re3/src/control/Garages.h

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#pragma once
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#include "Automobile.h"
#include "audio_enums.h"
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#include "Camera.h"
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#include "config.h"
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class CVehicle;
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enum eGarageState : int8
{
GS_FULLYCLOSED,
GS_OPENED,
GS_CLOSING,
GS_OPENING,
GS_OPENEDCONTAINSCAR,
GS_CLOSEDCONTAINSCAR,
GS_AFTERDROPOFF,
};
enum eGarageType : int8
{
GARAGE_NONE,
GARAGE_MISSION,
GARAGE_BOMBSHOP1,
GARAGE_BOMBSHOP2,
GARAGE_BOMBSHOP3,
GARAGE_RESPRAY,
GARAGE_COLLECTORSITEMS,
GARAGE_COLLECTSPECIFICCARS,
GARAGE_COLLECTCARS_1,
GARAGE_COLLECTCARS_2,
GARAGE_COLLECTCARS_3,
GARAGE_FORCARTOCOMEOUTOF,
GARAGE_60SECONDS,
GARAGE_CRUSHER,
GARAGE_MISSION_KEEPCAR,
GARAGE_FOR_SCRIPT_TO_OPEN,
GARAGE_HIDEOUT_ONE,
GARAGE_HIDEOUT_TWO,
GARAGE_HIDEOUT_THREE,
GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
};
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enum
{
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TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1,
TOTAL_COLLECTCARS_CARS = 16
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};
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class CStoredCar
{
int32 m_nModelIndex;
CVector m_vecPos;
CVector m_vecAngle;
int32 m_bBulletproof : 1;
int32 m_bFireproof : 1;
int32 m_bExplosionproof : 1;
int32 m_bCollisionproof : 1;
int32 m_bMeleeproof : 1;
int8 m_nPrimaryColor;
int8 m_nSecondaryColor;
int8 m_nRadioStation;
int8 m_nVariationA;
int8 m_nVariationB;
int8 m_nCarBombType;
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public:
void Init() { m_nModelIndex = 0; }
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void Clear() { m_nModelIndex = 0; }
bool HasCar() { return m_nModelIndex != 0; }
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CStoredCar(const CStoredCar& other);
void StoreCar(CVehicle*);
CVehicle* RestoreCar();
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};
static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
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#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
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class CGarage
{
eGarageType m_eGarageType;
eGarageState m_eGarageState;
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bool field_2; // unused
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bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
bool m_bResprayHappened;
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int m_nTargetModelIndex;
CEntity *m_pDoor1;
CEntity *m_pDoor2;
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uint8 m_bDoor1PoolIndex;
uint8 m_bDoor2PoolIndex;
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bool m_bDoor1IsDummy;
bool m_bDoor2IsDummy;
bool m_bRecreateDoorOnNextRefresh;
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bool m_bRotatedDoor;
bool m_bCameraFollowsPlayer;
float m_fX1;
float m_fX2;
float m_fY1;
float m_fY2;
float m_fZ1;
float m_fZ2;
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float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
float m_fDoor1Y;
float m_fDoor2X;
float m_fDoor2Y;
float m_fDoor1Z;
float m_fDoor2Z;
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uint32 m_nTimeToStartAction;
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uint8 m_bCollectedCarsState;
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CVehicle *m_pTarget;
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void* field_96; // unused
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CStoredCar m_sStoredCar; // not needed
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void OpenThisGarage();
void CloseThisGarage();
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bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
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bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
void Update();
float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
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bool IsFar()
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{
#ifdef FIX_BUGS
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
#else
return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
#endif
}
void TidyUpGarageClose();
void TidyUpGarage();
void RefreshDoorPointers(bool);
void UpdateCrusherAngle();
void UpdateDoorsHeight();
bool IsEntityEntirelyInside3D(CEntity*, float);
bool IsEntityEntirelyOutside(CEntity*, float);
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bool IsEntityEntirelyInside(CEntity*);
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float CalcDistToGarageRectangleSquared(float, float);
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float CalcSmallestDistToGarageDoorSquared(float, float);
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bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
bool IsStaticPlayerCarEntirelyInside();
bool IsPlayerOutsideGarage();
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bool IsAnyCarBlockingDoor();
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void CenterCarInGarage(CVehicle*);
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bool DoesCraigNeedThisCar(int32);
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bool MarkThisCarAsCollectedForCraig(int32);
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bool HasCraigCollectedThisCar(int32);
bool IsGarageEmpty();
void UpdateCrusherShake(float, float);
int32 CountCarsWithCenterPointWithinGarage(CEntity* pException);
void RemoveCarsBlockingDoorNotInside();
void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32);
bool RestoreCarsForThisHideout(CStoredCar*);
bool IsEntityTouching3D(CEntity*);
bool EntityHasASphereWayOutsideGarage(CEntity*, float);
bool IsAnyOtherPedTouchingGarage(CPed* pException);
void BuildRotatedDoorMatrix(CEntity*, float);
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
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friend class CGarages;
friend class cAudioManager;
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};
static_assert(sizeof(CGarage) == 140, "CGarage");
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class CGarages
{
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enum {
MESSAGE_LENGTH = 8
};
static int32 &BankVansCollected;
static bool &BombsAreFree;
static bool &RespraysAreFree;
static int32 &CarsCollected;
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static int32 (&CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES];
static int32 &CrushedCarId;
static uint32 &LastTimeHelpMessage;
static int32 &MessageNumberInString;
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static char(&MessageIDString)[MESSAGE_LENGTH];
static int32 &MessageNumberInString2;
static uint32 &MessageStartTime;
static uint32 &MessageEndTime;
static uint32 &NumGarages;
static bool &PlayerInGarage;
static int32 &PoliceCarsCollected;
static uint32 &GarageToBeTidied;
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static CGarage(&aGarages)[NUM_GARAGES];
static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
static int32 &AudioEntity;
static bool &bCamShouldBeOutisde;
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public:
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static void Init(void);
#ifndef PS2
static void Shutdown(void);
#endif
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static void Update(void);
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static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
static void ChangeGarageType(int16, eGarageType, int32);
static void PrintMessages(void);
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static void TriggerMessage(const char* text, int16, uint16 time, int16);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16);
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static void DeActivateGarage(int16);
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static void ActivateGarage(int16);
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static int32 QueryCarsCollected(int16);
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static bool HasImportExportGarageCollectedThisCar(int16, int8);
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static bool IsGarageOpen(int16);
static bool IsGarageClosed(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
static bool HasResprayHappened(int16);
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static void SetGarageDoorToRotate(int16);
static void SetLeaveCameraForThisGarage(int16);
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static bool IsThisCarWithinGarageArea(int16, CEntity*);
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static bool HasCarBeenCrushed(int32);
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static bool IsPointInAGarageCameraZone(CVector);
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static bool CameraShouldBeOutside(void);
static void GivePlayerDetonator(void);
static void PlayerArrestedOrDied(void);
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
static void SetAllDoorsBackToOriginalHeight(void);
static void Save(uint8* buf, uint32* size);
static void Load(uint8* buf, uint32 size);
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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private:
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static bool IsCarSprayable(CVehicle*);
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static float FindDoorHeightForMI(int32);
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static void CloseHideOutGaragesBeforeSave(void);
static int32 CountCarsInHideoutGarage(eGarageType);
static int32 FindMaxNumStoredCarsForGarage(eGarageType);
static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
friend class cAudioManager;
friend class CGarage;
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};