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Remove ifndef GTA_PS2 around replays
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9461998304
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@ -581,9 +581,7 @@ bool CGame::Initialise(const char* datFile)
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CPlane::InitPlanes();
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CCredits::Init();
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CRecordDataForChase::Init();
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#ifndef GTA_PS2 // TODO: define for that
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CReplay::Init();
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#endif
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad )
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@ -773,10 +771,8 @@ void CGame::ReloadIPLs(void)
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void CGame::ShutDownForRestart(void)
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{
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#ifndef GTA_PS2 // TODO: right define
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CReplay::FinishPlayback();
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CReplay::EmptyReplayBuffer();
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#endif
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DMAudio.DestroyAllGameCreatedEntities();
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for (int i = 0; i < NUMPLAYERS; i++)
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@ -996,9 +992,7 @@ void CGame::Process(void)
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CMovingThings::Update();
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CWaterCannons::Update();
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CUserDisplay::Process();
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#ifndef GTA_PS2 // TODO: define
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CReplay::Update();
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#endif
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PUSH_MEMID(MEMID_WORLD);
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CWorld::Process();
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@ -1011,14 +1005,10 @@ void CGame::Process(void)
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CRubbish::Update();
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CSpecialFX::Update();
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CTimeCycle::Update();
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#ifndef GTA_PS2 // TODO: define
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if (CReplay::ShouldStandardCameraBeProcessed())
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#endif
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TheCamera.Process();
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CCullZones::Update();
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#ifndef GTA_PS2 // TODO: define
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if (!CReplay::IsPlayingBack())
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#endif
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CGameLogic::Update();
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CBridge::Update();
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CCoronas::DoSunAndMoon();
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@ -1026,9 +1016,7 @@ void CGame::Process(void)
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CShadows::UpdateStaticShadows();
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CShadows::UpdatePermanentShadows();
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gPhoneInfo.Update();
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#ifndef GTA_PS2 // TODO: define
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if (!CReplay::IsPlayingBack())
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#endif
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{
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PUSH_MEMID(MEMID_CARS);
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CCarCtrl::GenerateRandomCars();
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