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More Pickup stuff
This commit is contained in:
parent
ef47dad566
commit
63666391d4
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@ -60,19 +60,57 @@ uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
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};
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uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
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// TODO(Miami): Those are all placeholders!!
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uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 128, 0, 255, 0 };
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uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 255, 0, 255, 0 };
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uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 128, 255, 0, 0 };
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struct
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{
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uint8 r,g,b;
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float unk;
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} aPickupColors[] = {
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{ 128, 128, 128, 1.0f },
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{ 128, 128, 128, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 97, 194, 247, 1.0f },
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{ 27, 89, 130, 1.0f },
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{ 27, 89, 130, 1.0f },
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{ 27, 89, 130, 1.0f },
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{ 27, 89, 130, 1.0f },
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{ 27, 89, 130, 1.0f },
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{ 149, 194, 24, 1.0f },
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{ 149, 194, 24, 1.0f },
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{ 45, 155, 90, 1.0f },
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{ 45, 155, 90, 1.0f },
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{ 45, 155, 90, 1.0f },
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{ 255, 227, 79, 1.0f },
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{ 255, 227, 79, 1.0f },
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{ 255, 227, 79, 1.0f },
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{ 255, 227, 79, 1.0f },
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{ 254, 137, 0, 1.0f },
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{ 254, 137, 0, 1.0f },
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{ 249, 131, 215, 1.0f },
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{ 249, 131, 215, 1.0f },
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{ 164, 40, 178, 1.0f },
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{ 164, 40, 178, 1.0f },
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{ 164, 40, 178, 1.0f },
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{ 164, 40, 178, 1.0f },
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{ 69, 69, 69, 1.0f },
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{ 69, 69, 69, 1.0f },
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{ 69, 69, 69, 1.0f },
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{ 255, 100, 100, 1.0f },
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{ 128, 255, 128, 1.0f },
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{ 100, 100, 255, 1.0f },
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{ 255, 255, 100, 1.0f },
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{ 255, 100, 100, 1.0f },
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{ 100, 255, 100, 1.0f },
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{ 255, 255, 255, 1.0f }
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};
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void
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ModifyStringLabelForControlSetting(char *str)
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@ -394,7 +432,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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return true;
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case PICKUP_ASSET_REVENUE:
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue;
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m_fRevenue = 0;
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m_fRevenue = 0.0f;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return false;
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// TODO(Miami): Control flow
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@ -866,9 +904,24 @@ CPickups::Update()
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}
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}
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// --MIAMI: Done
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CPickup*
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CPickups::FindPickUpForThisObject(CEntity *object)
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{
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for (uint32 i = 0; i < NUMPICKUPS; i++) {
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if (aPickUps[i].m_eType != PICKUP_NONE && (aPickUps[i].m_pObject == object || aPickUps[i].m_pExtraObject == object)) {
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return &aPickUps[i];
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}
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}
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return &aPickUps[0];
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}
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// --MIAMI: Done
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void
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CPickups::DoPickUpEffects(CEntity *entity)
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{
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CPickup *pickup = FindPickUpForThisObject(entity);
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if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
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entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
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@ -886,7 +939,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
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colorId = WEAPONTYPE_TOTALWEAPONS + 1;
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colorId = WEAPONTYPE_ARMOUR;
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} else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
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doInnerGlow = true;
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doOuterGlow = false;
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@ -895,33 +948,92 @@ CPickups::DoPickUpEffects(CEntity *entity)
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
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colorId = WEAPONTYPE_TOTALWEAPONS;
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colorId = WEAPONTYPE_HEALTH;
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY) {
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY_FORSALE) {
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_REVENUE) {
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_SAVEGAME) {
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_CLOTHES) {
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colorId = WEAPONTYPE_TOTALWEAPONS;
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doOuterGlow = false;
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doInnerGlow = true;
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} else
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colorId = WeaponForModel(entity->GetModelIndex());
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const CVector& pos = entity->GetPosition();
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const CVector& pos = pickup->m_vecPos;
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if (doOuterGlow) {
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float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
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CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
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aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
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1.0f, 40.0f, false, 0.0f);
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bool corona1 = false;
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bool corona2 = false;
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int timerVal = (CTimer::GetTimeInMilliseconds() >> 9) & 7;
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float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
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CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
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float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
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CCoronas::RegisterCorona((uintptr)entity,
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aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
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255,
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pos,
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size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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if (timerVal < 3)
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corona1 = false;
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else if (timerVal == 3)
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corona1 = (CGeneral::GetRandomNumber() & 3) != 0;
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else
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corona1 = true;
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timerVal = (timerVal - 1) & 7;
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if (timerVal < 3)
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corona2 = false;
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else if (timerVal == 3)
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corona2 = (CGeneral::GetRandomNumber() & 3) != 0;
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else
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corona2 = true;
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if (((CObject*)entity)->obj_flag_02) {
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corona2 = false;
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corona1 = false;
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}
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if (corona1) {
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CCoronas::RegisterCorona((uintptr)entity,
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aPickupColors[colorId].r * 0.45f, aPickupColors[colorId].g * 0.45f, aPickupColors[colorId].b * 0.45f,
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255, pos, 0.76f, 65.0f,
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CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
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0.0f, false, -0.4f);
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CShadows::StoreStaticShadow((uintptr)entity,
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SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
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aPickupColors[colorId].r * 0.3f, aPickupColors[colorId].g * 0.3f, aPickupColors[colorId].b * 0.3f,
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4.0f, 1.0f, 40.0f, false, 0.0f);
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float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
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CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aPickupColors[colorId].r / 256.0f, aPickupColors[colorId].g / 256.0f, aPickupColors[colorId].b / 256.0f, CPointLights::FOG_NONE, true);
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} else
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CCoronas::RegisterCorona((uintptr)entity, 0, 0, 0, 255, pos, 0.57f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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if (corona2) {
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CCoronas::RegisterCorona(
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(uintptr)entity + 1,
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aPickupColors[colorId].r * 0.55f, aPickupColors[colorId].g * 0.55f, aPickupColors[colorId].b * 0.55f,
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255,
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pos,
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0.6f,
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65.0f,
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CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
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0.0f, false, -0.4f);
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if (!corona1)
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CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
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aPickupColors[colorId].r * 0.25f, aPickupColors[colorId].g * 0.25f, aPickupColors[colorId].b * 0.25f,
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4.0f, 1.0f, 40.0f, false, 0.0f);
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} else
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CCoronas::RegisterCorona((uintptr)entity + 1, 0, 0, 0, 255, pos, 0.45f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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}
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CObject *object = (CObject*)entity;
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if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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const float MAXDIST = 12.0f;
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if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue || object->m_nCostValue) {
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float dist = Distance2D(pos, TheCamera.GetPosition());
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const float MAXDIST = 14.0f;
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if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
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RwV3d vecOut;
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@ -932,38 +1044,79 @@ CPickups::DoPickUpEffects(CEntity *entity)
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aMessages[NumMessages].m_dist.x = fDistX;
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aMessages[NumMessages].m_dist.y = fDistY;
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aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
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aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
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aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
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aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
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aMessages[NumMessages].m_color.red = aPickupColors[colorId].r;
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aMessages[NumMessages].m_color.green = aPickupColors[colorId].g;
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aMessages[NumMessages].m_color.blue = aPickupColors[colorId].b;
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aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
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aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
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aMessages[NumMessages].m_quantity = object->m_nBonusValue;
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aMessages[NumMessages].money = object->m_nCostValue;
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NumMessages++;
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}
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}
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}
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uint32 model = entity->GetModelIndex();
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CColModel* colModel = entity->GetColModel();
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CColModel *colModel = entity->GetColModel();
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CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min;
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float maxDimension = Max(colLength.x, Max(colLength.y, colLength.z));
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float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f;
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float scale = (Max(1.f, 1.2f / maxDimension) - 1.0f) * 0.6f + 1.0f;
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if (model == MI_MINIGUN || model == MI_MINIGUN2)
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scale = 1.2f;
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entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
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if (entity->GetModelIndex() == MI_MINIGUN2) {
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CMatrix matrix1;
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CMatrix matrix2; // unused
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entity->SetPosition(pickup->m_vecPos);
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matrix1.SetRotateX(0.0f);
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matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731), DEGTORAD(-1.064));
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matrix1.Translate(CVector(0.829, -0.001, 0.226));
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entity->GetMatrix() *= matrix1;
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}
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if (doOuterGlow) {
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CVector scale(0.0f, 0.0f, 0.0f);
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if (colLength.x == maxDimension)
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scale.x = colLength.x;
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else if (colLength.y == maxDimension)
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scale.y = colLength.y;
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else
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scale.z = colLength.z;
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for (int i = 0; i < 4; i++) {
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CVector pos = entity->GetMatrix() * (scale * ((float)i / 3.0f));
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CCoronas::RegisterCorona(
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(uintptr)entity + 8 + i,
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aPickupColors[colorId].r * 0.15f,
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aPickupColors[colorId].g * 0.15f,
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aPickupColors[colorId].b * 0.15f,
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255,
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pos,
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1.0f,
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65.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
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CCoronas::REFLECTION_OFF,
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CCoronas::LOSCHECK_OFF,
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CCoronas::STREAK_OFF,
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0.0f);
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}
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}
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if (doInnerGlow)
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CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false);
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CCoronas::RegisterCorona((uintptr)entity + 8, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f);
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}
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}
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// --MIAMI: Done
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void
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CPickups::DoMineEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 20.0f;
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if (dist < MAXDIST) {
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@ -978,11 +1131,12 @@ CPickups::DoMineEffects(CEntity *entity)
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entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
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}
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// --MIAMI: Done
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void
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CPickups::DoMoneyEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 20.0f;
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if (dist < MAXDIST) {
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@ -997,11 +1151,12 @@ CPickups::DoMoneyEffects(CEntity *entity)
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entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
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}
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// --MIAMI: Done
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void
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CPickups::DoCollectableEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 14.0f;
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if (dist < MAXDIST) {
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@ -1016,18 +1171,22 @@ CPickups::DoCollectableEffects(CEntity *entity)
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entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
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}
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// --MIAMI: Done
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void
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CPickups::RenderPickUpText()
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{
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wchar *strToPrint;
|
||||
for (int32 i = 0; i < NumMessages; i++) {
|
||||
if (aMessages[i].m_quantity <= 39) {
|
||||
|
||||
if (aMessages[i].money != 0) {
|
||||
sprintf(gString, "$%d", aMessages[i].money);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
strToPrint = gUString;
|
||||
} else {
|
||||
switch (aMessages[i].m_quantity) // could use some enum maybe
|
||||
{
|
||||
case 0:
|
||||
if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
|
||||
// what is this??
|
||||
sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
|
||||
if (aMessages[i].m_weaponType == WEAPONTYPE_HEALTH || aMessages[i].m_weaponType == WEAPONTYPE_ARMOUR) {
|
||||
strToPrint = nil;
|
||||
} else {
|
||||
if (aMessages[i].m_bOutOfStock)
|
||||
|
@ -1040,121 +1199,43 @@ CPickups::RenderPickUpText()
|
|||
}
|
||||
break;
|
||||
case 1:
|
||||
strToPrint = TheText.Get("SECURI");
|
||||
strToPrint = TheText.Get("OUTFT1");
|
||||
break;
|
||||
case 2:
|
||||
strToPrint = TheText.Get("MOONBM");
|
||||
strToPrint = TheText.Get("OUTFT2");
|
||||
break;
|
||||
case 3:
|
||||
strToPrint = TheText.Get("COACH");
|
||||
strToPrint = TheText.Get("OUTFT3");
|
||||
break;
|
||||
case 4:
|
||||
strToPrint = TheText.Get("FLATBED");
|
||||
strToPrint = TheText.Get("OUTFT4");
|
||||
break;
|
||||
case 5:
|
||||
strToPrint = TheText.Get("LINERUN");
|
||||
strToPrint = TheText.Get("OUTFT5");
|
||||
break;
|
||||
case 6:
|
||||
strToPrint = TheText.Get("TRASHM");
|
||||
strToPrint = TheText.Get("OUTFT6");
|
||||
break;
|
||||
case 7:
|
||||
strToPrint = TheText.Get("PATRIOT");
|
||||
strToPrint = TheText.Get("OUTFT7");
|
||||
break;
|
||||
case 8:
|
||||
strToPrint = TheText.Get("WHOOPEE");
|
||||
strToPrint = TheText.Get("OUTFT8");
|
||||
break;
|
||||
case 9:
|
||||
strToPrint = TheText.Get("BLISTA");
|
||||
strToPrint = TheText.Get("OUTFT9");
|
||||
break;
|
||||
case 10:
|
||||
strToPrint = TheText.Get("MULE");
|
||||
strToPrint = TheText.Get("OUTFT10");
|
||||
break;
|
||||
case 11:
|
||||
strToPrint = TheText.Get("YANKEE");
|
||||
strToPrint = TheText.Get("OUTFT11");
|
||||
break;
|
||||
case 12:
|
||||
strToPrint = TheText.Get("BOBCAT");
|
||||
strToPrint = TheText.Get("OUTFT12");
|
||||
break;
|
||||
case 13:
|
||||
strToPrint = TheText.Get("DODO");
|
||||
break;
|
||||
case 14:
|
||||
strToPrint = TheText.Get("BUS");
|
||||
break;
|
||||
case 15:
|
||||
strToPrint = TheText.Get("RUMPO");
|
||||
break;
|
||||
case 16:
|
||||
strToPrint = TheText.Get("PONY");
|
||||
break;
|
||||
case 17:
|
||||
strToPrint = TheText.Get("SENTINL");
|
||||
break;
|
||||
case 18:
|
||||
strToPrint = TheText.Get("CHEETAH");
|
||||
break;
|
||||
case 19:
|
||||
strToPrint = TheText.Get("BANSHEE");
|
||||
break;
|
||||
case 20:
|
||||
strToPrint = TheText.Get("IDAHO");
|
||||
break;
|
||||
case 21:
|
||||
strToPrint = TheText.Get("INFERNS");
|
||||
break;
|
||||
case 22:
|
||||
strToPrint = TheText.Get("TAXI");
|
||||
break;
|
||||
case 23:
|
||||
strToPrint = TheText.Get("KURUMA");
|
||||
break;
|
||||
case 24:
|
||||
strToPrint = TheText.Get("STRETCH");
|
||||
break;
|
||||
case 25:
|
||||
strToPrint = TheText.Get("PEREN");
|
||||
break;
|
||||
case 26:
|
||||
strToPrint = TheText.Get("STINGER");
|
||||
break;
|
||||
case 27:
|
||||
strToPrint = TheText.Get("MANANA");
|
||||
break;
|
||||
case 28:
|
||||
strToPrint = TheText.Get("LANDSTK");
|
||||
break;
|
||||
case 29:
|
||||
strToPrint = TheText.Get("STALION");
|
||||
break;
|
||||
case 30:
|
||||
strToPrint = TheText.Get("BFINJC");
|
||||
break;
|
||||
case 31:
|
||||
strToPrint = TheText.Get("CABBIE");
|
||||
break;
|
||||
case 32:
|
||||
strToPrint = TheText.Get("ESPERAN");
|
||||
break;
|
||||
case 33:
|
||||
strToPrint = TheText.Get("FIRETRK");
|
||||
break;
|
||||
case 34:
|
||||
strToPrint = TheText.Get("AMBULAN");
|
||||
break;
|
||||
case 35:
|
||||
strToPrint = TheText.Get("ENFORCR");
|
||||
break;
|
||||
case 36:
|
||||
strToPrint = TheText.Get("FBICAR");
|
||||
break;
|
||||
case 37:
|
||||
strToPrint = TheText.Get("RHINO");
|
||||
break;
|
||||
case 38:
|
||||
strToPrint = TheText.Get("BARRCKS");
|
||||
break;
|
||||
case 39:
|
||||
strToPrint = TheText.Get("POLICAR");
|
||||
strToPrint = TheText.Get("OUTFT13");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -1165,12 +1246,16 @@ CPickups::RenderPickUpText()
|
|||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
|
||||
const float MAX_SCALE = 1.0f;
|
||||
#ifdef FIX_BUGS
|
||||
const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH;
|
||||
#else
|
||||
const float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
|
||||
#endif
|
||||
|
||||
float fScaleY = aMessages[i].m_dist.y / 100.0f;
|
||||
float fScaleY = aMessages[i].m_dist.y / 30.0f;
|
||||
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
|
||||
|
||||
float fScaleX = aMessages[i].m_dist.x / 100.0f;
|
||||
float fScaleX = aMessages[i].m_dist.x / 30.0f;
|
||||
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
|
||||
|
||||
CFont::SetScale(fScaleX, fScaleY);
|
||||
|
|
|
@ -66,8 +66,9 @@ struct tPickupMessage
|
|||
eWeaponType m_weaponType;
|
||||
CVector2D m_dist;
|
||||
CRGBA m_color;
|
||||
uint8 m_bOutOfStock : 1;
|
||||
uint8 m_bOutOfStock;
|
||||
uint8 m_quantity;
|
||||
uint16 money;
|
||||
};
|
||||
|
||||
class CPickups
|
||||
|
@ -114,6 +115,7 @@ public:
|
|||
static uint32 StaticCamStartTime;
|
||||
|
||||
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
|
||||
static CPickup *FindPickUpForThisObject(CEntity*);
|
||||
};
|
||||
|
||||
extern uint16 AmmoForWeapon[20];
|
||||
|
|
|
@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
|
|||
return (v2 - v1).Magnitude();
|
||||
}
|
||||
|
||||
inline float
|
||||
Distance2D(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
float x = v2.x - v1.x;
|
||||
float y = v2.y - v1.y;
|
||||
return Sqrt(x*x + y*y);
|
||||
}
|
||||
|
||||
class CMatrix;
|
||||
|
||||
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
|
||||
|
|
Loading…
Reference in a new issue