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use SetOrientation
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8a0a29c64e
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@ -54,10 +54,7 @@ CStinger::Init(CPed *pPed)
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m_fMax_Z = Atan2(-pPed->GetForward().x, pPed->GetForward().y) + HALFPI;
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for (i = 0; i < NUM_STINGER_SEGMENTS; i++) {
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// shouldn't this be some inlined method? guh...
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CVector pos = pSpikes[i]->GetPosition();
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pSpikes[i]->GetMatrix().SetRotate(0.0f, 0.0f, Atan2(-pPed->GetForward().x, pPed->GetForward().y));
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pSpikes[i]->GetMatrix().Translate(pos);
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pSpikes[i]->SetOrientation(0.0f, 0.0f, Atan2(-pPed->GetForward().x, pPed->GetForward().y));
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pSpikes[i]->SetPosition(m_vPos);
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}
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@ -216,15 +213,11 @@ CStinger::Process()
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pos2d = CVector2D(0.0f, 0.0f);
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if (spike % 2 == 0) {
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CVector pos = pSpikes[spike]->GetPosition();
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pSpikes[spike]->GetMatrix().SetRotate(0.0f, 0.0f, angle1);
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pSpikes[spike]->GetMatrix().Translate(pos);
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pSpikes[spike]->SetOrientation(0.0f, 0.0f, angle1);
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pos3d.x += pos2d.x;
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pos3d.y += pos2d.y;
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} else {
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CVector pos = pSpikes[spike]->GetPosition();
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pSpikes[spike]->GetMatrix().SetRotate(0.0f, 0.0f, angle2);
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pSpikes[spike]->GetMatrix().Translate(pos);
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pSpikes[spike]->SetOrientation(0.0f, 0.0f, angle2);
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}
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pSpikes[spike]->SetPosition(pos3d);
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}
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