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re3/src/objects/Projectile.cpp

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#include "common.h"
#include "patcher.h"
#include "Projectile.h"
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CProjectile::CProjectile(int32 model) : CObject()
{
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
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m_fAirResistance = 0.99999f;
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m_fElasticity = 0.75f;
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
bExplosionProof = true;
SetModelIndex(model);
ObjectCreatedBy = MISSION_OBJECT;
}
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#include <new>
class CProjectile_ : public CProjectile
{
public:
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CProjectile* ctor(int32 model) { return ::new (this) CProjectile(model); }
void dtor(void) { CProjectile::~CProjectile(); }
};
STARTPATCHES
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InjectHook(0x4BFE30, &CProjectile_::ctor, PATCH_JUMP);
InjectHook(0x4BFED0, &CProjectile_::dtor, PATCH_JUMP);
ENDPATCHES