diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 2b45ce02..8b798268 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -101,6 +101,9 @@ CAnimViewer::Initialise(void) { CStreaming::LoadAllRequestedModels(false); CRenderer::Init(); CVehicleModelInfo::LoadVehicleColours(); +#ifdef FIX_BUGS + CVehicleModelInfo::LoadEnvironmentMaps(); +#endif CAnimManager::LoadAnimFiles(); CWorld::PlayerInFocus = 0; CWeapon::InitialiseWeapons(); @@ -310,7 +313,12 @@ CAnimViewer::Update(void) if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) { ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } +#ifdef FIX_BUGS + // so we don't end up in the water + pTarget->GetMatrix().GetPosition().z = 10.0f; +#else pTarget->GetMatrix().GetPosition().z = 0.0f; +#endif if (modelInfo->GetModelType() == MITYPE_PED) { ((CPed*)pTarget)->bKindaStayInSamePlace = true; diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 7560a86e..bc01b58e 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4125,6 +4125,12 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f; else Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f; +#ifdef IMPROVED_CAMERA + if(CPad::GetPad(0)->GetLeftMouse()){ + Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f); + Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); + } +#endif if(Distance < 1.5f) Distance = 1.5f;