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returned bad code, becouse no one knows what to do with it
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@ -2650,7 +2650,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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break;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
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if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
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m_sQueueSample.m_nFrequency = 28062;
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else
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@ -2686,7 +2686,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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break;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = event + 10; //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
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if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
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m_sQueueSample.m_nFrequency = 23459;
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else
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@ -2715,7 +2715,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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const float SOUND_INTENSITY = 35.0f;
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static uint8 WheelIndex = 82;
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maxDist = SQR(SOUND_INTENSITY);
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if (event == SOUND_CAR_JUMP_2) { //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
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if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
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m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
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emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
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} else {
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