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fixed car AI bug

This commit is contained in:
Nikolay Korolev 2019-07-18 13:23:50 +03:00
parent ba242bcf58
commit 0f160d110f

View file

@ -1909,6 +1909,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CTheScripts::ClearSpaceForMissionEntity(pos, car); CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->m_status = STATUS_ABANDONED; car->m_status = STATUS_ABANDONED;
car->bIsLocked = true; car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE; car->AutoPilot.m_nCarMission = MISSION_NONE;
car->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */ car->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;