re3/src/CutsceneMgr.cpp

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#include "common.h"
#include "patcher.h"
#include "CutsceneMgr.h"
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bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;