Use original animation names from VCS

This commit is contained in:
Sergeanur 2021-01-26 19:35:40 +02:00
parent f27e1ec818
commit 0f623c2354
26 changed files with 1031 additions and 1007 deletions

View File

@ -19,68 +19,68 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache; CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
AnimAssocDesc aStdAnimDescs[] = { AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
{ ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_STD_IDLE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION }, { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
{ ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
{ ANIM_RUN_STOP_R, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
{ ANIM_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_TIRED, ASSOC_REPEAT }, { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
{ ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SKID_FRONT, ASSOC_PARTIAL }, { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
{ ANIM_KO_SPIN_R, ASSOC_PARTIAL }, { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
{ ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SPIN_L, ASSOC_PARTIAL }, { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
{ ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
#if GTA_VERSION <= GTA3_PS2_160 #if GTA_VERSION <= GTA3_PS2_160
{ ANIM_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
#endif #endif
{ ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
#ifdef PC_PLAYER_CONTROLS #ifdef PC_PLAYER_CONTROLS
// maybe wrong define, but unused anyway // maybe wrong define, but unused anyway
{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@ -91,121 +91,121 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
#endif #endif
{ ANIM_FIGHT_IDLE, ASSOC_REPEAT }, { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_LJACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_QJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_QJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_ALIGN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ALIGNHI_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_DOORLOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_PULLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_PULLOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETIN_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSEDOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ALIGN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ALIGNHI_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_DOORLOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_PULLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_PULLOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETIN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETIN_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSEDOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT }, { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT },
{ ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT }, { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT },
{ ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT }, { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT },
{ ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT }, { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT },
{ ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT }, { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT },
{ ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_TRAIN_GETIN, ASSOC_PARTIAL }, { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL },
{ ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FALL_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
{ ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_DROWN, ASSOC_PARTIAL }, { ANIM_STD_DROWN, ASSOC_PARTIAL },
{ ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_WEAPON_THROWU2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_THROW_UNDER2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_PHONE_IN, ASSOC_PARTIAL }, { ANIM_STD_PHONE_IN, ASSOC_PARTIAL },
{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
}; };
#ifdef PC_PLAYER_CONTROLS #ifdef PC_PLAYER_CONTROLS
AnimAssocDesc aStdAnimDescsSide[] = { AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
{ ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_STD_IDLE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
}; };
#endif #endif
char const *aStdAnimations[] = { char const *aStdAnimations[] = {

View File

@ -2,68 +2,82 @@
enum AnimationId enum AnimationId
{ {
ANIM_WALK, ANIM_STD_WALK,
ANIM_RUN, ANIM_STD_RUN,
ANIM_SPRINT, ANIM_STD_RUNFAST,
ANIM_IDLE_STANCE, ANIM_STD_IDLE,
ANIM_WALK_START, ANIM_STD_STARTWALK,
ANIM_RUN_STOP, ANIM_STD_RUNSTOP1,
ANIM_RUN_STOP_R, ANIM_STD_RUNSTOP2,
ANIM_IDLE_CAM, ANIM_STD_IDLE_CAM,
ANIM_IDLE_HBHB, ANIM_STD_IDLE_HBHB,
ANIM_IDLE_TIRED, ANIM_STD_IDLE_TIRED,
ANIM_IDLE_ARMED, ANIM_STD_IDLE_BIGGUN,
ANIM_IDLE_CHAT, ANIM_STD_CHAT,
ANIM_IDLE_TAXI, ANIM_STD_HAILTAXI,
ANIM_KO_SHOT_FRONT1, ANIM_STD_KO_FRONT,
ANIM_KO_SHOT_FRONT2, ANIM_STD_KO_LEFT,
ANIM_KO_SHOT_FRONT3, ANIM_STD_KO_BACK,
ANIM_KO_SHOT_FRONT4, ANIM_STD_KO_RIGHT,
ANIM_KO_SHOT_FACE, ANIM_STD_KO_SHOT_FACE,
ANIM_KO_SHOT_STOM, ANIM_STD_KO_SHOT_STOMACH,
ANIM_KO_SHOT_ARML, ANIM_STD_KO_SHOT_ARM_L,
ANIM_KO_SHOT_ARMR, ANIM_STD_KO_SHOT_ARM_R,
ANIM_KO_SHOT_LEGL, ANIM_STD_KO_SHOT_LEG_L,
ANIM_KO_SHOT_LEGR, ANIM_STD_KO_SHOT_LEG_R,
ANIM_KD_LEFT, ANIM_STD_SPINFORWARD_LEFT,
ANIM_KD_RIGHT, ANIM_STD_SPINFORWARD_RIGHT,
ANIM_KO_SKID_FRONT, ANIM_STD_HIGHIMPACT_FRONT,
ANIM_KO_SPIN_R, // named left in VC ANIM_STD_HIGHIMPACT_LEFT,
ANIM_KO_SKID_BACK, ANIM_STD_HIGHIMPACT_BACK,
ANIM_KO_SPIN_L, // named right in VC ANIM_STD_HIGHIMPACT_RIGHT,
ANIM_SHOT_FRONT_PARTIAL, ANIM_STD_HITBYGUN_FRONT,
ANIM_SHOT_LEFT_PARTIAL, ANIM_STD_HITBYGUN_LEFT,
ANIM_SHOT_BACK_PARTIAL, ANIM_STD_HITBYGUN_BACK,
ANIM_SHOT_RIGHT_PARTIAL, ANIM_STD_HITBYGUN_RIGHT,
ANIM_HIT_FRONT, ANIM_STD_HIT_FRONT,
ANIM_HIT_LEFT, ANIM_STD_HIT_LEFT,
ANIM_HIT_BACK, ANIM_STD_HIT_BACK,
ANIM_HIT_RIGHT, ANIM_STD_HIT_RIGHT,
ANIM_FLOOR_HIT, ANIM_STD_HIT_FLOOR,
/* names made up */
#if GTA_VERSION <= GTA3_PS2_160 #if GTA_VERSION <= GTA3_PS2_160
ANIM_HIT_BODY, ANIM_STD_HIT_BODY,
#endif #endif
ANIM_HIT_BODYBLOW, ANIM_STD_HIT_BODYBLOW,
ANIM_HIT_CHEST, ANIM_STD_HIT_CHEST,
ANIM_HIT_HEAD, ANIM_STD_HIT_HEAD,
ANIM_HIT_WALK, ANIM_STD_HIT_WALK,
ANIM_HIT_WALL, /**/
ANIM_FLOOR_HIT_F,
ANIM_HIT_BEHIND, ANIM_STD_HIT_WALL,
ANIM_PUNCH_R, ANIM_STD_HIT_FLOOR_FRONT,
ANIM_KICK_FLOOR, ANIM_STD_HIT_BEHIND,
ANIM_WEAPON_BAT_H, ANIM_STD_PUNCH,
ANIM_WEAPON_BAT_V, ANIM_STD_KICKGROUND,
ANIM_WEAPON_HGUN_BODY,
ANIM_WEAPON_AK_BODY, /* names made up */
ANIM_WEAPON_PUMP, ANIM_STD_WEAPON_BAT_H,
ANIM_WEAPON_SNIPER, ANIM_STD_WEAPON_BAT_V,
ANIM_WEAPON_THROW, ANIM_STD_WEAPON_HGUN_BODY,
ANIM_WEAPON_THROWU, ANIM_STD_WEAPON_AK_BODY,
ANIM_WEAPON_START_THROW, ANIM_STD_WEAPON_PUMP,
ANIM_BOMBER, ANIM_STD_WEAPON_SNIPER,
ANIM_HGUN_RELOAD, ANIM_STD_WEAPON_THROW,
ANIM_AK_RELOAD, /**/
ANIM_STD_THROW_UNDER,
/* names made up */
ANIM_STD_START_THROW,
/**/
ANIM_STD_DETONATE,
/* names made up */
ANIM_STD_HGUN_RELOAD,
ANIM_STD_AK_RELOAD,
#ifdef PC_PLAYER_CONTROLS #ifdef PC_PLAYER_CONTROLS
// maybe wrong define, but unused anyway // maybe wrong define, but unused anyway
ANIM_FPS_PUNCH, ANIM_FPS_PUNCH,
@ -74,113 +88,123 @@ enum AnimationId
ANIM_FPS_M16, ANIM_FPS_M16,
ANIM_FPS_ROCKET, ANIM_FPS_ROCKET,
#endif #endif
ANIM_FIGHT_IDLE, /**/
ANIM_FIGHT2_IDLE,
ANIM_FIGHT_SH_F,
ANIM_FIGHT_BODYBLOW,
ANIM_FIGHT_HEAD,
ANIM_FIGHT_KICK,
ANIM_FIGHT_KNEE,
ANIM_FIGHT_LHOOK,
ANIM_FIGHT_PUNCH,
ANIM_FIGHT_ROUNDHOUSE,
ANIM_FIGHT_LONGKICK,
ANIM_FIGHT_PPUNCH,
ANIM_CAR_JACKED_RHS,
ANIM_CAR_LJACKED_RHS,
ANIM_CAR_JACKED_LHS,
ANIM_CAR_LJACKED_LHS,
ANIM_CAR_QJACK,
ANIM_CAR_QJACKED,
ANIM_CAR_ALIGN_LHS,
ANIM_CAR_ALIGNHI_LHS,
ANIM_CAR_OPEN_LHS,
ANIM_CAR_DOORLOCKED_LHS,
ANIM_CAR_PULLOUT_LHS,
ANIM_CAR_PULLOUT_LOW_LHS,
ANIM_CAR_GETIN_LHS,
ANIM_CAR_GETIN_LOW_LHS,
ANIM_CAR_CLOSEDOOR_LHS,
ANIM_CAR_CLOSEDOOR_LOW_LHS,
ANIM_CAR_ROLLDOOR,
ANIM_CAR_ROLLDOOR_LOW,
ANIM_CAR_GETOUT_LHS,
ANIM_CAR_GETOUT_LOW_LHS,
ANIM_CAR_CLOSE_LHS,
ANIM_CAR_ALIGN_RHS,
ANIM_CAR_ALIGNHI_RHS,
ANIM_CAR_OPEN_RHS,
ANIM_CAR_DOORLOCKED_RHS,
ANIM_CAR_PULLOUT_RHS,
ANIM_CAR_PULLOUT_LOW_RHS,
ANIM_CAR_GETIN_RHS,
ANIM_CAR_GETIN_LOW_RHS,
ANIM_CAR_CLOSEDOOR_RHS,
ANIM_CAR_CLOSEDOOR_LOW_RHS,
ANIM_CAR_SHUFFLE_RHS,
ANIM_CAR_LSHUFFLE_RHS,
ANIM_CAR_SIT,
ANIM_CAR_LSIT,
ANIM_CAR_SITP,
ANIM_CAR_SITPLO,
ANIM_DRIVE_L,
ANIM_DRIVE_R,
ANIM_DRIVE_LOW_L,
ANIM_DRIVE_LOW_R,
ANIM_DRIVEBY_L,
ANIM_DRIVEBY_R,
ANIM_CAR_LB,
ANIM_DRIVE_BOAT,
ANIM_CAR_GETOUT_RHS,
ANIM_CAR_GETOUT_LOW_RHS,
ANIM_CAR_CLOSE_RHS,
ANIM_CAR_HOOKERTALK,
ANIM_COACH_OPEN_L,
ANIM_COACH_OPEN_R,
ANIM_COACH_IN_L,
ANIM_COACH_IN_R,
ANIM_COACH_OUT_L,
ANIM_TRAIN_GETIN,
ANIM_TRAIN_GETOUT,
ANIM_CAR_CRAWLOUT_RHS,
ANIM_CAR_CRAWLOUT_RHS2,
ANIM_VAN_OPEN_L,
ANIM_VAN_GETIN_L,
ANIM_VAN_CLOSE_L,
ANIM_VAN_GETOUT_L,
ANIM_VAN_OPEN,
ANIM_VAN_GETIN,
ANIM_VAN_CLOSE,
ANIM_VAN_GETOUT,
ANIM_GETUP1,
ANIM_GETUP2,
ANIM_GETUP3,
ANIM_GETUP_FRONT,
ANIM_JUMP_LAUNCH,
ANIM_JUMP_GLIDE,
ANIM_JUMP_LAND,
ANIM_FALL_FALL,
ANIM_FALL_GLIDE,
ANIM_FALL_LAND,
ANIM_FALL_COLLAPSE,
ANIM_EV_STEP,
ANIM_EV_DIVE,
ANIM_XPRESS_SCRATCH,
ANIM_ROAD_CROSS,
ANIM_TURN_180,
ANIM_ARREST_GUN,
ANIM_DROWN,
ANIM_CPR,
ANIM_DUCK_DOWN,
ANIM_DUCK_LOW,
ANIM_RBLOCK_CSHOOT,
ANIM_WEAPON_THROWU2,
ANIM_HANDSUP,
ANIM_HANDSCOWER,
ANIM_FUCKU,
ANIM_PHONE_IN,
ANIM_PHONE_OUT,
ANIM_PHONE_TALK,
NUM_ANIMS ANIM_STD_FIGHT_IDLE,
ANIM_STD_FIGHT_2IDLE,
ANIM_STD_FIGHT_SHUFFLE_F,
/* names made up */
ANIM_STD_FIGHT_BODYBLOW,
ANIM_STD_FIGHT_HEAD,
ANIM_STD_FIGHT_KICK,
ANIM_STD_FIGHT_KNEE,
ANIM_STD_FIGHT_LHOOK,
ANIM_STD_FIGHT_PUNCH,
ANIM_STD_FIGHT_ROUNDHOUSE,
ANIM_STD_FIGHT_LONGKICK,
/**/
ANIM_STD_PARTIAL_PUNCH,
ANIM_STD_JACKEDCAR_RHS,
ANIM_STD_JACKEDCAR_LO_RHS,
ANIM_STD_JACKEDCAR_LHS,
ANIM_STD_JACKEDCAR_LO_LHS,
ANIM_STD_QUICKJACK,
ANIM_STD_QUICKJACKED,
ANIM_STD_CAR_ALIGN_DOOR_LHS,
ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
ANIM_STD_CAR_OPEN_DOOR_LHS,
ANIM_STD_CARDOOR_LOCKED_LHS,
ANIM_STD_CAR_PULL_OUT_PED_LHS,
ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
ANIM_STD_CAR_GET_IN_LHS,
ANIM_STD_CAR_GET_IN_LO_LHS,
ANIM_STD_CAR_CLOSE_DOOR_LHS,
ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
ANIM_STD_GETOUT_LHS,
ANIM_STD_GETOUT_LO_LHS,
ANIM_STD_CAR_CLOSE_LHS,
ANIM_STD_CAR_ALIGN_DOOR_RHS,
ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
ANIM_STD_CAR_OPEN_DOOR_RHS,
ANIM_STD_CARDOOR_LOCKED_RHS,
ANIM_STD_CAR_PULL_OUT_PED_RHS,
ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
ANIM_STD_CAR_GET_IN_RHS,
ANIM_STD_CAR_GET_IN_LO_RHS,
ANIM_STD_CAR_CLOSE_DOOR_RHS,
ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
ANIM_STD_CAR_SHUFFLE_RHS,
ANIM_STD_CAR_SHUFFLE_LO_RHS,
ANIM_STD_CAR_SIT,
ANIM_STD_CAR_SIT_LO,
ANIM_STD_CAR_SIT_P,
ANIM_STD_CAR_SIT_P_LO,
ANIM_STD_CAR_DRIVE_LEFT,
ANIM_STD_CAR_DRIVE_RIGHT,
ANIM_STD_CAR_DRIVE_LEFT_LO,
ANIM_STD_CAR_DRIVE_RIGHT_LO,
ANIM_STD_CAR_DRIVEBY_LEFT,
ANIM_STD_CAR_DRIVEBY_RIGHT,
ANIM_STD_CAR_LOOKBEHIND,
ANIM_STD_BOAT_DRIVE,
ANIM_STD_GETOUT_RHS,
ANIM_STD_GETOUT_LO_RHS,
ANIM_STD_CAR_CLOSE_RHS,
ANIM_STD_CAR_HOOKERTALK,
ANIM_STD_COACH_OPEN_LHS,
ANIM_STD_COACH_OPEN_RHS,
ANIM_STD_COACH_GET_IN_LHS,
ANIM_STD_COACH_GET_IN_RHS,
ANIM_STD_COACH_GET_OUT_LHS,
ANIM_STD_TRAIN_GETIN,
ANIM_STD_TRAIN_GETOUT,
ANIM_STD_CRAWLOUT_LHS,
ANIM_STD_CRAWLOUT_RHS,
ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
ANIM_STD_VAN_GET_IN_REAR_LHS,
ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
ANIM_STD_VAN_GET_OUT_REAR_LHS,
ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
ANIM_STD_VAN_GET_IN_REAR_RHS,
ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
ANIM_STD_VAN_GET_OUT_REAR_RHS,
ANIM_STD_GET_UP,
ANIM_STD_GET_UP_LEFT,
ANIM_STD_GET_UP_RIGHT,
ANIM_STD_GET_UP_FRONT,
ANIM_STD_JUMP_LAUNCH,
ANIM_STD_JUMP_GLIDE,
ANIM_STD_JUMP_LAND,
ANIM_STD_FALL,
ANIM_STD_FALL_GLIDE,
ANIM_STD_FALL_LAND,
ANIM_STD_FALL_COLLAPSE,
ANIM_STD_EVADE_STEP,
ANIM_STD_EVADE_DIVE,
ANIM_STD_XPRESS_SCRATCH,
ANIM_STD_ROADCROSS,
ANIM_STD_TURN180,
ANIM_STD_ARREST,
ANIM_STD_DROWN,
ANIM_MEDIC_CPR,
ANIM_STD_DUCK_DOWN,
ANIM_STD_DUCK_LOW,
ANIM_STD_RBLOCK_SHOOT,
/* names made up */
ANIM_STD_THROW_UNDER2,
/**/
ANIM_STD_HANDSUP,
ANIM_STD_HANDSCOWER,
ANIM_STD_PARTIAL_FUCKU,
ANIM_STD_PHONE_IN,
ANIM_STD_PHONE_OUT,
ANIM_STD_PHONE_TALK,
ANIM_STD_NUM
}; };

View File

@ -58,9 +58,9 @@ CPhoneInfo::Update(void)
TheCamera.SetWideScreenOff(); TheCamera.SetWideScreenOff();
pPhoneDisplayingMessages = nil; pPhoneDisplayingMessages = nil;
bDisplayingPhoneMessage = false; bDisplayingPhoneMessage = false;
CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK); CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK);
if (talkAssoc && talkAssoc->blendAmount > 0.5f) { if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f); CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
endAssoc->SetFinishCallback(PhonePutDownCB, player); endAssoc->SetFinishCallback(PhonePutDownCB, player);
} else { } else {
@ -117,7 +117,7 @@ CPhoneInfo::Update(void)
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE); CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
TheCamera.SetWideScreenOn(); TheCamera.SetWideScreenOn();
playerInfo->MakePlayerSafe(true); playerInfo->MakePlayerSafe(true);
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]); phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
bPickingUpPhone = true; bPickingUpPhone = true;
pCallBackPed = player; pCallBackPed = player;
@ -442,10 +442,10 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
CPed *ped = CPhoneInfo::pCallBackPed; CPed *ped = CPhoneInfo::pCallBackPed;
ped->m_nMoveState = PEDMOVE_STILL; ped->m_nMoveState = PEDMOVE_STILL;
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f); CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f);
if (assoc->blendAmount > 0.5f && ped) if (assoc->blendAmount > 0.5f && ped)
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f); CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f);
CPhoneInfo::pCallBackPed = nil; CPhoneInfo::pCallBackPed = nil;
} }

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@ -457,7 +457,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
state->aFunctionCallbackID[i] = 0; state->aFunctionCallbackID[i] = 0;
} }
}else{ }else{
state->aAnimId[i] = NUM_ANIMS; state->aAnimId[i] = ANIM_STD_NUM;
state->aCurTime[i] = 0; state->aCurTime[i] = 0;
state->aSpeed[i] = 85; state->aSpeed[i] = 85;
state->aFunctionCallbackID[i] = 0; state->aFunctionCallbackID[i] = 0;
@ -484,7 +484,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
} }
} }
else { else {
state->aAnimId2[i] = NUM_ANIMS; state->aAnimId2[i] = ANIM_STD_NUM;
state->aCurTime2[i] = 0; state->aCurTime2[i] = 0;
state->aSpeed2[i] = 85; state->aSpeed2[i] = 85;
state->aFunctionCallbackID2[i] = 0; state->aFunctionCallbackID2[i] = 0;
@ -558,7 +558,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
float time = state->partAnimTime * 4.0f / 255.0f; float time = state->partAnimTime * 4.0f / 255.0f;
float speed = state->partAnimSpeed * 3.0f / 255.0f; float speed = state->partAnimSpeed * 3.0f / 255.0f;
float blend = state->partBlendAmount * 2.0f / 255.0f; float blend = state->partBlendAmount * 2.0f / 255.0f;
if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE){ if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE){
CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation( CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f); (RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f);
anim3->SetCurrentTime(time); anim3->SetCurrentTime(time);
@ -578,7 +578,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
assoc->SetBlend(0.0f, -1.0f); assoc->SetBlend(0.0f, -1.0f);
#endif #endif
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) { for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
if (state->aAnimId[i] == NUM_ANIMS) if (state->aAnimId[i] == ANIM_STD_NUM)
continue; continue;
#ifdef FIX_REPLAY_BUGS #ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
@ -607,7 +607,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
} }
for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
if (state->aAnimId2[i] == NUM_ANIMS) if (state->aAnimId2[i] == ANIM_STD_NUM)
continue; continue;
#ifdef FIX_REPLAY_BUGS #ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),

View File

@ -4266,7 +4266,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
#ifdef FIX_BUGS #ifdef FIX_BUGS
AnimationId anim = pVehicle->GetDriverAnim(); AnimationId anim = pVehicle->GetDriverAnim();
#else #else
AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT; AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT;
#endif #endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f); pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims(); pPed->StopNonPartialAnims();
@ -4309,7 +4309,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPlayer->m_pPed->m_pVehicleAnim = nil; pPlayer->m_pPed->m_pVehicleAnim = nil;
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE); pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
pPlayer->m_pPed->RestartNonPartialAnims(); pPlayer->m_pPed->RestartNonPartialAnims();
AudioManager.PlayerJustLeftCar(); AudioManager.PlayerJustLeftCar();
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();

View File

@ -913,7 +913,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
if (strcmp(m_abScriptName, "camera") == 0){ if (strcmp(m_abScriptName, "camera") == 0){
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f); pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f); CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
} }
} }
return 0; return 0;

View File

@ -417,7 +417,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->FlagToDestroyWhenNextProcessed(); pPed->FlagToDestroyWhenNextProcessed();
} }
else { else {
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
} }
return 0; return 0;
} }

View File

@ -68,7 +68,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
} }
else { else {
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
} }
return 0; return 0;
} }
@ -81,7 +81,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
} }
else { else {
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
} }
return 0; return 0;
} }
@ -793,7 +793,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->m_pVehicleAnim = nil; pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims(); pPed->RestartNonPartialAnims();
pPed->SetMoveState(PEDMOVE_NONE); pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPed->Teleport(pos); pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPed); CTheScripts::ClearSpaceForMissionEntity(pos, pPed);

View File

@ -2450,10 +2450,10 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
CPed* pPed = pPlayer->m_pPed; CPed* pPed = pPlayer->m_pPed;
if (pPed->bInVehicle) if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle); return IsVehicleStopped(pPed->m_pMyVehicle);
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) || if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE)) RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE))
return false; return false;
return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL; return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL;
} }

View File

@ -230,7 +230,7 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_PED) { if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
if (animId > ANIM_IDLE_STANCE) if (animId > ANIM_STD_IDLE)
animGroup = ASSOCGRP_STD; animGroup = ASSOCGRP_STD;
if (reloadIFP) { if (reloadIFP) {
@ -318,14 +318,14 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetCircleJustDown()) { } else if (pad->GetCircleJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE); PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
AsciiToUnicode("Idle animation playing", gUString); AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadUpJustDown()) { } else if (pad->GetDPadUpJustDown()) {
animId--; animId--;
if (animId < 0) { if (animId < 0) {
animId = NUM_ANIMS - 1; animId = ANIM_STD_NUM - 1;
} }
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@ -334,7 +334,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) { } else if (pad->GetDPadDownJustDown()) {
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1); animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId); sprintf(gString, "Current anim: %d", animId);

View File

@ -1644,10 +1644,10 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(CamTargetEntity->m_rwObject){ if(CamTargetEntity->m_rwObject){
// what's going on here? // what's going on here?
if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) || if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_PUMP) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) || RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_THROW) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROWU) || RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_THROW_UNDER) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_START_THROW)){ RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_START_THROW)){
CPed *player = FindPlayerPed(); CPed *player = FindPlayerPed();
float PlayerDist = (Source - player->GetPosition()).Magnitude(); float PlayerDist = (Source - player->GetPosition()).Magnitude();
if(PlayerDist < 2.75f) if(PlayerDist < 2.75f)

View File

@ -155,8 +155,8 @@ CPlayerInfo::Process(void)
m_pPed->SetPedState(PED_IDLE); m_pPed->SetPedState(PED_IDLE);
m_pPed->SetMoveState(PEDMOVE_STILL); m_pPed->SetMoveState(PEDMOVE_STILL);
CPed::PedSetOutCarCB(0, m_pPed); CPed::PedSetOutCarCB(0, m_pPed);
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f); CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND, 100.0f);
m_pPed->SetPosition(sth); m_pPed->SetPosition(sth);
m_pPed->SetMoveState(PEDMOVE_STILL); m_pPed->SetMoveState(PEDMOVE_STILL);
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;

View File

@ -2123,7 +2123,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
PEDPIECE_TORSO, direction); PEDPIECE_TORSO, direction);
if(pPed->m_nPedState != PED_DIE) if(pPed->m_nPedState != PED_DIE)
pPed->SetFall(2000, pPed->SetFall(2000,
(AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if(pCreator && pCreator->IsPed()) { if(pCreator && pCreator->IsPed()) {
eEventType eventType = EVENT_SHOOT_PED; eEventType eventType = EVENT_SHOOT_PED;
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP; if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;

View File

@ -239,9 +239,9 @@ CCopPed::ArrestPlayer(void)
if (suspect && (suspect->m_nPedState == PED_ARRESTED || suspect->DyingOrDead() || suspect->EnteringCar())) { if (suspect && (suspect->m_nPedState == PED_ARRESTED || suspect->DyingOrDead() || suspect->EnteringCar())) {
CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ARREST_GUN); CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ARREST);
if (!arrestAssoc || arrestAssoc->blendDelta < 0.0f) if (!arrestAssoc || arrestAssoc->blendDelta < 0.0f)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ARREST, 4.0f);
CVector suspMidPos; CVector suspMidPos;
suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID); suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID);
@ -401,7 +401,7 @@ CCopPed::CopAI(void)
if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT && !m_bZoneDisabled) { if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT && !m_bZoneDisabled) {
CVector targetDist = playerOrHisVeh->GetPosition() - GetPosition(); CVector targetDist = playerOrHisVeh->GetPosition() - GetPosition();
if (m_fDistanceToTarget > 30.0f) { if (m_fDistanceToTarget > 30.0f) {
CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT); CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT);
if (crouchShootAssoc) if (crouchShootAssoc)
crouchShootAssoc->blendDelta = -1000.0f; crouchShootAssoc->blendDelta = -1000.0f;

View File

@ -317,7 +317,7 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
} else { } else {
m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT; m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT;
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CPR, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_MEDIC_CPR, 4.0f);
bIsDucking = true; bIsDucking = true;
} }
SetLookTimer(2000); SetLookTimer(2000);

File diff suppressed because it is too large Load Diff

View File

@ -1121,7 +1121,7 @@ CPed::ProcessObjective(void)
if (m_attackTimer < CTimer::GetTimeInMilliseconds() if (m_attackTimer < CTimer::GetTimeInMilliseconds()
&& distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
if (bIsDucking) { if (bIsDucking) {
CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (duckAnim) { if (duckAnim) {
duckAnim->blendDelta = -2.0f; duckAnim->blendDelta = -2.0f;
break; break;
@ -1202,14 +1202,14 @@ CPed::ProcessObjective(void)
// This is weird... // This is weird...
if (bNotAllowedToDuck && bKindaStayInSamePlace) { if (bNotAllowedToDuck && bKindaStayInSamePlace) {
if (!bIsDucking) { if (!bIsDucking) {
CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (!duckAnim || duckAnim->blendDelta < 0.0f) { if (!duckAnim || duckAnim->blendDelta < 0.0f) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f);
bIsDucking = true; bIsDucking = true;
} }
break; break;
} else { } else {
CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (!duckAnim || duckAnim->blendDelta < 0.0f) { if (!duckAnim || duckAnim->blendDelta < 0.0f) {
bIsDucking = false; bIsDucking = false;
} else { } else {
@ -1701,9 +1701,9 @@ CPed::ProcessObjective(void)
} }
break; break;
case OBJECTIVE_HAIL_TAXI: case OBJECTIVE_HAIL_TAXI:
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HAILTAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
Say(SOUND_PED_TAXI_WAIT); Say(SOUND_PED_TAXI_WAIT);
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TAXI, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HAILTAXI, 4.0f);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
} }
break; break;
@ -1813,7 +1813,7 @@ CPed::ProcessObjective(void)
float distWithTargetScSqr = distWithTarget.MagnitudeSqr(); float distWithTargetScSqr = distWithTarget.MagnitudeSqr();
if (distWithTargetScSqr <= sq(10.0f)) { if (distWithTargetScSqr <= sq(10.0f)) {
if (distWithTargetScSqr <= sq(1.4f)) { if (distWithTargetScSqr <= sq(1.4f)) {
CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD); CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
GetPosition().x, GetPosition().y); GetPosition().x, GetPosition().y);
@ -1821,7 +1821,7 @@ CPed::ProcessObjective(void)
if (reloadAssoc || !m_pedInObjective->IsPedShootable()) { if (reloadAssoc || !m_pedInObjective->IsPedShootable()) {
if (reloadAssoc && if (reloadAssoc &&
(!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) { (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) {
CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f);
punchAssoc->flags |= ASSOC_DELETEFADEDOUT; punchAssoc->flags |= ASSOC_DELETEFADEDOUT;
punchAssoc->flags |= ASSOC_FADEOUTWHENDONE; punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
CVector2D offset(distWithTarget.x, distWithTarget.y); CVector2D offset(distWithTarget.x, distWithTarget.y);
@ -1850,13 +1850,13 @@ CPed::ProcessObjective(void)
if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT) if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT)
SetCurrentWeapon(WEAPONTYPE_UNARMED); SetCurrentWeapon(WEAPONTYPE_UNARMED);
CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_AK_RELOAD, 8.0f); CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_AK_RELOAD, 8.0f);
newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT; newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT;
newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE; newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE;
} }
} else { } else {
SetSeek(m_pedInObjective, 1.0f); SetSeek(m_pedInObjective, 1.0f);
CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK); CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK);
if (walkAssoc) if (walkAssoc)
walkAssoc->speed = 1.3f; walkAssoc->speed = 1.3f;
@ -2256,26 +2256,26 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
} }
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (itsVan) { if (itsVan) {
enterAnim = ANIM_VAN_GETIN; enterAnim = ANIM_STD_VAN_GET_IN_REAR_RHS;
} else if (itsBus) { } else if (itsBus) {
enterAnim = ANIM_COACH_IN_R; enterAnim = ANIM_STD_COACH_GET_IN_RHS;
#ifdef FIX_BUGS #ifdef FIX_BUGS
} else if (itsLow) { } else if (itsLow) {
enterAnim = ANIM_CAR_GETIN_LOW_RHS; enterAnim = ANIM_STD_CAR_GET_IN_LO_RHS;
#endif #endif
} else { } else {
enterAnim = ANIM_CAR_GETIN_RHS; enterAnim = ANIM_STD_CAR_GET_IN_RHS;
} }
} else if (itsVan) { } else if (itsVan) {
enterAnim = ANIM_VAN_GETIN_L; enterAnim = ANIM_STD_VAN_GET_IN_REAR_LHS;
} else if (itsBus) { } else if (itsBus) {
enterAnim = ANIM_COACH_IN_L; enterAnim = ANIM_STD_COACH_GET_IN_LHS;
#ifdef FIX_BUGS #ifdef FIX_BUGS
} else if (itsLow) { } else if (itsLow) {
enterAnim = ANIM_CAR_GETIN_LOW_LHS; enterAnim = ANIM_STD_CAR_GET_IN_LO_LHS;
#endif #endif
} else { } else {
enterAnim = ANIM_CAR_GETIN_LHS; enterAnim = ANIM_STD_CAR_GET_IN_LHS;
} }
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
@ -2285,16 +2285,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->AutoPilot.m_nCruiseSpeed = 0; veh->AutoPilot.m_nCruiseSpeed = 0;
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (itsVan) { if (itsVan) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS);
} else if (itsBus) { } else if (itsBus) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_RHS);
} else { } else {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_RHS);
} }
} else if (itsVan) { } else if (itsVan) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS);
} else if (itsBus) { } else if (itsBus) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_LHS);
} else { } else {
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) {
@ -2303,7 +2303,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
&& veh->pDriver->CharCreatedBy != MISSION_CHAR && veh->pDriver->CharCreatedBy != MISSION_CHAR
&& veh->pDriver->m_nPedState == PED_DRIVING) { && veh->pDriver->m_nPedState == PED_DRIVING) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_QUICKJACK);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true); veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true);
@ -2312,15 +2312,15 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
return; return;
} }
} }
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_LHS);
} }
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
} else { } else {
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_RHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_RHS);
else else
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_LHS);
ped->bCancelEnteringCar = true; ped->bCancelEnteringCar = true;
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
@ -2393,13 +2393,13 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar(); ped->QuitEnteringCar();
if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR)
ped->SetFall(1000, ANIM_KO_SPIN_R, false); ped->SetFall(1000, ANIM_STD_HIGHIMPACT_LEFT, false);
else else
ped->SetFall(1000, ANIM_KO_SPIN_L, false); ped->SetFall(1000, ANIM_STD_HIGHIMPACT_RIGHT, false);
return; return;
} }
veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f); veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_OPEN_DOOR_LHS, 1.0f);
if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF)
isVan = false; isVan = false;
@ -2409,22 +2409,22 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (isVan) { if (isVan) {
animToPlay = ANIM_VAN_GETIN; animToPlay = ANIM_STD_VAN_GET_IN_REAR_RHS;
} else if (isBus) { } else if (isBus) {
animToPlay = ANIM_COACH_IN_R; animToPlay = ANIM_STD_COACH_GET_IN_RHS;
} else if (isLow) { } else if (isLow) {
animToPlay = ANIM_CAR_GETIN_LOW_RHS; animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS;
} else { } else {
animToPlay = ANIM_CAR_GETIN_RHS; animToPlay = ANIM_STD_CAR_GET_IN_RHS;
} }
} else if (isVan) { } else if (isVan) {
animToPlay = ANIM_VAN_GETIN_L; animToPlay = ANIM_STD_VAN_GET_IN_REAR_LHS;
} else if (isBus) { } else if (isBus) {
animToPlay = ANIM_COACH_IN_L; animToPlay = ANIM_STD_COACH_GET_IN_LHS;
} else if (isLow) { } else if (isLow) {
animToPlay = ANIM_CAR_GETIN_LOW_LHS; animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS;
} else { } else {
animToPlay = ANIM_CAR_GETIN_LHS; animToPlay = ANIM_STD_CAR_GET_IN_LHS;
} }
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
@ -2451,9 +2451,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
pedToDragOut = nil; pedToDragOut = nil;
} else { } else {
if (isLow) if (isLow)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_RHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_RHS);
else else
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_RHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_RHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
} }
@ -2468,9 +2468,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
} else { } else {
// BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true. // BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true.
if (isLow) if (isLow)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS);
else else
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} }
@ -2483,17 +2483,17 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
pedToDragOut = nil; pedToDragOut = nil;
} else { } else {
if (isLow) if (isLow)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS);
else else
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
} }
} else { } else {
if (isLow) if (isLow)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS);
else else
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} }
@ -2577,13 +2577,13 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
AnimationId animToPlay; AnimationId animToPlay;
if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (isLow) if (isLow)
animToPlay = ANIM_CAR_GETIN_LOW_RHS; animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS;
else else
animToPlay = ANIM_CAR_GETIN_RHS; animToPlay = ANIM_STD_CAR_GET_IN_RHS;
} else if (isLow) { } else if (isLow) {
animToPlay = ANIM_CAR_GETIN_LOW_LHS; animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS;
} else { } else {
animToPlay = ANIM_CAR_GETIN_LHS; animToPlay = ANIM_STD_CAR_GET_IN_LHS;
} }
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
@ -2717,18 +2717,18 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
AnimationId animToPlay; AnimationId animToPlay;
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (isVan) { if (isVan) {
animToPlay = ANIM_VAN_CLOSE; animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS;
} else if (isLow) { } else if (isLow) {
animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS; animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_RHS;
} else { } else {
animToPlay = ANIM_CAR_CLOSEDOOR_RHS; animToPlay = ANIM_STD_CAR_CLOSE_DOOR_RHS;
} }
} else if (isVan) { } else if (isVan) {
animToPlay = ANIM_VAN_CLOSE_L; animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS;
} else if (isLow) { } else if (isLow) {
animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS; animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_LHS;
} else { } else {
animToPlay = ANIM_CAR_CLOSEDOOR_LHS; animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LHS;
} }
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped);
@ -2749,7 +2749,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isLow = !!veh->bLowVehicle; bool isLow = !!veh->bLowVehicle;
if (!veh->bIsBus) if (!veh->bIsBus)
veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_CLOSE_DOOR_LHS, 1.0f);
eDoors door; eDoors door;
switch (ped->m_vehDoor) { switch (ped->m_vehDoor) {
@ -2796,9 +2796,9 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
if (isLow) if (isLow)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSHUFFLE_RHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_LO_RHS);
else else
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SHUFFLE_RHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_RHS);
ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped); ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
} }
@ -2902,7 +2902,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
if (!veh->bIsBus) if (!veh->bIsBus)
veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f); veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_GETOUT_LHS, 1.0f);
/* /*
// Duplicate and only in PC for some reason // Duplicate and only in PC for some reason
@ -2991,16 +2991,16 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
} else { } else {
switch (door) { switch (door) {
case DOOR_FRONT_LEFT: case DOOR_FRONT_LEFT:
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS);
break; break;
case DOOR_FRONT_RIGHT: case DOOR_FRONT_RIGHT:
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS);
break; break;
case DOOR_REAR_LEFT: case DOOR_REAR_LEFT:
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS);
break; break;
case DOOR_REAR_RIGHT: case DOOR_REAR_RIGHT:
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS); ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS);
break; break;
default: default:
break; break;
@ -3026,19 +3026,19 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
return; return;
if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) { if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT)) {
SetPedPositionInCar(); SetPedPositionInCar();
return; return;
} }
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO)) {
SetPedPositionInCar(); SetPedPositionInCar();
return; return;
} }
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P)) {
SetPedPositionInCar(); SetPedPositionInCar();
return; return;
} }
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO)) {
SetPedPositionInCar(); SetPedPositionInCar();
return; return;
} }
@ -3093,22 +3093,22 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
vehAnim = m_pVehicleAnim->animId; vehAnim = m_pVehicleAnim->animId;
switch (vehAnim) { switch (vehAnim) {
case ANIM_CAR_JACKED_RHS: case ANIM_STD_JACKEDCAR_RHS:
case ANIM_CAR_LJACKED_RHS: case ANIM_STD_JACKEDCAR_LO_RHS:
case ANIM_CAR_JACKED_LHS: case ANIM_STD_JACKEDCAR_LHS:
case ANIM_CAR_LJACKED_LHS: case ANIM_STD_JACKEDCAR_LO_LHS:
case ANIM_VAN_GETIN_L: case ANIM_STD_VAN_GET_IN_REAR_LHS:
case ANIM_VAN_GETIN: case ANIM_STD_VAN_GET_IN_REAR_RHS:
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
multExtractedFromAnim = true; multExtractedFromAnim = true;
zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f);
// fall through // fall through
#endif #endif
case ANIM_CAR_QJACKED: case ANIM_STD_QUICKJACKED:
case ANIM_CAR_GETOUT_LHS: case ANIM_STD_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS: case ANIM_STD_GETOUT_LO_LHS:
case ANIM_CAR_GETOUT_RHS: case ANIM_STD_GETOUT_RHS:
case ANIM_CAR_GETOUT_LOW_RHS: case ANIM_STD_GETOUT_LO_RHS:
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
if (!multExtractedFromAnim) { if (!multExtractedFromAnim) {
multExtractedFromAnim = true; multExtractedFromAnim = true;
@ -3116,14 +3116,14 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} }
// fall through // fall through
#endif #endif
case ANIM_CAR_CRAWLOUT_RHS: case ANIM_STD_CRAWLOUT_LHS:
case ANIM_CAR_CRAWLOUT_RHS2: case ANIM_STD_CRAWLOUT_RHS:
case ANIM_VAN_GETOUT_L: case ANIM_STD_VAN_GET_OUT_REAR_LHS:
case ANIM_VAN_GETOUT: case ANIM_STD_VAN_GET_OUT_REAR_RHS:
seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength; seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength;
break; break;
case ANIM_CAR_GETIN_RHS: case ANIM_STD_CAR_GET_IN_RHS:
case ANIM_CAR_GETIN_LHS: case ANIM_STD_CAR_GET_IN_LHS:
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
if (veh && veh->IsCar() && veh->bIsBus) { if (veh && veh->IsCar() && veh->bIsBus) {
multExtractedFromAnimBus = true; multExtractedFromAnimBus = true;
@ -3131,27 +3131,27 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} }
// fall through // fall through
#endif #endif
case ANIM_CAR_QJACK: case ANIM_STD_QUICKJACK:
case ANIM_CAR_GETIN_LOW_LHS: case ANIM_STD_CAR_GET_IN_LO_LHS:
case ANIM_CAR_GETIN_LOW_RHS: case ANIM_STD_CAR_GET_IN_LO_RHS:
case ANIM_DRIVE_BOAT: case ANIM_STD_BOAT_DRIVE:
seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength; seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength;
break; break;
case ANIM_CAR_CLOSEDOOR_LHS: case ANIM_STD_CAR_CLOSE_DOOR_LHS:
case ANIM_CAR_CLOSEDOOR_LOW_LHS: case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
case ANIM_CAR_CLOSEDOOR_RHS: case ANIM_STD_CAR_CLOSE_DOOR_RHS:
case ANIM_CAR_CLOSEDOOR_LOW_RHS: case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
case ANIM_CAR_SHUFFLE_RHS: case ANIM_STD_CAR_SHUFFLE_RHS:
case ANIM_CAR_LSHUFFLE_RHS: case ANIM_STD_CAR_SHUFFLE_LO_RHS:
seatPosMult = 0.0f; seatPosMult = 0.0f;
break; break;
case ANIM_CAR_CLOSE_LHS: case ANIM_STD_CAR_CLOSE_LHS:
case ANIM_CAR_CLOSE_RHS: case ANIM_STD_CAR_CLOSE_RHS:
case ANIM_COACH_OPEN_L: case ANIM_STD_COACH_OPEN_LHS:
case ANIM_COACH_OPEN_R: case ANIM_STD_COACH_OPEN_RHS:
case ANIM_COACH_IN_L: case ANIM_STD_COACH_GET_IN_LHS:
case ANIM_COACH_IN_R: case ANIM_STD_COACH_GET_IN_RHS:
case ANIM_COACH_OUT_L: case ANIM_STD_COACH_GET_OUT_LHS:
seatPosMult = 1.0f; seatPosMult = 1.0f;
break; break;
default: default:
@ -3203,10 +3203,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else { } else {
#endif #endif
currentZ = GetPosition().z; currentZ = GetPosition().z;
if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) { if (m_pVehicleAnim && vehAnim != ANIM_STD_VAN_GET_IN_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS && vehAnim != ANIM_STD_VAN_GET_IN_REAR_RHS) {
neededPos.z = autoZPos.z; neededPos.z = autoZPos.z;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
} else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) {
adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position // Smoothly change ped position
@ -3227,8 +3227,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else { } else {
#endif #endif
if (m_pVehicleAnim && if (m_pVehicleAnim &&
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS (vehAnim == ANIM_STD_CAR_GET_IN_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_LHS
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { || vehAnim == ANIM_STD_QUICKJACK || vehAnim == ANIM_STD_VAN_GET_IN_REAR_LHS || vehAnim == ANIM_STD_VAN_GET_IN_REAR_RHS)) {
adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position // Smoothly change ped position
@ -3358,9 +3358,9 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
bUsesCollision = false; bUsesCollision = false;
if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f);
else else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
} }
@ -3408,14 +3408,14 @@ CPed::BeingDraggedFromCar(void)
PedLineUpPhase lineUpType; PedLineUpPhase lineUpType;
if (!m_pVehicleAnim) { if (!m_pVehicleAnim) {
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f);
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT);
if (!animAssoc) { if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO);
if (!animAssoc) { if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P);
if (!animAssoc) if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO);
} }
} }
if (animAssoc) if (animAssoc)
@ -3423,17 +3423,17 @@ CPed::BeingDraggedFromCar(void)
if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
if (bWillBeQuickJacked) { if (bWillBeQuickJacked) {
enterAnim = ANIM_CAR_QJACKED; enterAnim = ANIM_STD_QUICKJACKED;
} else if (m_pMyVehicle->bLowVehicle) { } else if (m_pMyVehicle->bLowVehicle) {
enterAnim = ANIM_CAR_LJACKED_LHS; enterAnim = ANIM_STD_JACKEDCAR_LO_LHS;
} else { } else {
enterAnim = ANIM_CAR_JACKED_LHS; enterAnim = ANIM_STD_JACKEDCAR_LHS;
} }
} else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (m_pMyVehicle->bLowVehicle) if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS; enterAnim = ANIM_STD_JACKEDCAR_LO_RHS;
else else
enterAnim = ANIM_CAR_JACKED_RHS; enterAnim = ANIM_STD_JACKEDCAR_RHS;
} else } else
dontRunAnim = true; dontRunAnim = true;
@ -3534,16 +3534,16 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
// VC checks for handling flag, but we can't do that // VC checks for handling flag, but we can't do that
if(car->GetModelIndex() == MI_SPEEDER) if(car->GetModelIndex() == MI_SPEEDER)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f);
else else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f);
PedSetInCarCB(nil, this); PedSetInCarCB(nil, this);
bVehExitWillBeInstant = true; bVehExitWillBeInstant = true;
#else #else
#ifndef FIX_BUGS #ifndef FIX_BUGS
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f);
#else #else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
#endif #endif
@ -3555,15 +3555,15 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
} else { } else {
if (zDiff > 4.4f) { if (zDiff > 4.4f) {
if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_RHS, 4.0f);
else else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_LHS, 4.0f);
} else { } else {
if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f);
else else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f);
} }
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
car->AutoPilot.m_nCruiseSpeed = 0; car->AutoPilot.m_nCruiseSpeed = 0;
@ -3588,7 +3588,7 @@ CPed::EnterCar(void)
LineUpPedWithCar(LINE_UP_TO_CAR_START); LineUpPedWithCar(LINE_UP_TO_CAR_START);
} else { } else {
QuitEnteringCar(); QuitEnteringCar();
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
} }
} }
@ -3601,8 +3601,8 @@ CPed::QuitEnteringCar(void)
RestartNonPartialAnims(); RestartNonPartialAnims();
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE)) if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE))
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f);
if (veh) { if (veh) {
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK) if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK)
@ -3677,9 +3677,9 @@ CPed::SetExitBoat(CVehicle *boat)
#ifndef VC_PED_PORTS #ifndef VC_PED_PORTS
SetPedState(PED_IDLE); SetPedState(PED_IDLE);
CVector firstPos = GetPosition(); CVector firstPos = GetPosition();
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f);
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) { if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS, 8.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
m_vehDoor = CAR_DOOR_RF; m_vehDoor = CAR_DOOR_RF;
SetPedState(PED_EXIT_CAR); SetPedState(PED_EXIT_CAR);
@ -3926,7 +3926,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f; m_pVehicleAnim->blendDelta = -1000.0f;
SetMoveState(PEDMOVE_NONE); SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f);
RemoveInCarAnims(); RemoveInCarAnims();
veh->AutoPilot.m_nCruiseSpeed = 0; veh->AutoPilot.m_nCruiseSpeed = 0;
if (teleportNeeded) { if (teleportNeeded) {
@ -3966,12 +3966,12 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
switch (m_vehDoor) { switch (m_vehDoor) {
case CAR_DOOR_RF: case CAR_DOOR_RF:
if (veh->bIsBus) { if (veh->bIsBus) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS);
} else { } else {
if (isLow) if (isLow)
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS);
else else
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS);
if (addDoorSmoke) if (addDoorSmoke)
AddYardieDoorSmoke(veh, CAR_DOOR_RF); AddYardieDoorSmoke(veh, CAR_DOOR_RF);
@ -3979,21 +3979,21 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break; break;
case CAR_DOOR_RR: case CAR_DOOR_RR:
if (veh->bIsVan) { if (veh->bIsVan) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_RHS);
} else if (isLow) { } else if (isLow) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS);
} else { } else {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS);
} }
break; break;
case CAR_DOOR_LF: case CAR_DOOR_LF:
if (veh->bIsBus) { if (veh->bIsBus) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS);
} else { } else {
if (isLow) if (isLow)
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS);
else else
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS);
if (addDoorSmoke) if (addDoorSmoke)
AddYardieDoorSmoke(veh, CAR_DOOR_LF); AddYardieDoorSmoke(veh, CAR_DOOR_LF);
@ -4001,11 +4001,11 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break; break;
case CAR_DOOR_LR: case CAR_DOOR_LR:
if (veh->bIsVan) { if (veh->bIsVan) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_LHS);
} else if (isLow) { } else if (isLow) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS);
} else { } else {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS);
} }
break; break;
default: default:
@ -4032,9 +4032,9 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
} else { } else {
if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_RHS);
} else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS); m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS);
} }
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
} }
@ -4067,7 +4067,7 @@ CPed::ExitCar(void)
if (m_pSeekTarget) { if (m_pSeekTarget) {
// Car is upside down // Car is upside down
if (m_pMyVehicle->GetUp().z > -0.8f) { if (m_pMyVehicle->GetUp().z > -0.8f) {
if (exitAnim == ANIM_CAR_CLOSE_RHS || exitAnim == ANIM_CAR_CLOSE_LHS || animTime > 0.3f) if (exitAnim == ANIM_STD_CAR_CLOSE_RHS || exitAnim == ANIM_STD_CAR_CLOSE_LHS || animTime > 0.3f)
LineUpPedWithCar(LINE_UP_TO_CAR_END); LineUpPedWithCar(LINE_UP_TO_CAR_END);
else else
LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
@ -4086,7 +4086,7 @@ CPed::ExitCar(void)
} }
} }
if (foundPed && animTime > 0.4f && foundPed->IsPedInControl()) if (foundPed && animTime > 0.4f && foundPed->IsPedInControl())
foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1); foundPed->SetFall(1000, ANIM_STD_HIGHIMPACT_FRONT, 1);
} }
} }
@ -4248,7 +4248,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
{ {
// FIX: If there were no translations on enter anims, there were overflows all over this function. // FIX: If there were no translations on enter anims, there were overflows all over this function.
CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy; CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_JACKEDCAR_LHS)->hierarchy;
CAnimBlendSequence *seq = enterAssoc->sequences; CAnimBlendSequence *seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc); CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) { if (seq->numFrames > 0) {
@ -4260,7 +4260,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
} }
} }
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy; enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS)->hierarchy;
seq = enterAssoc->sequences; seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc); CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) { if (seq->numFrames > 0) {
@ -4272,7 +4272,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
} }
} }
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy; enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS)->hierarchy;
seq = enterAssoc->sequences; seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc); CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) { if (seq->numFrames > 0) {
@ -4284,7 +4284,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
} }
} }
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy; enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_QUICKJACKED)->hierarchy;
seq = enterAssoc->sequences; seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc); CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) { if (seq->numFrames > 0) {
@ -4296,7 +4296,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
} }
} }
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy; enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_VAN_GET_IN_REAR_LHS)->hierarchy;
seq = enterAssoc->sequences; seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc); CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) { if (seq->numFrames > 0) {
@ -4308,7 +4308,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
} }
} }
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy; enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT)->hierarchy;
seq = enterAssoc->sequences; seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc); CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) { if (seq->numFrames > 0) {
@ -4614,7 +4614,7 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
SetPedState(PED_ENTER_TRAIN); SetPedState(PED_ENTER_TRAIN);
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETIN, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this); m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
bUsesCollision = false; bUsesCollision = false;
LineUpPedWithTrain(); LineUpPedWithTrain();
@ -4688,7 +4688,7 @@ CPed::SetExitTrain(CVehicle* train)
GetNearestTrainPedPosition(train, exitPos); GetNearestTrainPedPosition(train, exitPos);
*/ */
SetPedState(PED_EXIT_TRAIN); SetPedState(PED_EXIT_TRAIN);
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
bUsesCollision = false; bUsesCollision = false;
LineUpPedWithTrain(); LineUpPedWithTrain();
@ -5060,16 +5060,16 @@ CPed::SetDuck(uint32 time)
return; return;
if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) { if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_LOW, 4.0f);
bIsDucking = true; bIsDucking = true;
m_duckTimer = CTimer::GetTimeInMilliseconds() + time; m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
} }
} else { } else {
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f);
bIsDucking = true; bIsDucking = true;
m_duckTimer = CTimer::GetTimeInMilliseconds() + time; m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
} }
@ -5086,9 +5086,9 @@ CPed::Duck(void)
void void
CPed::ClearDuck(void) CPed::ClearDuck(void)
{ {
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (!animAssoc) { if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW);
if (!animAssoc) { if (!animAssoc) {
bIsDucking = false; bIsDucking = false;
@ -5102,9 +5102,9 @@ CPed::ClearDuck(void)
if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN) if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN)
return; return;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT);
if (!animAssoc || animAssoc->blendDelta < 0.0f) { if (!animAssoc || animAssoc->blendDelta < 0.0f) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f);
} }
} }
@ -5154,9 +5154,9 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
if (veh->bLowVehicle) { if (veh->bLowVehicle) {
veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR_LOW, 1.0f); veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, 1.0f);
} else { } else {
veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, 1.0f); veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, 1.0f);
} }
veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF; veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF;
@ -5235,40 +5235,40 @@ CPed::RemoveInCarAnims(void)
CAnimBlendAssociation *animAssoc; CAnimBlendAssociation *animAssoc;
if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) { if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
} else { } else {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
} }
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
#endif #endif
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND);
if (animAssoc) if (animAssoc)
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
} }

View File

@ -29,30 +29,30 @@ RpClump *flyingClumpTemp;
// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat. // This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat.
FightMove tFightMoves[NUM_FIGHTMOVES] = { FightMove tFightMoves[NUM_FIGHTMOVES] = {
{NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0}, {ANIM_STD_PUNCH, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0},
{ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_FIGHT_SHUFFLE_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0}, {ANIM_STD_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0},
{ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0}, {ANIM_STD_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0},
{ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0}, {ANIM_STD_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0},
{ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0}, {ANIM_STD_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0},
{ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0}, {ANIM_STD_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0},
{ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0}, {ANIM_STD_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0},
{ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0}, {ANIM_STD_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0},
{ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0}, {ANIM_STD_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0},
{ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0}, {ANIM_STD_KICKGROUND, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0},
{ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_FLOOR, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_STD_FIGHT_2IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
}; };
static PedOnGroundState static PedOnGroundState
@ -247,7 +247,7 @@ CPed::SetAttack(CEntity *victim)
if (victim && victim->IsPed()) if (victim && victim->IsPed())
victimPed = (CPed*)victim; victimPed = (CPed*)victim;
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN);
if (animAssoc) { if (animAssoc) {
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@ -256,12 +256,12 @@ CPed::SetAttack(CEntity *victim)
if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE) if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE)
return; return;
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HGUN_RELOAD)) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HGUN_RELOAD)) {
bIsAttacking = false; bIsAttacking = false;
return; return;
} }
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD)) {
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected) if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false; bIsAttacking = false;
else else
@ -351,7 +351,7 @@ CPed::SetAttack(CEntity *victim)
SetPedState(PED_ATTACK); SetPedState(PED_ATTACK);
SetMoveState(PEDMOVE_NONE); SetMoveState(PEDMOVE_NONE);
if (bCrouchWhenShooting) { if (bCrouchWhenShooting) {
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f);
} else { } else {
float animDelta = 8.0f; float animDelta = 8.0f;
if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE) if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE)
@ -418,7 +418,7 @@ CPed::ClearAttackByRemovingAnim(void)
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay); weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay);
if (!weaponAssoc && weapon->IsFlagSet(WEAPONFLAG_THROW)) if (!weaponAssoc && weapon->IsFlagSet(WEAPONFLAG_THROW))
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER);
if (!weaponAssoc) { if (!weaponAssoc) {
ClearAttack(); ClearAttack();
@ -440,27 +440,27 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (attackAssoc) { if (attackAssoc) {
switch (attackAssoc->animId) { switch (attackAssoc->animId) {
case ANIM_WEAPON_START_THROW: case ANIM_STD_START_THROW:
// what?! // what?!
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) { if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
attackAssoc->blendDelta = -1000.0f; attackAssoc->blendDelta = -1000.0f;
newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU); newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER);
} else { } else {
attackAssoc->blendDelta = -1000.0f; attackAssoc->blendDelta = -1000.0f;
newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROW); newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_WEAPON_THROW);
} }
newAnim->SetFinishCallback(FinishedAttackCB, ped); newAnim->SetFinishCallback(FinishedAttackCB, ped);
return; return;
case ANIM_FIGHT_PPUNCH: case ANIM_STD_PARTIAL_PUNCH:
attackAssoc->blendDelta = -8.0f; attackAssoc->blendDelta = -8.0f;
attackAssoc->flags |= ASSOC_DELETEFADEDOUT; attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
ped->ClearAttack(); ped->ClearAttack();
return; return;
case ANIM_WEAPON_THROW: case ANIM_STD_WEAPON_THROW:
case ANIM_WEAPON_THROWU: case ANIM_STD_THROW_UNDER:
if (ped->GetWeapon()->m_nAmmoTotal > 0) { if (ped->GetWeapon()->m_nAmmoTotal > 0) {
currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType);
ped->AddWeaponModel(currentWeapon->m_nModelId); ped->AddWeaponModel(currentWeapon->m_nModelId);
@ -535,16 +535,16 @@ CPed::Attack(void)
weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay); weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay);
attackShouldContinue = bIsAttacking; attackShouldContinue = bIsAttacking;
reloadAnimAssoc = nil; reloadAnimAssoc = nil;
reloadAnim = NUM_ANIMS; reloadAnim = ANIM_STD_NUM;
delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire; delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire;
weaponAnim = ourWeapon->m_AnimToPlay; weaponAnim = ourWeapon->m_AnimToPlay;
if (weaponAnim == ANIM_WEAPON_HGUN_BODY) if (weaponAnim == ANIM_STD_WEAPON_HGUN_BODY)
reloadAnim = ANIM_HGUN_RELOAD; reloadAnim = ANIM_STD_HGUN_RELOAD;
else if (weaponAnim == ANIM_WEAPON_AK_BODY) else if (weaponAnim == ANIM_STD_WEAPON_AK_BODY)
reloadAnim = ANIM_AK_RELOAD; reloadAnim = ANIM_STD_AK_RELOAD;
if (reloadAnim != NUM_ANIMS) if (reloadAnim != ANIM_STD_NUM)
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), reloadAnim); reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), reloadAnim);
if (bIsDucking) if (bIsDucking)
@ -566,7 +566,7 @@ CPed::Attack(void)
// Long throw granade, molotov // Long throw granade, molotov
if (!weaponAnimAssoc && ourWeapon->IsFlagSet(WEAPONFLAG_THROW)) { if (!weaponAnimAssoc && ourWeapon->IsFlagSet(WEAPONFLAG_THROW)) {
weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER);
delayBetweenAnimAndFire = 0.2f; delayBetweenAnimAndFire = 0.2f;
} }
@ -619,7 +619,7 @@ CPed::Attack(void)
firePos = GetMatrix() * firePos; firePos = GetMatrix() * firePos;
} else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_KICK_FLOOR ? PED_FOOTR : PED_HANDR); TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_STD_KICKGROUND ? PED_FOOTR : PED_HANDR);
} else { } else {
firePos = GetMatrix() * firePos; firePos = GetMatrix() * firePos;
} }
@ -636,7 +636,7 @@ CPed::Attack(void)
if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) { if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) {
// If reloading just began, start the animation // If reloading just began, start the animation
// Last condition will always return true, even IDA hides it // Last condition will always return true, even IDA hides it
if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS /* && !reloadAnimAssoc*/) { if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != ANIM_STD_NUM /* && !reloadAnimAssoc*/) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f);
ClearLookFlag(); ClearLookFlag();
ClearAimFlag(); ClearAimFlag();
@ -646,9 +646,9 @@ CPed::Attack(void)
return; return;
} }
} else { } else {
if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) { if (weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_H) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f); DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
} else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) { } else if (weaponAnimAssoc->animId == ANIM_STD_PARTIAL_PUNCH) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
} }
@ -712,7 +712,7 @@ CPed::Attack(void)
weaponAnim = weaponAnimAssoc->animId; weaponAnim = weaponAnimAssoc->animId;
if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) { if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_STD_RBLOCK_SHOOT) {
weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart); weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart);
} else { } else {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
@ -785,16 +785,16 @@ CPed::StartFightAttack(uint8 buttonPressure)
SetPedState(PED_FIGHT); SetPedState(PED_FIGHT);
m_fightButtonPressure = 0; m_fightButtonPressure = 0;
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK);
if (animAssoc) { if (animAssoc) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
} }
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1);
if (!animAssoc) if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
if (animAssoc) { if (animAssoc) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@ -805,7 +805,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
SetMoveState(PEDMOVE_NONE); SetMoveState(PEDMOVE_NONE);
m_nStoredMoveState = PEDMOVE_NONE; m_nStoredMoveState = PEDMOVE_NONE;
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f; CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f;
CPed *pedOnGround = nil; CPed *pedOnGround = nil;
if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) { if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) {
@ -845,7 +845,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
if (hitLevel == HITLEVEL_GROUND) { if (hitLevel == HITLEVEL_GROUND) {
CAnimBlendAssociation *floorHitAssoc; CAnimBlendAssociation *floorHitAssoc;
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) {
floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
} else { } else {
floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f); floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f);
} }
@ -867,8 +867,8 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
} else if (m_nPedState == PED_FALL) { } else if (m_nPedState == PED_FALL) {
if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) { if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) {
CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ? CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ?
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) : CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f) :
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
if (floorHitAssoc) { if (floorHitAssoc) {
floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
floorHitAssoc->flags |= ASSOC_DELETEFADEDOUT; floorHitAssoc->flags |= ASSOC_DELETEFADEDOUT;
@ -887,16 +887,16 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
AnimationId shotAnim; AnimationId shotAnim;
switch (direction) { switch (direction) {
case 1: case 1:
shotAnim = ANIM_SHOT_LEFT_PARTIAL; shotAnim = ANIM_STD_HITBYGUN_LEFT;
break; break;
case 2: case 2:
shotAnim = ANIM_SHOT_BACK_PARTIAL; shotAnim = ANIM_STD_HITBYGUN_BACK;
break; break;
case 3: case 3:
shotAnim = ANIM_SHOT_RIGHT_PARTIAL; shotAnim = ANIM_STD_HITBYGUN_RIGHT;
break; break;
default: default:
shotAnim = ANIM_SHOT_FRONT_PARTIAL; shotAnim = ANIM_STD_HITBYGUN_FRONT;
break; break;
} }
CAnimBlendAssociation *shotAssoc = RpAnimBlendClumpGetAssociation(GetClump(), shotAnim); CAnimBlendAssociation *shotAssoc = RpAnimBlendClumpGetAssociation(GetClump(), shotAnim);
@ -914,16 +914,16 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
#ifndef VC_PED_PORTS #ifndef VC_PED_PORTS
switch (direction) { switch (direction) {
case 1: case 1:
SetFall(500, ANIM_KO_SPIN_R, false); SetFall(500, ANIM_STD_HIGHIMPACT_LEFT, false);
break; break;
case 2: case 2:
SetFall(500, ANIM_KO_SKID_BACK, false); SetFall(500, ANIM_STD_HIGHIMPACT_BACK, false);
break; break;
case 3: case 3:
SetFall(500, ANIM_KO_SPIN_L, false); SetFall(500, ANIM_STD_HIGHIMPACT_RIGHT, false);
break; break;
default: default:
SetFall(500, ANIM_KO_SHOT_STOM, false); SetFall(500, ANIM_STD_KO_SHOT_STOMACH, false);
break; break;
} }
#else #else
@ -931,30 +931,30 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
AnimationId hitAnim; AnimationId hitAnim;
switch (direction) { switch (direction) {
case 1: case 1:
hitAnim = ANIM_KO_SPIN_R; hitAnim = ANIM_STD_HIGHIMPACT_LEFT;
break; break;
case 2: case 2:
if (CGeneral::GetRandomNumber() & 1) { if (CGeneral::GetRandomNumber() & 1) {
fall = false; fall = false;
hitAnim = ANIM_HIT_BACK; hitAnim = ANIM_STD_HIT_BACK;
} else { } else {
hitAnim = ANIM_KO_SKID_BACK; hitAnim = ANIM_STD_HIGHIMPACT_BACK;
} }
break; break;
case 3: case 3:
hitAnim = ANIM_KO_SPIN_L; hitAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break; break;
default: default:
if (hitLevel == HITLEVEL_LOW) { if (hitLevel == HITLEVEL_LOW) {
hitAnim = ANIM_KO_SHOT_STOM; hitAnim = ANIM_STD_KO_SHOT_STOMACH;
} else if (CGeneral::GetRandomNumber() & 1) { } else if (CGeneral::GetRandomNumber() & 1) {
fall = false; fall = false;
hitAnim = ANIM_HIT_WALK; hitAnim = ANIM_STD_HIT_WALK;
} else if (CGeneral::GetRandomNumber() & 1) { } else if (CGeneral::GetRandomNumber() & 1) {
fall = false; fall = false;
hitAnim = ANIM_HIT_HEAD; hitAnim = ANIM_STD_HIT_HEAD;
} else { } else {
hitAnim = ANIM_KO_SHOT_FACE; hitAnim = ANIM_STD_KO_SHOT_FACE;
} }
break; break;
} }
@ -981,15 +981,15 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
case HITLEVEL_LOW: case HITLEVEL_LOW:
#ifndef VC_PED_PORTS #ifndef VC_PED_PORTS
if (direction == 2) { if (direction == 2) {
SetFall(1000, ANIM_KO_SKID_BACK, false); SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false);
return; return;
} }
#else #else
if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) { if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) {
SetFall(1000, ANIM_KO_SKID_BACK, false); SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false);
return; return;
} else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) { } else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) {
SetFall(1000, ANIM_KO_SHOT_STOM, false); SetFall(1000, ANIM_STD_KO_SHOT_STOMACH, false);
return; return;
} }
#endif #endif
@ -1061,14 +1061,14 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
SetPedState(PED_FIGHT); SetPedState(PED_FIGHT);
m_fightButtonPressure = 0; m_fightButtonPressure = 0;
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK);
if (walkStartAssoc) { if (walkStartAssoc) {
walkStartAssoc->flags |= ASSOC_DELETEFADEDOUT; walkStartAssoc->flags |= ASSOC_DELETEFADEDOUT;
walkStartAssoc->blendDelta = -1000.0f; walkStartAssoc->blendDelta = -1000.0f;
} }
CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1);
if (!walkStopAssoc) if (!walkStopAssoc)
walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
if (walkStopAssoc) { if (walkStopAssoc) {
walkStopAssoc->flags |= ASSOC_DELETEFADEDOUT; walkStopAssoc->flags |= ASSOC_DELETEFADEDOUT;
walkStopAssoc->blendDelta = -1000.0f; walkStopAssoc->blendDelta = -1000.0f;
@ -1076,7 +1076,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
} }
SetMoveState(PEDMOVE_NONE); SetMoveState(PEDMOVE_NONE);
m_nStoredMoveState = PEDMOVE_NONE; m_nStoredMoveState = PEDMOVE_NONE;
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f; CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f;
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f); CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f);
moveAssoc->SetFinishCallback(FinishFightMoveCB, this); moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE; m_fightState = FIGHTSTATE_NO_MOVE;
@ -1445,22 +1445,22 @@ CPed::EndFight(uint8 endType)
m_curFightMove = FIGHTMOVE_NULL; m_curFightMove = FIGHTMOVE_NULL;
RestorePreviousState(); RestorePreviousState();
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
if (animAssoc) if (animAssoc)
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
switch (endType) { switch (endType) {
case ENDFIGHT_NORMAL: case ENDFIGHT_NORMAL:
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f);
break; break;
case ENDFIGHT_WITH_A_STEP: case ENDFIGHT_WITH_A_STEP:
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1.0f);
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WALK_START, 8.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_STARTWALK, 8.0f);
break; break;
case ENDFIGHT_FAST: case ENDFIGHT_FAST:
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f)->speed = 2.0f; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f)->speed = 2.0f;
break; break;
default: default:
break; break;
@ -1656,7 +1656,7 @@ CPed::FightStrike(CVector &touchedNodePos)
|| GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && IsPlayer() || GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && IsPlayer()
|| nearPed->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) { || nearPed->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) {
nearPed->SetFall(0, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); nearPed->SetFall(0, (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if (nearPed->m_nPedState == PED_FALL) if (nearPed->m_nPedState == PED_FALL)
nearPed->bIsStanding = false; nearPed->bIsStanding = false;
} }
@ -1778,7 +1778,7 @@ CPed::LoadFightData(void)
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
} else { } else {
tFightMoves[moveId].animId = ANIM_WALK; tFightMoves[moveId].animId = ANIM_STD_WALK;
} }
moveId++; moveId++;
} }
@ -1802,7 +1802,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
if (m_eventType >= EVENT_ICECREAM) if (m_eventType >= EVENT_ICECREAM)
m_lookTimer = 0; m_lookTimer = 0;
else else
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 4.0f);
} }
@ -1842,7 +1842,7 @@ CPed::InvestigateEvent(void)
case EVENT_HIT_AND_RUN_COP: case EVENT_HIT_AND_RUN_COP:
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
if (animAssoc) { if (animAssoc) {
animAssoc->blendDelta = -8.0f; animAssoc->blendDelta = -8.0f;
@ -1854,7 +1854,7 @@ CPed::InvestigateEvent(void)
} else if (CGeneral::GetRandomNumber() & 3) { } else if (CGeneral::GetRandomNumber() & 3) {
ClearLookFlag(); ClearLookFlag();
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500));
Say(SOUND_PED_CHAT_EVENT); Say(SOUND_PED_CHAT_EVENT);
@ -1868,16 +1868,16 @@ CPed::InvestigateEvent(void)
case EVENT_EXPLOSION: case EVENT_EXPLOSION:
if (bHasACamera && CTimer::GetTimeInMilliseconds() > m_lookTimer) { if (bHasACamera && CTimer::GetTimeInMilliseconds() > m_lookTimer) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CAM); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_CAM);
if (!animAssoc) if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
if (animAssoc && animAssoc->animId == ANIM_IDLE_CAM) { if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_CAM) {
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500));
} else if (CGeneral::GetRandomNumber() & 3) { } else if (CGeneral::GetRandomNumber() & 3) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CAM, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_CAM, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(2500, 5000)); SetLookTimer(CGeneral::GetRandomNumberInRange(2500, 5000));
Say(SOUND_PED_CHAT_EVENT); Say(SOUND_PED_CHAT_EVENT);
@ -1886,30 +1886,30 @@ CPed::InvestigateEvent(void)
} }
} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
if (!animAssoc) if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB);
if (!animAssoc) if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH);
if (animAssoc && animAssoc->animId == ANIM_IDLE_STANCE) { if (animAssoc && animAssoc->animId == ANIM_STD_IDLE) {
if (CGeneral::GetRandomNumber() & 1) if (CGeneral::GetRandomNumber() & 1)
animToPlay = ANIM_IDLE_HBHB; animToPlay = ANIM_STD_IDLE_HBHB;
else else
animToPlay = ANIM_XPRESS_SCRATCH; animToPlay = ANIM_STD_XPRESS_SCRATCH;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000)); SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000));
} else if (animAssoc && animAssoc->animId == ANIM_IDLE_HBHB) { } else if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_HBHB) {
animAssoc->blendDelta = -8.0f; animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
if (CGeneral::GetRandomNumber() & 1) { if (CGeneral::GetRandomNumber() & 1) {
animToPlay = ANIM_IDLE_STANCE; animToPlay = ANIM_STD_IDLE;
animGroup = m_animGroup; animGroup = m_animGroup;
} else { } else {
animToPlay = ANIM_XPRESS_SCRATCH; animToPlay = ANIM_STD_XPRESS_SCRATCH;
animGroup = ASSOCGRP_STD; animGroup = ASSOCGRP_STD;
} }
@ -1918,10 +1918,10 @@ CPed::InvestigateEvent(void)
} else { } else {
if (CGeneral::GetRandomNumber() & 1) { if (CGeneral::GetRandomNumber() & 1) {
animToPlay = ANIM_IDLE_STANCE; animToPlay = ANIM_STD_IDLE;
animGroup = m_animGroup; animGroup = m_animGroup;
} else { } else {
animToPlay = ANIM_IDLE_HBHB; animToPlay = ANIM_STD_IDLE_HBHB;
animGroup = ASSOCGRP_STD; animGroup = ASSOCGRP_STD;
} }
@ -1938,26 +1938,26 @@ CPed::InvestigateEvent(void)
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
if (m_lookTimer) { if (m_lookTimer) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
if (animAssoc) { if (animAssoc) {
animAssoc->blendDelta = -8.0f; animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
if (m_eventType == EVENT_ICECREAM) if (m_eventType == EVENT_ICECREAM)
animToPlay = ANIM_IDLE_CHAT; animToPlay = ANIM_STD_CHAT;
else else
animToPlay = ANIM_XPRESS_SCRATCH; animToPlay = ANIM_STD_XPRESS_SCRATCH;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay,4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay,4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); SetLookTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
} else { } else {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
if (animAssoc) { if (animAssoc) {
animAssoc->blendDelta = -8.0f; animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
ClearInvestigateEvent(); ClearInvestigateEvent();
} else { } else {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH);
if (animAssoc) { if (animAssoc) {
animAssoc->blendDelta = -8.0f; animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@ -1966,7 +1966,7 @@ CPed::InvestigateEvent(void)
} }
} }
} else { } else {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500));
} }
} }
@ -2009,13 +2009,13 @@ CPed::InvestigateEvent(void)
void void
CPed::ClearInvestigateEvent(void) CPed::ClearInvestigateEvent(void)
{ {
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
if (!animAssoc) if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH);
if (!animAssoc) if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB);
if (!animAssoc) if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
if (animAssoc) { if (animAssoc) {
animAssoc->blendDelta = -8.0f; animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@ -2037,7 +2037,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
CPlayerPed *player = FindPlayerPed(); CPlayerPed *player = FindPlayerPed();
float dieDelta = 4.0f; float dieDelta = 4.0f;
float dieSpeed = 0.0f; float dieSpeed = 0.0f;
AnimationId dieAnim = ANIM_KO_SHOT_FRONT1; AnimationId dieAnim = ANIM_STD_KO_FRONT;
bool headShot = false; bool headShot = false;
bool willLinger = false; bool willLinger = false;
int random; int random;
@ -2069,14 +2069,14 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) { if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) {
if (!IsPedHeadAbovePos(-0.3f)) { if (!IsPedHeadAbovePos(-0.3f)) {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F; dieAnim = ANIM_STD_HIT_FLOOR_FRONT;
else else
dieAnim = ANIM_FLOOR_HIT; dieAnim = ANIM_STD_HIT_FLOOR;
dieDelta *= 2.0f; dieDelta *= 2.0f;
dieSpeed = 0.5f; dieSpeed = 0.5f;
detectDieAnim = false; detectDieAnim = false;
} else if (m_nPedState == PED_FALL) { } else if (m_nPedState == PED_FALL) {
dieAnim = NUM_ANIMS; dieAnim = ANIM_STD_NUM;
detectDieAnim = false; detectDieAnim = false;
} }
} }
@ -2088,28 +2088,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (m_nPedState == PED_FALL) { if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) { if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS; dieAnim = ANIM_STD_NUM;
} else { } else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F; dieAnim = ANIM_STD_HIT_FLOOR_FRONT;
else else
dieAnim = ANIM_FLOOR_HIT; dieAnim = ANIM_STD_HIT_FLOOR;
dieDelta = dieDelta * 2.0f; dieDelta = dieDelta * 2.0f;
dieSpeed = 0.5f; dieSpeed = 0.5f;
} }
} else { } else {
switch (direction) { switch (direction) {
case 0: case 0:
dieAnim = ANIM_KO_SKID_FRONT; dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break; break;
case 1: case 1:
dieAnim = ANIM_KO_SPIN_R; dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break; break;
case 2: case 2:
dieAnim = ANIM_KO_SKID_BACK; dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break; break;
case 3: case 3:
dieAnim = ANIM_KO_SPIN_L; dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break; break;
default: default:
break; break;
@ -2122,28 +2122,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (m_nPedState == PED_FALL) { if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) { if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS; dieAnim = ANIM_STD_NUM;
} else { } else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F; dieAnim = ANIM_STD_HIT_FLOOR_FRONT;
else else
dieAnim = ANIM_FLOOR_HIT; dieAnim = ANIM_STD_HIT_FLOOR;
dieDelta = dieDelta * 2.0f; dieDelta = dieDelta * 2.0f;
dieSpeed = 0.5f; dieSpeed = 0.5f;
} }
} else { } else {
switch (direction) { switch (direction) {
case 0: case 0:
dieAnim = ANIM_KO_SKID_FRONT; dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break; break;
case 1: case 1:
dieAnim = ANIM_KO_SPIN_R; dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break; break;
case 2: case 2:
dieAnim = ANIM_KO_SKID_BACK; dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break; break;
case 3: case 3:
dieAnim = ANIM_KO_SPIN_L; dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break; break;
default: default:
break; break;
@ -2183,56 +2183,56 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (method == WEAPONTYPE_SHOTGUN) { if (method == WEAPONTYPE_SHOTGUN) {
switch (direction) { switch (direction) {
case 0: case 0:
dieAnim = ANIM_KO_SKID_FRONT; dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break; break;
case 1: case 1:
dieAnim = ANIM_KO_SPIN_R; dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break; break;
case 2: case 2:
dieAnim = ANIM_KO_SKID_BACK; dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break; break;
case 3: case 3:
dieAnim = ANIM_KO_SPIN_L; dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break; break;
default: default:
break; break;
} }
} else } else
dieAnim = ANIM_KO_SHOT_FRONT1; dieAnim = ANIM_STD_KO_FRONT;
willLinger = false; willLinger = false;
} else { } else {
switch (pedPiece) { switch (pedPiece) {
case PEDPIECE_TORSO: case PEDPIECE_TORSO:
willLinger = false; willLinger = false;
dieAnim = ANIM_KO_SHOT_FRONT1; dieAnim = ANIM_STD_KO_FRONT;
break; break;
case PEDPIECE_MID: case PEDPIECE_MID:
willLinger = false; willLinger = false;
dieAnim = ANIM_KO_SHOT_STOM; dieAnim = ANIM_STD_KO_SHOT_STOMACH;
break; break;
case PEDPIECE_LEFTARM: case PEDPIECE_LEFTARM:
dieAnim = ANIM_KO_SHOT_ARML; dieAnim = ANIM_STD_KO_SHOT_ARM_L;
RemoveBodyPart(PED_UPPERARML, direction); RemoveBodyPart(PED_UPPERARML, direction);
willLinger = true; willLinger = true;
break; break;
case PEDPIECE_RIGHTARM: case PEDPIECE_RIGHTARM:
dieAnim = ANIM_KO_SHOT_ARMR; dieAnim = ANIM_STD_KO_SHOT_ARM_R;
RemoveBodyPart(PED_UPPERARMR, direction); RemoveBodyPart(PED_UPPERARMR, direction);
willLinger = true; willLinger = true;
break; break;
case PEDPIECE_LEFTLEG: case PEDPIECE_LEFTLEG:
dieAnim = ANIM_KO_SHOT_LEGL; dieAnim = ANIM_STD_KO_SHOT_LEG_L;
RemoveBodyPart(PED_UPPERLEGL, direction); RemoveBodyPart(PED_UPPERLEGL, direction);
willLinger = true; willLinger = true;
break; break;
case PEDPIECE_RIGHTLEG: case PEDPIECE_RIGHTLEG:
dieAnim = ANIM_KO_SHOT_LEGR; dieAnim = ANIM_STD_KO_SHOT_LEG_R;
RemoveBodyPart(PED_UPPERLEGR, direction); RemoveBodyPart(PED_UPPERLEGR, direction);
willLinger = true; willLinger = true;
break; break;
case PEDPIECE_HEAD: case PEDPIECE_HEAD:
dieAnim = ANIM_KO_SHOT_FACE; dieAnim = ANIM_STD_KO_SHOT_FACE;
RemoveBodyPart(PED_HEAD, direction); RemoveBodyPart(PED_HEAD, direction);
headShot = true; headShot = true;
willLinger = true; willLinger = true;
@ -2272,16 +2272,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
switch (direction) { switch (direction) {
case 0: case 0:
dieAnim = ANIM_KO_SKID_FRONT; dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break; break;
case 1: case 1:
dieAnim = ANIM_KO_SPIN_R; dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break; break;
case 2: case 2:
dieAnim = ANIM_KO_SKID_BACK; dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break; break;
case 3: case 3:
dieAnim = ANIM_KO_SPIN_L; dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break; break;
default: default:
break; break;
@ -2291,7 +2291,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (bFireProof) if (bFireProof)
return false; return false;
dieAnim = ANIM_KO_SHOT_FRONT1; dieAnim = ANIM_STD_KO_FRONT;
break; break;
case WEAPONTYPE_RAMMEDBYCAR: case WEAPONTYPE_RAMMEDBYCAR:
case WEAPONTYPE_RUNOVERBYCAR: case WEAPONTYPE_RUNOVERBYCAR:
@ -2306,36 +2306,36 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (pedPiece == PEDPIECE_RIGHTARM && random > 1 if (pedPiece == PEDPIECE_RIGHTARM && random > 1
|| pedPiece == PEDPIECE_MID && random == 2) || pedPiece == PEDPIECE_MID && random == 2)
dieAnim = ANIM_KO_SPIN_L; dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
else else
dieAnim = ANIM_KO_SKID_FRONT; dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
} else } else
dieAnim = ANIM_KO_SPIN_R; dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break; break;
case 1: case 1:
if (m_nPedState == PED_DIVE_AWAY) if (m_nPedState == PED_DIVE_AWAY)
dieAnim = ANIM_KD_LEFT; dieAnim = ANIM_STD_SPINFORWARD_LEFT;
else else
dieAnim = ANIM_KO_SPIN_R; dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break; break;
case 2: case 2:
if ((pedPiece != PEDPIECE_LEFTARM || random <= 1) if ((pedPiece != PEDPIECE_LEFTARM || random <= 1)
&& (pedPiece != PEDPIECE_MID || random != 1)) { && (pedPiece != PEDPIECE_MID || random != 1)) {
if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1) if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1)
&& (pedPiece != PEDPIECE_MID || random != 2)) { && (pedPiece != PEDPIECE_MID || random != 2)) {
dieAnim = ANIM_KO_SKID_BACK; dieAnim = ANIM_STD_HIGHIMPACT_BACK;
} else { } else {
dieAnim = ANIM_KD_RIGHT; dieAnim = ANIM_STD_SPINFORWARD_RIGHT;
} }
} else } else
dieAnim = ANIM_KD_LEFT; dieAnim = ANIM_STD_SPINFORWARD_LEFT;
break; break;
case 3: case 3:
if (m_nPedState == PED_DIVE_AWAY) if (m_nPedState == PED_DIVE_AWAY)
dieAnim = ANIM_KD_RIGHT; dieAnim = ANIM_STD_SPINFORWARD_RIGHT;
else else
dieAnim = ANIM_KO_SPIN_L; dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break; break;
default: default:
break; break;
@ -2353,7 +2353,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
} }
break; break;
case WEAPONTYPE_DROWNING: case WEAPONTYPE_DROWNING:
dieAnim = ANIM_DROWN; dieAnim = ANIM_STD_DROWN;
break; break;
case WEAPONTYPE_FALL: case WEAPONTYPE_FALL:
if (bCollisionProof) if (bCollisionProof)
@ -2361,16 +2361,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
switch (direction) { switch (direction) {
case 0: case 0:
dieAnim = ANIM_KO_SKID_FRONT; dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break; break;
case 1: case 1:
dieAnim = ANIM_KO_SPIN_R; dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break; break;
case 2: case 2:
dieAnim = ANIM_KO_SKID_BACK; dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break; break;
case 3: case 3:
dieAnim = ANIM_KO_SPIN_L; dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break; break;
default: default:
break; break;
@ -2460,7 +2460,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (player == this) if (player == this)
m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED); m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED);
SetDie(NUM_ANIMS, 4.0f, 0.0f); SetDie(ANIM_STD_NUM, 4.0f, 0.0f);
return true; return true;
} else { } else {
m_fHealth = 0.0f; m_fHealth = 0.0f;
@ -2663,7 +2663,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
// BUG: This condition will always return true. Even fixing it won't work, because these states are unused. // BUG: This condition will always return true. Even fixing it won't work, because these states are unused.
// if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { // if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
// } // }
bBodyPartJustCameOff = true; bBodyPartJustCameOff = true;
@ -2887,7 +2887,7 @@ CPed::CollideWithPed(CPed *collideWith)
} else { } else {
SetLookFlag(collideWith, false); SetLookFlag(collideWith, false);
TurnBody(); TurnBody();
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f);
animAssoc->flags |= ASSOC_FADEOUTWHENDONE; animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000;
@ -2912,22 +2912,22 @@ CPed::CollideWithPed(CPed *collideWith)
moveForce.z += 0.1f; moveForce.z += 0.1f;
ApplyMoveForce(moveForce); ApplyMoveForce(moveForce);
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
animToPlay = ANIM_HIT_LEFT; animToPlay = ANIM_STD_HIT_LEFT;
else else
animToPlay = ANIM_SHOT_LEFT_PARTIAL; animToPlay = ANIM_STD_HITBYGUN_LEFT;
} else if (heLooksToUs) { } else if (heLooksToUs) {
CVector moveForce = GetRight() * -1.0f; CVector moveForce = GetRight() * -1.0f;
moveForce.z += 0.1f; moveForce.z += 0.1f;
ApplyMoveForce(moveForce); ApplyMoveForce(moveForce);
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
animToPlay = ANIM_HIT_RIGHT; animToPlay = ANIM_STD_HIT_RIGHT;
else else
animToPlay = ANIM_SHOT_RIGHT_PARTIAL; animToPlay = ANIM_STD_HITBYGUN_RIGHT;
} else { } else {
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
animToPlay = ANIM_HIT_BACK; animToPlay = ANIM_STD_HIT_BACK;
else else
animToPlay = ANIM_SHOT_BACK_PARTIAL; animToPlay = ANIM_STD_HITBYGUN_BACK;
} }
if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) { if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) {
@ -2944,17 +2944,17 @@ CPed::CollideWithPed(CPed *collideWith)
moveForce.z += 0.1f; moveForce.z += 0.1f;
ApplyMoveForce(moveForce); ApplyMoveForce(moveForce);
if (heLooksToUs) if (heLooksToUs)
animToPlay = ANIM_KO_SPIN_L; animToPlay = ANIM_STD_HIGHIMPACT_RIGHT;
else else
animToPlay = ANIM_KD_RIGHT; animToPlay = ANIM_STD_SPINFORWARD_RIGHT;
} else { } else {
CVector moveForce = GetRight(); CVector moveForce = GetRight();
moveForce.z += 0.1f; moveForce.z += 0.1f;
ApplyMoveForce(moveForce); ApplyMoveForce(moveForce);
if (heLooksToUs) if (heLooksToUs)
animToPlay = ANIM_KO_SPIN_R; animToPlay = ANIM_STD_HIGHIMPACT_LEFT;
else else
animToPlay = ANIM_KD_LEFT; animToPlay = ANIM_STD_SPINFORWARD_LEFT;
} }
if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl()) if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl())
@ -3209,7 +3209,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
damage = 30.0f; damage = 30.0f;
InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection);
SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true); SetFall(1000, (AnimationId)(fallDirection + ANIM_STD_HIGHIMPACT_FRONT), true);
if (OnGround() && !m_pCollidingEntity && if (OnGround() && !m_pCollidingEntity &&
(!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {

View File

@ -206,7 +206,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
void void
CPlayerPed::ReApplyMoveAnims(void) CPlayerPed::ReApplyMoveAnims(void)
{ {
static AnimationId moveAnims[] = { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START }; static AnimationId moveAnims[] = { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK };
for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) { for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) {
CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]); CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]);
@ -262,13 +262,13 @@ CPlayerPed::SetInitialState(void)
void void
CPlayerPed::SetRealMoveAnim(void) CPlayerPed::SetRealMoveAnim(void)
{ {
CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK); CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK);
CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN); CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN);
CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST);
CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK);
CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1);
CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
if (bResetWalkAnims) { if (bResetWalkAnims) {
if (curWalkAssoc) if (curWalkAssoc)
curWalkAssoc->SetCurrentTime(0.0f); curWalkAssoc->SetCurrentTime(0.0f);
@ -280,9 +280,9 @@ CPlayerPed::SetRealMoveAnim(void)
} }
if (!curIdleAssoc) if (!curIdleAssoc)
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
if (!curIdleAssoc) if (!curIdleAssoc)
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) { if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) {
@ -301,10 +301,10 @@ CPlayerPed::SetRealMoveAnim(void)
if (!curIdleAssoc) { if (!curIdleAssoc) {
if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) { nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f); curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 8.0f);
} else { } else {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
} }
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
} }
@ -315,25 +315,25 @@ CPlayerPed::SetRealMoveAnim(void)
if (!curIdleAssoc) { if (!curIdleAssoc) {
if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) { nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
} else { } else {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
} }
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
} }
if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_IDLE_TIRED) { if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) {
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
} else if (m_nPedState != PED_FIGHT) { } else if (m_nPedState != PED_FIGHT) {
if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) { } else if (curIdleAssoc->animId != ANIM_STD_IDLE) {
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
} }
} }
m_nMoveState = PEDMOVE_STILL; m_nMoveState = PEDMOVE_STILL;
@ -344,7 +344,7 @@ CPlayerPed::SetRealMoveAnim(void)
curWalkStartAssoc->blendAmount = 1.0f; curWalkStartAssoc->blendAmount = 1.0f;
curWalkStartAssoc->blendDelta = 0.0f; curWalkStartAssoc->blendDelta = 0.0f;
} else { } else {
curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK_START); curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_STARTWALK);
} }
if (curWalkAssoc) if (curWalkAssoc)
curWalkAssoc->SetCurrentTime(0.0f); curWalkAssoc->SetCurrentTime(0.0f);
@ -352,8 +352,8 @@ CPlayerPed::SetRealMoveAnim(void)
curRunAssoc->SetCurrentTime(0.0f); curRunAssoc->SetCurrentTime(0.0f);
delete curIdleAssoc; delete curIdleAssoc;
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
delete curSprintAssoc; delete curSprintAssoc;
curSprintAssoc = nil; curSprintAssoc = nil;
@ -368,11 +368,11 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate(); RestoreHeadingRate();
} }
if (!curWalkAssoc) { if (!curWalkAssoc) {
curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK); curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_WALK);
curWalkAssoc->blendAmount = 0.0f; curWalkAssoc->blendAmount = 0.0f;
} }
if (!curRunAssoc) { if (!curRunAssoc) {
curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_RUN); curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_RUN);
curRunAssoc->blendAmount = 0.0f; curRunAssoc->blendAmount = 0.0f;
} }
if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) { if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) {
@ -399,9 +399,9 @@ CPlayerPed::SetRealMoveAnim(void)
if (m_fMoveSpeed < 0.4f) { if (m_fMoveSpeed < 0.4f) {
AnimationId runStopAnim; AnimationId runStopAnim;
if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double
runStopAnim = ANIM_RUN_STOP; runStopAnim = ANIM_STD_RUNSTOP1;
else else
runStopAnim = ANIM_RUN_STOP_R; runStopAnim = ANIM_STD_RUNSTOP2;
CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim); CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim);
newRunStopAssoc->blendAmount = 1.0f; newRunStopAssoc->blendAmount = 1.0f;
newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this); newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
@ -444,7 +444,7 @@ CPlayerPed::SetRealMoveAnim(void)
// Transition between run-sprint // Transition between run-sprint
curWalkAssoc->blendAmount = 0.0f; curWalkAssoc->blendAmount = 0.0f;
curRunAssoc->blendAmount = 1.0f; curRunAssoc->blendAmount = 1.0f;
curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f); curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUNFAST, 2.0f);
} }
UseSprintEnergy(); UseSprintEnergy();
} else { } else {
@ -539,14 +539,14 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
void void
CPlayerPed::RunningLand(CPad *padUsed) CPlayerPed::RunningLand(CPad *padUsed)
{ {
CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND); CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_LAND);
if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f
&& padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) { && padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) {
landAssoc->blendDelta = -1000.0f; landAssoc->blendDelta = -1000.0f;
landAssoc->flags |= ASSOC_DELETEFADEDOUT; landAssoc->flags |= ASSOC_DELETEFADEDOUT;
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this); CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
if (m_nPedState == PED_JUMP) if (m_nPedState == PED_JUMP)
RestorePreviousState(); RestorePreviousState();
@ -1009,7 +1009,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0); TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
m_fMoveSpeed = 0.0f; m_fMoveSpeed = 0.0f;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 1000.0f);
} }
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
|| TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON) || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
@ -1280,24 +1280,24 @@ CPlayerPed::ProcessControl(void)
} }
if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) {
if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS);
if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW))) { if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) {
if (rollDoorAssoc) if (rollDoorAssoc)
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime);
} else { } else {
// These comparisons are wrong, they return uint16 // These comparisons are wrong, they return uint16
if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) {
if (rollDoorAssoc) if (rollDoorAssoc)
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime);
} else { } else {
m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
if (m_pMyVehicle->bLowVehicle) if (m_pMyVehicle->bLowVehicle)
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS);
else else
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS);
rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this);
} }

View File

@ -847,7 +847,7 @@ CPopulation::AddPedInCar(CVehicle* car)
} }
#else #else
{ {
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f);
} }
#endif #endif

View File

@ -231,7 +231,7 @@ void CWaterCannon::PushPeds(void)
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0); ped->SetFall(2000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), 0);
CFire *fire = ped->m_pFire; CFire *fire = ped->m_pFire;
if ( fire ) if ( fire )

View File

@ -3058,21 +3058,21 @@ CAutomobile::DoDriveByShootings(void)
if(lookingLeft || lookingRight){ if(lookingLeft || lookingRight){
if(lookingLeft){ if(lookingLeft){
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if(anim) if(anim)
anim->blendDelta = -1000.0f; anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if(anim == nil || anim->blendDelta < 0.0f) if(anim == nil || anim->blendDelta < 0.0f)
CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT);
else else
anim->SetRun(); anim->SetRun();
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if(anim) if(anim)
anim->blendDelta = -1000.0f; anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if(anim == nil || anim->blendDelta < 0.0f) if(anim == nil || anim->blendDelta < 0.0f)
CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT);
else else
anim->SetRun(); anim->SetRun();
} }
@ -3083,10 +3083,10 @@ CAutomobile::DoDriveByShootings(void)
} }
}else{ }else{
weapon->Reload(); weapon->Reload();
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if(anim) if(anim)
anim->blendDelta = -1000.0f; anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if(anim) if(anim)
anim->blendDelta = -1000.0f; anim->blendDelta = -1000.0f;
} }
@ -3094,11 +3094,11 @@ CAutomobile::DoDriveByShootings(void)
// TODO: what is this? // TODO: what is this?
if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft);
} }
if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight);
} }
} }
@ -3736,55 +3736,55 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
return; return;
switch(anim){ switch(anim){
case ANIM_CAR_QJACK: case ANIM_STD_QUICKJACK:
case ANIM_CAR_OPEN_LHS: case ANIM_STD_CAR_OPEN_DOOR_LHS:
case ANIM_CAR_OPEN_RHS: case ANIM_STD_CAR_OPEN_DOOR_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break; break;
case ANIM_CAR_CLOSEDOOR_LHS: case ANIM_STD_CAR_CLOSE_DOOR_LHS:
case ANIM_CAR_CLOSEDOOR_LOW_LHS: case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
case ANIM_CAR_CLOSEDOOR_RHS: case ANIM_STD_CAR_CLOSE_DOOR_RHS:
case ANIM_CAR_CLOSEDOOR_LOW_RHS: case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f); ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
break; break;
case ANIM_CAR_ROLLDOOR: case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS:
case ANIM_CAR_ROLLDOOR_LOW: case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break; break;
case ANIM_CAR_GETOUT_LHS: case ANIM_STD_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS: case ANIM_STD_GETOUT_LO_LHS:
case ANIM_CAR_GETOUT_RHS: case ANIM_STD_GETOUT_RHS:
case ANIM_CAR_GETOUT_LOW_RHS: case ANIM_STD_GETOUT_LO_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f); ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
break; break;
case ANIM_CAR_CLOSE_LHS: case ANIM_STD_CAR_CLOSE_LHS:
case ANIM_CAR_CLOSE_RHS: case ANIM_STD_CAR_CLOSE_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f); ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
break; break;
case ANIM_CAR_PULLOUT_RHS: case ANIM_STD_CAR_PULL_OUT_PED_RHS:
case ANIM_CAR_PULLOUT_LOW_RHS: case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS:
OpenDoor(component, door, 1.0f); OpenDoor(component, door, 1.0f);
break; break;
case ANIM_COACH_OPEN_L: case ANIM_STD_COACH_OPEN_LHS:
case ANIM_COACH_OPEN_R: case ANIM_STD_COACH_OPEN_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break; break;
case ANIM_COACH_OUT_L: case ANIM_STD_COACH_GET_OUT_LHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f); ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
break; break;
case ANIM_VAN_OPEN_L: case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS:
case ANIM_VAN_OPEN: case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f); ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
break; break;
case ANIM_VAN_CLOSE_L: case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS:
case ANIM_VAN_CLOSE: case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f); ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
break; break;
case ANIM_VAN_GETOUT_L: case ANIM_STD_VAN_GET_OUT_REAR_LHS:
case ANIM_VAN_GETOUT: case ANIM_STD_VAN_GET_OUT_REAR_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
break; break;
case NUM_ANIMS: case ANIM_STD_NUM:
OpenDoor(component, door, time); OpenDoor(component, door, time);
break; break;
} }
@ -3879,7 +3879,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
if(!pDriver->IsPlayer()) if(!pDriver->IsPlayer())
pDriver->FlagToDestroyWhenNextProcessed(); pDriver->FlagToDestroyWhenNextProcessed();
}else }else
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); pDriver->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
} }
for(i = 0; i < m_nNumMaxPassengers; i++){ for(i = 0; i < m_nNumMaxPassengers; i++){
if(pPassengers[i]){ if(pPassengers[i]){
@ -3889,7 +3889,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
if(!pPassengers[i]->IsPlayer()) if(!pPassengers[i]->IsPlayer())
pPassengers[i]->FlagToDestroyWhenNextProcessed(); pPassengers[i]->FlagToDestroyWhenNextProcessed();
}else }else
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); pPassengers[i]->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
} }
} }

View File

@ -276,7 +276,7 @@ public:
#endif #endif
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); } AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_STD_CAR_SIT_LO : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_STD_BOAT_DRIVE : ANIM_STD_CAR_SIT); }
static bool bWheelsOnlyCheat; static bool bWheelsOnlyCheat;
static bool bAllDodosCheat; static bool bAllDodosCheat;

View File

@ -121,7 +121,7 @@ void CBulletInfo::Update(void)
if (pPed->DoesLOSBulletHitPed(point)) { if (pPed->DoesLOSBulletHitPed(point)) {
if (pPed->IsPedInControl() && !pPed->bIsDucking) { if (pPed->IsPedInControl() && !pPed->bIsDucking) {
pPed->ClearAttackByRemovingAnim(); pPed->ClearAttackByRemovingAnim();
CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_SHOT_FRONT_PARTIAL); CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT);
pAnim->SetBlend(0.0f, 8.0f); pAnim->SetBlend(0.0f, 8.0f);
} }
pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point)); pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
@ -146,9 +146,9 @@ void CBulletInfo::Update(void)
if (pPed->GetPedState() == PED_DEAD) { if (pPed->GetPedState() == PED_DEAD) {
CAnimBlendAssociation* pAnim; CAnimBlendAssociation* pAnim;
if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL)) if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL))
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
else else
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
if (pAnim) { if (pAnim) {
pAnim->SetCurrentTime(0.0f); pAnim->SetCurrentTime(0.0f);
pAnim->flags |= ASSOC_RUNNING; pAnim->flags |= ASSOC_RUNNING;

View File

@ -473,9 +473,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
if ( isBat && victimPed->IsPlayer() ) if ( isBat && victimPed->IsPlayer() )
victimPed->SetFall(3000, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); victimPed->SetFall(3000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
else else
victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
shooterPed->m_pSeekTarget = victimPed; shooterPed->m_pSeekTarget = victimPed;
shooterPed->m_pSeekTarget->RegisterReference(&shooterPed->m_pSeekTarget); shooterPed->m_pSeekTarget->RegisterReference(&shooterPed->m_pSeekTarget);
@ -904,7 +904,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
victimPed->bIsStanding = false; victimPed->bIsStanding = false;
victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f); victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f);
victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir);
} }
@ -917,7 +917,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{ {
victimPed->ClearAttackByRemovingAnim(); victimPed->ClearAttackByRemovingAnim();
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil); ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f; asoc->blendAmount = 0.0f;
@ -933,7 +933,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{ {
victimPed->ClearAttackByRemovingAnim(); victimPed->ClearAttackByRemovingAnim();
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil); ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f; asoc->blendAmount = 0.0f;
@ -983,9 +983,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{ {
CAnimBlendAssociation *asoc; CAnimBlendAssociation *asoc;
if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) ) if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) )
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
else else
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
if ( asoc ) if ( asoc )
{ {
@ -1248,7 +1248,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 0.0f); victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 0.0f);
if ( cantStandup ) if ( cantStandup )
victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir); victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir);
@ -1719,7 +1719,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left)
victimPed->ReactToAttack(FindPlayerPed()); victimPed->ReactToAttack(FindPlayerPed());
victimPed->ClearAttackByRemovingAnim(); victimPed->ClearAttackByRemovingAnim();
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil); ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f; asoc->blendAmount = 0.0f;
asoc->blendDelta = 8.0f; asoc->blendDelta = 8.0f;
@ -2089,7 +2089,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
victimPed->ClearAttackByRemovingAnim(); victimPed->ClearAttackByRemovingAnim();
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil); ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f; asoc->blendAmount = 0.0f;
asoc->blendDelta = 8.0f; asoc->blendDelta = 8.0f;

View File

@ -37,8 +37,8 @@ CWeaponInfo::Initialise(void)
debug("Initialising CWeaponInfo...\n"); debug("Initialising CWeaponInfo...\n");
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) { for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
aWeaponInfo[i].m_AnimToPlay = ANIM_PUNCH_R; aWeaponInfo[i].m_AnimToPlay = ANIM_STD_PUNCH;
aWeaponInfo[i].m_Anim2ToPlay = NUM_ANIMS; aWeaponInfo[i].m_Anim2ToPlay = ANIM_STD_NUM;
aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES; aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
} }
debug("Loading weapon data...\n"); debug("Loading weapon data...\n");
@ -96,7 +96,7 @@ CWeaponInfo::LoadWeaponData(void)
fireType[0] = '\0'; fireType[0] = '\0';
fireOffsetY = 0.0f; fireOffsetY = 0.0f;
fireOffsetZ = 0.0f; fireOffsetZ = 0.0f;
animId = ANIM_WALK; animId = ANIM_STD_WALK;
sscanf( sscanf(
&line[lp], &line[lp],
"%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d", "%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d",