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re3/src/audio/DMAudio.cpp

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2019-05-18 10:39:39 +00:00
#include "common.h"
#include "patcher.h"
#include "DMAudio.h"
2019-05-19 19:28:10 +00:00
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
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void cDMAudio::ResetTimers(UInt32 timerval)
{
((void (__thiscall *)(cDMAudio *, UInt32))0x57CCD0)(this, timerval);
}