint32 type = ReadSaveBuf<uint32>(buf);
int16 model = ReadSaveBuf<int16>(buf); int16 model = ReadSaveBuf<int16>(buf);
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
@ -131,13 +133,15 @@ INITSAVEBUF
pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE); pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
else if (type == VEHICLE_TYPE_CAR) else if (type == VEHICLE_TYPE_CAR)
pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE); pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
else if (type == VEHICLE_TYPE_BIKE)
pVehicle = new(slot) CBike(model, RANDOM_VEHICLE);
else else
assert(0); assert(0);
--CCarCtrl::NumRandomCars; --CCarCtrl::NumRandomCars;
pVehicle->Load(buf); pVehicle->Load(buf);
CWorld::Add(pVehicle); CWorld::Add(pVehicle);
#else #else
char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)]; char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))];
if (type == VEHICLE_TYPE_BOAT) { if (type == VEHICLE_TYPE_BOAT) {
memcpy(vbuf, buf, sizeof(CBoat)); memcpy(vbuf, buf, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat));
@ -156,6 +160,17 @@ INITSAVEBUF
pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage; pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
pAutomobile->SetupDamageAfterLoad(); pAutomobile->SetupDamageAfterLoad();
} }
else if (type == VEHICLE_TYPE_BIKE) {
#ifdef FIX_BUGS
memcpy(vbuf, buf, sizeof(CBike));
#else
memcpy(vbuf, buf, sizeof(CAutomobile));
#endif
SkipSaveBuf(buf, sizeof(CBike));
CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE);
pVehicle = pBike;
--CCarCtrl::NumRandomCars;
}
else else
assert(0); assert(0);
CVehicle* pBufferVehicle = (CVehicle*)vbuf; CVehicle* pBufferVehicle = (CVehicle*)vbuf;
@ -193,6 +208,7 @@ INITSAVEBUF
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0]; (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1]; (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
pVehicle->AutoPilot = pBufferVehicle->AutoPilot; pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
CCarCtrl::UpdateCarCount(pVehicle, false);
CWorld::Add(pVehicle); CWorld::Add(pVehicle);
delete[] vbuf; delete[] vbuf;
#endif #endif
@ -205,6 +221,7 @@ void CPools::SaveVehiclePool(uint8* buf, uint32* size)
INITSAVEBUF INITSAVEBUF
int nNumCars = 0; int nNumCars = 0;
int nNumBoats = 0; int nNumBoats = 0;
int nNumBikes = 0;
int nPoolSize = GetVehiclePool()->GetSize(); int nPoolSize = GetVehiclePool()->GetSize();
for (int i = 0; i < nPoolSize; i++) { for (int i = 0; i < nPoolSize; i++) {
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
@ -226,19 +243,25 @@ INITSAVEBUF
++nNumCars; ++nNumCars;
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats; ++nNumBoats;
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats;
#else #else
if (!pVehicle->pDriver && !bHasPassenger) { if (!pVehicle->pDriver && !bHasPassenger) {
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumCars; ++nNumCars;
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats; ++nNumBoats;
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats;
#endif #endif
} }
} }
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) + *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int); nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) +
nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int);
WriteSaveBuf(buf, nNumCars); WriteSaveBuf(buf, nNumCars);
WriteSaveBuf(buf, nNumBoats); WriteSaveBuf(buf, nNumBoats);
WriteSaveBuf(buf, nNumBikes);
for (int i = 0; i < nPoolSize; i++) { for (int i = 0; i < nPoolSize; i++) {
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
if (!pVehicle) if (!pVehicle)
@ -258,9 +281,9 @@ INITSAVEBUF
#endif #endif
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else #else
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif #endif
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType); WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex()); WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
@ -290,6 +313,17 @@ INITSAVEBUF
memcpy(buf, pVehicle, sizeof(CBoat)); memcpy(buf, pVehicle, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat));
} }
#ifdef MISSION_REPLAY
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CBike));
SkipSaveBuf(buf, sizeof(CBike));
}
#endif #endif
} }
} }
@ -336,6 +370,7 @@ INITSAVEBUF
tmp.CompressFromFullMatrix(pObject->m_objectMatrix); tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
CopyToBuf(buf, tmp); CopyToBuf(buf, tmp);
CopyToBuf(buf, pObject->ObjectCreatedBy); CopyToBuf(buf, pObject->ObjectCreatedBy);
SkipSaveBuf(buf, 1);
CopyToBuf(buf, bIsPickup); CopyToBuf(buf, bIsPickup);
CopyToBuf(buf, bPickupObjWithMessage); CopyToBuf(buf, bPickupObjWithMessage);
CopyToBuf(buf, bOutOfStock); CopyToBuf(buf, bOutOfStock);
@ -343,6 +378,8 @@ INITSAVEBUF
CopyToBuf(buf, bGlassBroken); CopyToBuf(buf, bGlassBroken);
CopyToBuf(buf, bHasBeenDamaged); CopyToBuf(buf, bHasBeenDamaged);
CopyToBuf(buf, bUseVehicleColours); CopyToBuf(buf, bUseVehicleColours);
CopyToBuf(buf, pObject->m_unk);
CopyToBuf(buf, pObject->m_nBonusValue);
CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier); CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
CopyToBuf(buf, pObject->m_nCollisionDamageEffect); CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases); CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
@ -392,6 +429,9 @@ INITSAVEBUF
pBufferObject->bHasBeenDamaged = bitFlag; pBufferObject->bHasBeenDamaged = bitFlag;
CopyFromBuf(buf, bitFlag); CopyFromBuf(buf, bitFlag);
pBufferObject->bUseVehicleColours = bitFlag; pBufferObject->bUseVehicleColours = bitFlag;
CopyFromBuf(buf, pBufferObject->m_unk);
CopyFromBuf(buf, pBufferObject->m_nBonusValue);
SkipSaveBuf(buf, 1);
CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier); CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect); CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases); CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
@ -426,6 +466,8 @@ INITSAVEBUF
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1]; (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
#endif #endif
pObject->bHasCollided = false; pObject->bHasCollided = false;
pObject->m_unk = pBufferObject->m_unk;
pObject->m_nBonusValue = pBufferObject->m_nBonusValue;
CWorld::Add(pObject); CWorld::Add(pObject);
delete[] obuf; delete[] obuf;
} }

View file

@ -70,7 +70,8 @@ public:
uint8 bUseVehicleColours : 1; uint8 bUseVehicleColours : 1;
uint8 bIsWeapon : 1; uint8 bIsWeapon : 1;
uint8 bIsStreetLight : 1; uint8 bIsStreetLight : 1;
int8 m_nBonusValue; int8 m_nBonusValue;
uint16 m_unk; // TODO(MIAMI)
float m_fCollisionDamageMultiplier; float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect; uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases; uint8 m_nSpecialCollisionResponseCases;

View file

@ -20037,15 +20037,13 @@ CPed::Save(uint8*& buf)
CopyToBuf(buf, GetPosition().z); CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288); SkipSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy); CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351); SkipSaveBuf(buf, 499);
CopyToBuf(buf, m_fHealth); CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour); CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148); SkipSaveBuf(buf, 172);
for (int i = 0; i < 13; i++) // has to be hardcoded for (int i = 0; i < 10; i++) // has to be hardcoded
m_weapons[i].Save(buf); m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5); SkipSaveBuf(buf, 252);
CopyToBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
} }
void void
@ -20057,16 +20055,15 @@ CPed::Load(uint8*& buf)
CopyFromBuf(buf, GetMatrix().GetPosition().z); CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288); SkipSaveBuf(buf, 288);
CopyFromBuf(buf, CharCreatedBy); CopyFromBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351); SkipSaveBuf(buf, 499);
CopyFromBuf(buf, m_fHealth); CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour); CopyFromBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148); SkipSaveBuf(buf, 172);
m_currentWeapon = WEAPONTYPE_UNARMED;
CWeapon bufWeapon; CWeapon bufWeapon;
for (int i = 0; i < 13; i++) { // has to be hardcoded for (int i = 0; i < 10; i++) { // has to be hardcoded
bufWeapon.Load(buf); bufWeapon.Load(buf);
if (i >= 10)
continue; // tmp hack before we fix save/load
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) { if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId; int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
@ -20081,9 +20078,7 @@ CPed::Load(uint8*& buf)
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal); GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
} }
} }
SkipSaveBuf(buf, 5); SkipSaveBuf(buf, 252);
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
} }
#undef CopyFromBuf #undef CopyFromBuf
#undef CopyToBuf #undef CopyToBuf

View file

@ -23,7 +23,7 @@
const uint32 CPlayerPed::nSaveStructSize = const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
1520; 1752;
#else #else
sizeof(CPlayerPed); sizeof(CPlayerPed);
#endif #endif
@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf)
CopyFromBuf(buf, m_nTargettableObjects[1]); CopyFromBuf(buf, m_nTargettableObjects[1]);
CopyFromBuf(buf, m_nTargettableObjects[2]); CopyFromBuf(buf, m_nTargettableObjects[2]);
CopyFromBuf(buf, m_nTargettableObjects[3]); CopyFromBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116); SkipSaveBuf(buf, 164);
} }
#undef CopyFromBuf #undef CopyFromBuf
#undef CopyToBuf #undef CopyToBuf

View file

@ -42,7 +42,7 @@
#include "Fluff.h" #include "Fluff.h"
#define BLOCK_COUNT 20 #define BLOCK_COUNT 20
#define SIZE_OF_SIMPLEVARS 0xFC #define SIZE_OF_SIMPLEVARS 0xE4
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
@ -194,12 +194,6 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CWeather::NewWeatherType); WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
WriteDataToBufferPointer(buf, CWeather::InterpolationValue); WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format // converted to float for compatibility with original format
@ -331,12 +325,6 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format // converted to float for compatibility with original format

View file

@ -59,7 +59,7 @@ bool CAutomobile::m_sAllTaxiLights;
const uint32 CAutomobile::nSaveStructSize = const uint32 CAutomobile::nSaveStructSize =
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
1448; 1500;
#else #else
sizeof(CAutomobile); sizeof(CAutomobile);
#endif #endif
@ -5713,7 +5713,7 @@ CAutomobile::Save(uint8*& buf)
{ {
CVehicle::Save(buf); CVehicle::Save(buf);
WriteSaveBuf<CDamageManager>(buf, Damage); WriteSaveBuf<CDamageManager>(buf, Damage);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager)); SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
} }
void void
@ -5721,7 +5721,7 @@ CAutomobile::Load(uint8*& buf)
{ {
CVehicle::Load(buf); CVehicle::Load(buf);
Damage = ReadSaveBuf<CDamageManager>(buf); Damage = ReadSaveBuf<CDamageManager>(buf);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager)); SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
SetupDamageAfterLoad(); SetupDamageAfterLoad();
} }
#endif #endif

View file

@ -39,6 +39,14 @@
//--MIAMI: file done //--MIAMI: file done
const uint32 CBike::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1260;
#else
sizeof(CBoat);
#endif
// TODO: maybe put this somewhere else // TODO: maybe put this somewhere else
inline void inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end) GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
@ -2922,3 +2930,19 @@ CBike::ReduceHornCounter(void)
if(m_nCarHornTimer != 0) if(m_nCarHornTimer != 0)
m_nCarHornTimer--; m_nCarHornTimer--;
} }
#ifdef COMPATIBLE_SAVES
void
CBike::Save(uint8*& buf)
{
CVehicle::Save(buf);
SkipSaveBuf(buf, 1260 - 672);
}
void
CBike::Load(uint8*& buf)
{
CVehicle::Load(buf);
SkipSaveBuf(buf, 1260 - 672);
}
#endif

View file

@ -132,6 +132,12 @@ public:
void Fix(void); void Fix(void);
void SetupModelNodes(void); void SetupModelNodes(void);
void ReduceHornCounter(void); void ReduceHornCounter(void);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
static const uint32 nSaveStructSize;
}; };
// These functions and function names are made up // These functions and function names are made up

View file

@ -43,7 +43,7 @@ CBoat *CBoat::apFrameWakeGeneratingBoats[4];
const uint32 CBoat::nSaveStructSize = const uint32 CBoat::nSaveStructSize =
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
1156; 1216;
#else #else
sizeof(CBoat); sizeof(CBoat);
#endif #endif
@ -1449,13 +1449,13 @@ void
CBoat::Save(uint8*& buf) CBoat::Save(uint8*& buf)
{ {
CVehicle::Save(buf); CVehicle::Save(buf);
SkipSaveBuf(buf, 1156 - 648); SkipSaveBuf(buf, 1216 - 672);
} }
void void
CBoat::Load(uint8*& buf) CBoat::Load(uint8*& buf)
{ {
CVehicle::Load(buf); CVehicle::Load(buf);
SkipSaveBuf(buf, 1156 - 648); SkipSaveBuf(buf, 1216 - 672);
} }
#endif #endif

View file

@ -26,7 +26,6 @@ public:
}; };
CBuilding *m_pCraneEntity; CBuilding *m_pCraneEntity;
CObject *m_pHook; CObject *m_pHook;
int32 m_nAudioEntity;
float m_fPickupX1; float m_fPickupX1;
float m_fPickupX2; float m_fPickupX2;
float m_fPickupY1; float m_fPickupY1;

View file

@ -2367,15 +2367,15 @@ CVehicle::Save(uint8*& buf)
WriteSaveBuf<float>(buf, GetPosition().z); WriteSaveBuf<float>(buf, GetPosition().z);
SkipSaveBuf(buf, 16); SkipSaveBuf(buf, 16);
SaveEntityFlags(buf); SaveEntityFlags(buf);
SkipSaveBuf(buf, 212); SkipSaveBuf(buf, 208);
AutoPilot.Save(buf); AutoPilot.Save(buf);
WriteSaveBuf<int8>(buf, m_currentColour1); WriteSaveBuf<int8>(buf, m_currentColour1);
WriteSaveBuf<int8>(buf, m_currentColour2); WriteSaveBuf<int8>(buf, m_currentColour2);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nAlarmState); WriteSaveBuf<int16>(buf, m_nAlarmState);
SkipSaveBuf(buf, 43); SkipSaveBuf(buf, 42);
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers); WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, field_1D0[0]); WriteSaveBuf<float>(buf, field_1D0[0]);
WriteSaveBuf<float>(buf, field_1D0[1]); WriteSaveBuf<float>(buf, field_1D0[1]);
WriteSaveBuf<float>(buf, field_1D0[2]); WriteSaveBuf<float>(buf, field_1D0[2]);
@ -2398,13 +2398,13 @@ CVehicle::Save(uint8*& buf)
WriteSaveBuf<uint8>(buf, m_nCurrentGear); WriteSaveBuf<uint8>(buf, m_nCurrentGear);
SkipSaveBuf(buf, 3); SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, m_fChangeGearTime); WriteSaveBuf<float>(buf, m_fChangeGearTime);
SkipSaveBuf(buf, 4); SkipSaveBuf(buf, 12);
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath); WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nBombTimer); WriteSaveBuf<int16>(buf, m_nBombTimer);
SkipSaveBuf(buf, 12); SkipSaveBuf(buf, 12);
WriteSaveBuf<int8>(buf, m_nDoorLock); WriteSaveBuf<int8>(buf, m_nDoorLock);
SkipSaveBuf(buf, 99); SkipSaveBuf(buf, 111);
} }
void void
@ -2430,15 +2430,15 @@ CVehicle::Load(uint8*& buf)
m_matrix = tmp; m_matrix = tmp;
SkipSaveBuf(buf, 16); SkipSaveBuf(buf, 16);
LoadEntityFlags(buf); LoadEntityFlags(buf);
SkipSaveBuf(buf, 212); SkipSaveBuf(buf, 208);
AutoPilot.Load(buf); AutoPilot.Load(buf);
m_currentColour1 = ReadSaveBuf<int8>(buf); m_currentColour1 = ReadSaveBuf<int8>(buf);
m_currentColour2 = ReadSaveBuf<int8>(buf); m_currentColour2 = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
m_nAlarmState = ReadSaveBuf<int16>(buf); m_nAlarmState = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 43); SkipSaveBuf(buf, 42);
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf); m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 3);
field_1D0[0] = ReadSaveBuf<float>(buf); field_1D0[0] = ReadSaveBuf<float>(buf);
field_1D0[1] = ReadSaveBuf<float>(buf); field_1D0[1] = ReadSaveBuf<float>(buf);
field_1D0[2] = ReadSaveBuf<float>(buf); field_1D0[2] = ReadSaveBuf<float>(buf);
@ -2460,13 +2460,13 @@ CVehicle::Load(uint8*& buf)
m_nCurrentGear = ReadSaveBuf<uint8>(buf); m_nCurrentGear = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 3); SkipSaveBuf(buf, 3);
m_fChangeGearTime = ReadSaveBuf<float>(buf); m_fChangeGearTime = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4); SkipSaveBuf(buf, 12);
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf); m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
m_nBombTimer = ReadSaveBuf<int16>(buf); m_nBombTimer = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 12); SkipSaveBuf(buf, 12);
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf); m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 99); SkipSaveBuf(buf, 111);
} }
#endif #endif