diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 9a604757..6b9fd11f 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -581,9 +581,7 @@ bool CGame::Initialise(const char* datFile) CPlane::InitPlanes(); CCredits::Init(); CRecordDataForChase::Init(); -#ifndef GTA_PS2 // TODO: define for that CReplay::Init(); -#endif #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) @@ -773,10 +771,8 @@ void CGame::ReloadIPLs(void) void CGame::ShutDownForRestart(void) { -#ifndef GTA_PS2 // TODO: right define CReplay::FinishPlayback(); CReplay::EmptyReplayBuffer(); -#endif DMAudio.DestroyAllGameCreatedEntities(); for (int i = 0; i < NUMPLAYERS; i++) @@ -996,9 +992,7 @@ void CGame::Process(void) CMovingThings::Update(); CWaterCannons::Update(); CUserDisplay::Process(); -#ifndef GTA_PS2 // TODO: define CReplay::Update(); -#endif PUSH_MEMID(MEMID_WORLD); CWorld::Process(); @@ -1011,14 +1005,10 @@ void CGame::Process(void) CRubbish::Update(); CSpecialFX::Update(); CTimeCycle::Update(); -#ifndef GTA_PS2 // TODO: define if (CReplay::ShouldStandardCameraBeProcessed()) -#endif TheCamera.Process(); CCullZones::Update(); -#ifndef GTA_PS2 // TODO: define if (!CReplay::IsPlayingBack()) -#endif CGameLogic::Update(); CBridge::Update(); CCoronas::DoSunAndMoon(); @@ -1026,9 +1016,7 @@ void CGame::Process(void) CShadows::UpdateStaticShadows(); CShadows::UpdatePermanentShadows(); gPhoneInfo.Update(); -#ifndef GTA_PS2 // TODO: define if (!CReplay::IsPlayingBack()) -#endif { PUSH_MEMID(MEMID_CARS); CCarCtrl::GenerateRandomCars();