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Merge pull request #248 from Nmzik/master

CPopulation::Initialise() && CGame::Process() && CGame::ReloadIPLs()
This commit is contained in:
aap 2019-10-20 14:33:43 +02:00 committed by GitHub
commit 0759dbc1e1
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GPG key ID: 4AEE18F83AFDEB23
44 changed files with 304 additions and 3 deletions

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@ -6,6 +6,8 @@
CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10; CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10;
WRAPPER void CAccidentManager::Update(void) { EAXJMP(0x456710); }
uint16 CAccidentManager::CountActiveAccidents() uint16 CAccidentManager::CountActiveAccidents()
{ {
uint16 accidents = 0; uint16 accidents = 0;

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@ -22,6 +22,7 @@ class CAccidentManager
public: public:
uint16 CountActiveAccidents(); uint16 CountActiveAccidents();
CAccident* FindNearestAccident(CVector, float*); CAccident* FindNearestAccident(CVector, float*);
void Update(void);
}; };
extern CAccidentManager& gAccidentManager; extern CAccidentManager& gAccidentManager;

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@ -6,3 +6,5 @@ WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x54
WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); } WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); } WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); } WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }

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@ -10,4 +10,6 @@ public:
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*); static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float); static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
static void DeActivateCrane(float, float); static void DeActivateCrane(float, float);
static void InitCranes(void);
static void UpdateCranes(void);
}; };

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@ -25,6 +25,9 @@ bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
bool bool
CGarages::IsModelIndexADoor(uint32 id) CGarages::IsModelIndexADoor(uint32 id)
{ {

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@ -28,4 +28,6 @@ public:
static bool IsPointWithinHideOutGarage(CVector&); static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&); static bool IsPointWithinAnyGarage(CVector&);
static void PlayerArrestedOrDied(); static void PlayerArrestedOrDied();
static void Init(void);
static void Update(void);
}; };

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@ -15,6 +15,8 @@ CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4; bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8; CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
WRAPPER void CPhoneInfo::Update(void) { EAXJMP(0x42F7A0); }
int int
CPhoneInfo::FindNearestFreePhone(CVector *pos) CPhoneInfo::FindNearestFreePhone(CVector *pos)
{ {

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@ -56,6 +56,7 @@ public:
int GrabPhone(float, float); int GrabPhone(float, float);
void Initialise(void); void Initialise(void);
void Shutdown(void); void Shutdown(void);
void Update(void);
}; };
extern CPhoneInfo &gPhoneInfo; extern CPhoneInfo &gPhoneInfo;

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@ -47,6 +47,7 @@ uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 25
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f }; float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); } WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
void void

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@ -106,4 +106,5 @@ class CPacManPickups
{ {
public: public:
static void Render(void); static void Render(void);
static void Update(void);
}; };

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@ -11,15 +11,74 @@ int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C; float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70; uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574; int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F;
uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
WRAPPER void CPopulation::LoadPedGroups() { EAXJMP(0x4F3870); }
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); } WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); } WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); } WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); } WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
void
CPopulation::Initialise()
{
debug("Initialising CPopulation...\n");
ms_nNumCivMale = 0;
m_AllRandomPedsThisType = -1;
ms_nNumCivFemale = 0;
PedDensityMultiplier = 1.0;
ms_nNumCop = 0;
bZoneChangeHasHappened = 0;
ms_nNumEmergency = 0;
m_CountDownToPedsAtStart = 2;
ms_nNumGang1 = 0;
ms_nTotalMissionPeds = 0;
ms_nNumGang2 = 0;
ms_nTotalPeds = 0;
ms_nNumGang3 = 0;
ms_nTotalGangPeds = 0;
ms_nNumGang4 = 0;
ms_nTotalCivPeds = 0;
ms_nNumGang5 = 0;
ms_nNumDummy = 0;
ms_nNumGang6 = 0;
ms_nNumGang9 = 0;
ms_nNumGang7 = 0;
ms_nNumGang8 = 0;
LoadPedGroups();
DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
debug("CPopulation ready\n");
}
void void
CPopulation::RemovePed(CEntity* ent) CPopulation::RemovePed(CEntity* ent)
{ {
CWorld::Remove(ent); CWorld::Remove(ent);
delete ent; delete ent;
} }
STARTPATCHES
InjectHook(0x4F3770, CPopulation::Initialise, PATCH_JUMP);
ENDPATCHES

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@ -19,7 +19,29 @@ public:
static float &PedDensityMultiplier; static float &PedDensityMultiplier;
static uint32 &ms_nTotalMissionPeds; static uint32 &ms_nTotalMissionPeds;
static int32 &MaxNumberOfPedsInUse; static int32 &MaxNumberOfPedsInUse;
static uint32& ms_nNumCivMale;
static uint32 &ms_nNumCivFemale;
static uint32 &ms_nNumCop;
static bool &bZoneChangeHasHappened;
static uint32 &ms_nNumEmergency;
static uint32& m_CountDownToPedsAtStart;
static uint32& ms_nNumGang1;
static uint32& ms_nNumGang2;
static uint32& ms_nTotalPeds;
static uint32& ms_nNumGang3;
static uint32& ms_nTotalGangPeds;
static uint32& ms_nNumGang4;
static uint32& ms_nTotalCivPeds;
static uint32& ms_nNumGang5;
static uint32& ms_nNumDummy;
static uint32& ms_nNumGang6;
static uint32& ms_nNumGang9;
static uint32& ms_nNumGang7;
static uint32& ms_nNumGang8;
static void Initialise();
static void Update(void);
static void LoadPedGroups();
static void UpdatePedCount(uint32, bool); static void UpdatePedCount(uint32, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *vehicle); static CPed *AddPedInCar(CVehicle *vehicle);

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@ -6,5 +6,8 @@ uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE; uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); } WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); } WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }

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@ -11,6 +11,7 @@ class CRecordDataForChase
public: public:
static uint8 &Status; static uint8 &Status;
static void SaveOrRetrieveDataForThisFrame(void);
static void ProcessControlCars(void); static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void); static void SaveOrRetrieveCarPositions(void);
}; };
@ -20,4 +21,6 @@ class CRecordDataForGame
{ {
public: public:
static uint16 &RecordingState; static uint16 &RecordingState;
static void SaveOrRetrieveDataForThisFrame(void);
}; };

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@ -2,4 +2,6 @@
#include "patcher.h" #include "patcher.h"
#include "RoadBlocks.h" #include "RoadBlocks.h"
WRAPPER void CRoadBlocks::Init(void) { EAXJMP(0x436F50); }
WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); } WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }

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@ -6,5 +6,7 @@ class CVehicle;
class CRoadBlocks class CRoadBlocks
{ {
public: public:
static void Init(void);
static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16); static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16);
static void GenerateRoadBlocks(void);
}; };

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@ -0,0 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "SceneEdit.h"
WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }

7
src/control/SceneEdit.h Normal file
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@ -0,0 +1,7 @@
#pragma once
class CSceneEdit
{
public:
static void Update(void);
};

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@ -5,6 +5,7 @@
#include "Vehicle.h" #include "Vehicle.h"
WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); } WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
WRAPPER void CTrafficLights::ScanForLightsOnMap(void) { EAXJMP(0x454F40); }
WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); } WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); }
WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); } WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); }

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@ -13,6 +13,7 @@ class CTrafficLights
{ {
public: public:
static void DisplayActualLight(CEntity *ent); static void DisplayActualLight(CEntity *ent);
static void ScanForLightsOnMap(void);
static uint8 LightForPeds(void); static uint8 LightForPeds(void);
static bool ShouldCarStopForLight(CVehicle*, bool); static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*); static bool ShouldCarStopForBridge(CVehicle*);

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@ -25,6 +25,8 @@
#include "CdStream.h" #include "CdStream.h"
#include "FileLoader.h" #include "FileLoader.h"
WRAPPER void CFileLoader::ReloadPaths(const char *filename) { EAXJMP(0x476DB0); }
char CFileLoader::ms_line[256]; char CFileLoader::ms_line[256];
const char* const char*

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@ -39,4 +39,6 @@ public:
static void LoadPickup(const char *line); static void LoadPickup(const char *line);
static void LoadMapZones(const char *filename); static void LoadMapZones(const char *filename);
static void ReloadPaths(const char *filename);
}; };

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@ -32,4 +32,5 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
} }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); } WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }

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@ -31,6 +31,7 @@ class CFireManager
CFire m_aFires[NUM_FIRES]; CFire m_aFires[NUM_FIRES];
public: public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32); void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float); CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*); CFire *FindNearestFire(CVector, float*);
uint32 GetTotalActiveFires() const { return m_nTotalFires; } uint32 GetTotalActiveFires() const { return m_nTotalFires; }

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@ -2,8 +2,59 @@
#include "patcher.h" #include "patcher.h"
#include "Game.h" #include "Game.h"
#include "main.h" #include "main.h"
#include "AccidentManager.h"
#include "Antennas.h"
#include "Bridge.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CdStream.h" #include "CdStream.h"
#include "Clock.h"
#include "Clouds.h"
#include "Collision.h"
#include "Coronas.h"
#include "Cranes.h"
#include "CutsceneMgr.h"
#include "Darkel.h"
#include "EventList.h"
#include "FileLoader.h"
#include "FileMgr.h" #include "FileMgr.h"
#include "Fire.h"
#include "Fluff.h"
#include "Font.h"
#include "Frontend.h"
#include "GameLogic.h"
#include "Garages.h"
#include "Glass.h"
#include "Heli.h"
#include "Pad.h"
#include "Particle.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "Population.h"
#include "Record.h"
#include "Renderer.h"
#include "Replay.h"
#include "RoadBlocks.h"
#include "Rubbish.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
#include "SpecialFX.h"
#include "Sprite2d.h"
#include "Streaming.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
#include "Train.h"
#include "User.h"
#include "WaterCannon.h"
#include "Weapon.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
#include "Zones.h"
eLevelName &CGame::currLevel = *(eLevelName*)0x941514; eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
@ -25,9 +76,104 @@ CGame::InitialiseOnceBeforeRW(void)
} }
WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); } WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
#if 0
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
#else
void CGame::Process(void)
{
CPad::UpdatePads();
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CStreaming::Update();
if (!CTimer::GetIsPaused())
{
CTheZones::Update();
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
CPad::DoCheats();
CClock::Update();
CWeather::Update();
CTheScripts::Process();
CCollision::Update();
CTrain::UpdateTrains();
CPlane::UpdatePlanes();
CHeli::UpdateHelis();
CDarkel::Update();
CSkidmarks::Update();
CAntennas::Update();
CGlass::Update();
CSceneEdit::Update();
CEventList::Update();
CParticle::Update();
gFireManager.Update();
CPopulation::Update();
CWeapon::UpdateWeapons();
if (!CCutsceneMgr::IsRunning())
CTheCarGenerators::Process();
if (!CReplay::IsPlayingBack())
CCranes::UpdateCranes();
CClouds::Update();
CMovingThings::Update();
CWaterCannons::Update();
CUserDisplay::Process();
CReplay::Update();
CWorld::Process();
gAccidentManager.Update();
CPacManPickups::Update();
CPickups::Update();
CGarages::Update();
CRubbish::Update();
CSpecialFX::Update();
CTimeCycle::Update();
if (CReplay::ShouldStandardCameraBeProcessed())
TheCamera.Process();
CCullZones::Update();
if (!CReplay::IsPlayingBack())
CGameLogic::Update();
CBridge::Update();
CCoronas::DoSunAndMoon();
CCoronas::Update();
CShadows::UpdateStaticShadows();
CShadows::UpdatePermanentShadows();
gPhoneInfo.Update();
if (!CReplay::IsPlayingBack())
{
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
}
}
}
#endif
void CGame::ReloadIPLs(void)
{
CTimer::Stop();
CWorld::RemoveStaticObjects();
ThePaths.Init();
CCullZones::Init();
CFileLoader::ReloadPaths("GTA3.IDE");
CFileLoader::LoadScene("INDUST.IPL");
CFileLoader::LoadScene("COMMER.IPL");
CFileLoader::LoadScene("SUBURBAN.IPL");
CFileLoader::LoadScene("CULL.IPL");
ThePaths.PreparePathData();
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
CWorld::RepositionCertainDynamicObjects();
CCullZones::ResolveVisibilities();
CRenderer::SortBIGBuildings();
CTimer::Update();
}
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
@ -36,3 +182,7 @@ WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
STARTPATCHES
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
ENDPATCHES

View file

@ -30,6 +30,7 @@ public:
static void FinalShutdown(void); static void FinalShutdown(void);
static void ShutDownForRestart(void); static void ShutDownForRestart(void);
static void Process(void); static void Process(void);
static void ReloadIPLs(void);
// NB: these do something on PS2 // NB: these do something on PS2
static void TidyUpMemory(bool, bool) {} static void TidyUpMemory(bool, bool) {}

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@ -15,6 +15,8 @@ CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
WRAPPER void CPager::AddMessage(wchar*, uint16, uint16, uint16) { EAXJMP(0x52B940); } WRAPPER void CPager::AddMessage(wchar*, uint16, uint16, uint16) { EAXJMP(0x52B940); }
WRAPPER void CUserDisplay::Process(void) { EAXJMP(0x4AD690); }
void COnscreenTimer::Init() { void COnscreenTimer::Init() {
m_bDisabled = false; m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {

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@ -63,4 +63,6 @@ public:
static COnscreenTimer &OnscnTimer; static COnscreenTimer &OnscnTimer;
static CPager &Pager; static CPager &Pager;
static CCurrentVehicle &CurrentVehicle; static CCurrentVehicle &CurrentVehicle;
static void Process(void);
}; };

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@ -39,6 +39,8 @@ bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); } WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); } WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) }; WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };

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@ -122,6 +122,8 @@ public:
static void Initialise(); static void Initialise();
static void ShutDown(); static void ShutDown();
static void RepositionCertainDynamicObjects();
static void RemoveStaticObjects();
static void Process(); static void Process();
}; };

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@ -17,3 +17,4 @@ CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
} }
WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); } WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); }

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@ -9,4 +9,5 @@ public:
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo); static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
static void WindowRespondsToSoftCollision(CEntity *ent, float amount); static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
static void Render(void); static void Render(void);
static void Update(void);
}; };

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@ -4,3 +4,4 @@
WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); } WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); } WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }

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@ -7,4 +7,5 @@ class CRubbish
public: public:
static void Render(void); static void Render(void);
static void StirUp(CVehicle *veh); // CAutomobile on PS2 static void StirUp(CVehicle *veh); // CAutomobile on PS2
static void Update(void);
}; };

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@ -3,6 +3,7 @@
#include "Skidmarks.h" #include "Skidmarks.h"
WRAPPER void CSkidmarks::Clear(void) { EAXJMP(0x518130); } WRAPPER void CSkidmarks::Clear(void) { EAXJMP(0x518130); }
WRAPPER void CSkidmarks::Update() { EAXJMP(0x518200); }
WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); } WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); } WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }

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@ -4,6 +4,7 @@ class CSkidmarks
{ {
public: public:
static void Clear(void); static void Clear(void);
static void Update(void);
static void Render(void); static void Render(void);
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy); static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
}; };

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@ -7,6 +7,7 @@
#include "Text.h" #include "Text.h"
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); } WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); } WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }

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@ -4,6 +4,7 @@ class CSpecialFX
{ {
public: public:
static void Render(void); static void Render(void);
static void Update(void);
}; };
class CMotionBlurStreaks class CMotionBlurStreaks

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@ -2,5 +2,6 @@
#include "patcher.h" #include "patcher.h"
#include "WaterCannon.h" #include "WaterCannon.h"
WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); } WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); } WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }

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@ -3,6 +3,7 @@
class CWaterCannons class CWaterCannons
{ {
public: public:
static void Update(void);
static void UpdateOne(uint32 id, CVector *pos, CVector *dir); static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
static void Render(void); static void Render(void);
}; };

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@ -28,6 +28,7 @@ bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1; bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); } WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
void CWeather::ReleaseWeather() void CWeather::ReleaseWeather()
{ {

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@ -34,6 +34,7 @@ public:
static bool &Stored_StateStored; static bool &Stored_StateStored;
static void RenderRainStreaks(void); static void RenderRainStreaks(void);
static void Update(void);
static void ReleaseWeather(); static void ReleaseWeather();
static void ForceWeather(int16); static void ForceWeather(int16);

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@ -6,6 +6,7 @@
#include "Ped.h" #include "Ped.h"
#include "World.h" #include "World.h"
WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); }
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); } WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); } WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); } WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }

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@ -73,5 +73,6 @@ public:
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end); static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo); bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
static void InitialiseWeapons(void); static void InitialiseWeapons(void);
static void UpdateWeapons(void);
}; };
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error"); static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");