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cranes done
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@ -12,6 +12,8 @@
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#include "Object.h"
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#include "World.h"
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// --MIAMI: file done
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#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
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#define CRANE_UPDATE_RADIUS (300.0f)
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#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
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@ -259,7 +261,6 @@ void CCrane::Update(void)
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m_pVehiclePickedUp->bUsesCollision = false;
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if (m_bIsCrusher)
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m_pVehiclePickedUp->bCollisionProof = true;
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DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f);
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}
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}
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}
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@ -439,8 +440,6 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
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mi != MI_TRASH &&
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#ifdef FIX_BUGS
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mi != MI_COACH &&
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#else
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mi != MI_BLISTA &&
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#endif
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mi != MI_SECURICA &&
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mi != MI_BUS &&
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@ -657,11 +656,6 @@ void CCranes::Load(uint8* buf, uint32 size)
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if (pCrane->m_pVehiclePickedUp != nil)
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pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
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}
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/*for (int i = 0; i < NUM_CRANES; i++) {
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aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
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if (aCranes[i].m_nAudioEntity != 0)
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DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
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}*/
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VALIDATESAVEBUF(size);
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}
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