1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-11-13 06:39:16 +00:00
re3/src/control/Pickups.h

171 lines
4.7 KiB
C
Raw Normal View History

2020-04-09 18:50:24 +00:00
#pragma once
#include "Weapon.h"
2020-12-07 00:59:17 +00:00
enum ePickupType
2020-04-09 18:50:24 +00:00
{
PICKUP_NONE = 0,
PICKUP_IN_SHOP,
PICKUP_ON_STREET,
PICKUP_ONCE,
PICKUP_ONCE_TIMEOUT,
2020-05-10 14:54:13 +00:00
PICKUP_ONCE_TIMEOUT_SLOW,
2020-04-09 18:50:24 +00:00
PICKUP_COLLECTABLE1,
PICKUP_IN_SHOP_OUT_OF_STOCK,
PICKUP_MONEY,
PICKUP_MINE_INACTIVE,
PICKUP_MINE_ARMED,
PICKUP_NAUTICAL_MINE_INACTIVE,
PICKUP_NAUTICAL_MINE_ARMED,
PICKUP_FLOATINGPACKAGE,
PICKUP_FLOATINGPACKAGE_FLOATING,
PICKUP_ON_STREET_SLOW,
2020-05-10 14:54:13 +00:00
PICKUP_ASSET_REVENUE,
PICKUP_PROPERTY_LOCKED,
PICKUP_PROPERTY_FORSALE,
2020-04-09 18:50:24 +00:00
PICKUP_NUMOFTYPES
};
class CEntity;
class CObject;
class CVehicle;
class CPlayerPed;
class CPickup
{
public:
CVector m_vecPos;
2020-10-17 05:23:01 +00:00
float m_fRevenue;
2020-04-09 18:50:24 +00:00
CObject *m_pObject;
CObject *m_pExtraObject;
2020-10-17 05:23:01 +00:00
uint32 m_nQuantity;
2020-04-09 18:50:24 +00:00
uint32 m_nTimer;
2020-10-17 05:23:01 +00:00
uint16 m_nMoneySpeed;
2020-04-09 18:50:24 +00:00
int16 m_eModelIndex;
uint16 m_nIndex;
char m_sTextKey[8];
2020-12-07 00:59:17 +00:00
uint8 m_eType;
bool m_bRemoved;
2020-10-21 18:00:13 +00:00
uint8 m_bWasAmmoCollected:1;
uint8 m_bWasControlMessageShown:1;
2020-04-09 18:50:24 +00:00
2020-10-17 05:23:01 +00:00
CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
2020-04-09 18:50:24 +00:00
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
2020-10-17 05:23:01 +00:00
void GetRidOfObjects();
2020-10-21 18:00:13 +00:00
void ExtractAmmoFromPickup(CPlayerPed *player);
void ProcessGunShot(CVector *vec1, CVector *vec2);
2020-04-09 18:50:24 +00:00
private:
2020-10-21 18:00:13 +00:00
inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
2020-05-16 20:06:33 +00:00
inline bool CanBePickedUp(CPlayerPed *player, int playerId);
2020-10-21 18:00:13 +00:00
inline void Remove();
2020-04-09 18:50:24 +00:00
};
VALIDATE_SIZE(CPickup, 0x1C);
2020-04-09 18:50:24 +00:00
struct tPickupMessage
{
CVector2D m_pos;
eWeaponType m_weaponType;
CVector2D m_dist;
CRGBA m_color;
2020-10-17 12:57:12 +00:00
uint8 m_bOutOfStock;
2020-04-09 18:50:24 +00:00
uint8 m_quantity;
2020-10-17 12:57:12 +00:00
uint16 money;
2020-04-09 18:50:24 +00:00
};
class CPickups
{
static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
static int16 CollectedPickUpIndex;
static int16 NumMessages;
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
public:
2020-06-09 13:50:00 +00:00
static int32 PlayerOnWeaponPickup;
2020-04-09 18:50:24 +00:00
static void Init();
static void Update();
static void RenderPickUpText();
static void DoCollectableEffects(CEntity *ent);
static void DoMoneyEffects(CEntity *ent);
static void DoMineEffects(CEntity *ent);
static void DoPickUpEffects(CEntity *ent);
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil);
2020-04-09 18:50:24 +00:00
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex);
static void AddToCollectedPickupsArray(int32 index);
static bool IsPickUpPickedUp(int32 pickupId);
static int32 ModelForWeapon(eWeaponType weaponType);
static enum eWeaponType WeaponForModel(int32 model);
static int32 GetActualPickupIndex(int32 index);
static int32 GetNewUniquePickupIndex(int32 slot);
static void PassTime(uint32 time);
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
2020-05-17 17:36:48 +00:00
static bool TestForPickupsInBubble(CVector pos, float range);
static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
2020-05-20 17:10:05 +00:00
static void CreateSomeMoney(CVector, int);
2020-10-21 18:00:13 +00:00
static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2);
2020-11-10 21:08:32 +00:00
static void RemoveUnnecessaryPickups(const CVector& center, float radius);
2020-04-09 18:50:24 +00:00
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
2020-04-17 05:54:14 +00:00
static CPickup aPickUps[NUMPICKUPS];
2020-04-09 18:50:24 +00:00
// unused
2020-04-17 05:54:14 +00:00
static bool bPickUpcamActivated;
static CVehicle *pPlayerVehicle;
static CVector StaticCamCoors;
static uint32 StaticCamStartTime;
2020-08-27 16:52:43 +00:00
2020-10-17 05:23:01 +00:00
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
2020-10-17 12:57:12 +00:00
static CPickup *FindPickUpForThisObject(CEntity*);
2020-04-09 18:50:24 +00:00
};
2020-10-17 14:53:27 +00:00
extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
2020-04-09 18:50:24 +00:00
2020-10-21 18:00:13 +00:00
extern int32 CollectPickupBuffer;
2020-04-12 20:50:34 +00:00
enum ePacmanPickupType
{
PACMAN_NONE,
PACMAN_SCRAMBLE,
PACMAN_RACE,
};
class CPacManPickup
{
public:
CVector m_vecPosn;
CObject *m_pObject;
uint8 m_eType;
void Update();
};
2020-04-09 18:50:24 +00:00
class CPacManPickups
{
2020-04-12 20:50:34 +00:00
friend CPacManPickup;
static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
static CVector LastPickUpCoors;
static int PillsEatenInRace;
static bool bPMActive;
2020-04-09 18:50:24 +00:00
public:
static void Init(void);
static void Update(void);
static void GeneratePMPickUps(CVector, float, int16, uint8);
static void GeneratePMPickUpsForRace(int32);
static void GenerateOnePMPickUp(CVector);
static void Render(void);
static void StartPacManRace(int32);
static void StartPacManRecord(void);
static uint32 QueryPowerPillsEatenInRace(void);
static void ResetPowerPillsEatenInRace(void);
2020-04-12 20:50:34 +00:00
static void ClearPMPickUps(void);
2020-04-09 18:50:24 +00:00
static void CleanUpPacManStuff(void);
static void StartPacManScramble(CVector, float, int16);
static uint32 QueryPowerPillsCarriedByPlayer(void);
static void ResetPowerPillsCarriedByPlayer(void);
};