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re3/src/core/Streaming.h

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#pragma once
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#include "Game.h"
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enum {
STREAM_OFFSET_TXD = MODELINFOSIZE,
STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
STREAM_OFFSET_ANIM = STREAM_OFFSET_COL+COLSTORESIZE,
NUMSTREAMINFO = STREAM_OFFSET_ANIM+NUMANIMBLOCKS
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};
enum StreamFlags
{
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STREAMFLAGS_DONT_REMOVE = 0x01,
STREAMFLAGS_SCRIPTOWNED = 0x02,
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STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
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STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
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STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this
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STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
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STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
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};
enum StreamLoadState
{
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STREAMSTATE_NOTLOADED = 0,
STREAMSTATE_LOADED = 1,
STREAMSTATE_INQUEUE = 2,
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STREAMSTATE_READING = 3, // channel is reading
STREAMSTATE_STARTED = 4, // first part loaded
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};
enum ChannelState
{
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CHANNELSTATE_IDLE = 0,
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CHANNELSTATE_READING = 1,
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CHANNELSTATE_STARTED = 2,
CHANNELSTATE_ERROR = 3,
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};
class CStreamingInfo
{
public:
CStreamingInfo *m_next;
CStreamingInfo *m_prev;
uint8 m_loadState;
uint8 m_flags;
int16 m_nextID;
uint32 m_position;
uint32 m_size;
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bool GetCdPosnAndSize(uint32 &posn, uint32 &size);
void SetCdPosnAndSize(uint32 posn, uint32 size);
void AddToList(CStreamingInfo *link);
void RemoveFromList(void);
uint32 GetCdSize(void) { return m_size; }
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bool IsPriority(void) { return !!(m_flags & STREAMFLAGS_PRIORITY); }
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};
struct CStreamingChannel
{
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int32 streamIds[4];
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int32 offsets[4];
int32 state;
int32 field24;
int32 position;
int32 size;
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int32 numTries;
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int32 status; // from CdStream
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};
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class CDirectory;
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class CPtrList;
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class CStreaming
{
public:
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static bool ms_disableStreaming;
static bool ms_bLoadingBigModel;
static int32 ms_numModelsRequested;
static CStreamingInfo ms_aInfoForModel[NUMSTREAMINFO];
static CStreamingInfo ms_startLoadedList;
static CStreamingInfo ms_endLoadedList;
static CStreamingInfo ms_startRequestedList;
static CStreamingInfo ms_endRequestedList;
static int32 ms_oldSectorX;
static int32 ms_oldSectorY;
static int32 ms_streamingBufferSize;
static int8 *ms_pStreamingBuffer[2];
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static size_t ms_memoryUsed;
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static CStreamingChannel ms_channel[2];
static int32 ms_channelError;
static int32 ms_numVehiclesLoaded;
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static int32 ms_numPedsLoaded;
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static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED];
static int32 ms_lastVehicleDeleted;
static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP];
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static CDirectory *ms_pExtraObjectsDir;
static int32 ms_numPriorityRequests;
static int32 ms_currentPedGrp;
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static int32 ms_lastCullZone;
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static uint16 ms_loadedGangs;
static uint16 ms_loadedGangCars;
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static int32 ms_currentPedLoading;
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static int32 ms_imageOffsets[NUMCDIMAGES];
static int32 ms_lastImageRead;
static int32 ms_imageSize;
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static size_t ms_memoryAvailable;
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static void Init(void);
static void Init2(void);
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static void ReInit(void);
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static void Shutdown(void);
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static void Update(void);
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static void LoadCdDirectory(void);
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static void LoadCdDirectory(const char *dirname, int32 n);
static bool ConvertBufferToObject(int8 *buf, int32 streamId);
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
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static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); }
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); }
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static void RequestModel(int32 model, int32 flags);
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static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
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static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
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static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
static void RequestAnim(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_ANIM, flags); }
static void ReRequestAnim(int32 col) { ReRequestModel(col + STREAM_OFFSET_ANIM); }
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static void RequestBigBuildings(eLevelName level);
static void RequestBigBuildings(eLevelName level, const CVector &pos);
static void InstanceBigBuildings(eLevelName level, const CVector &pos);
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static void InstanceLoadedModelsInSectorList(CPtrList &list);
static void InstanceLoadedModels(const CVector &pos);
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static void RequestIslands(eLevelName level);
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
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static bool HasSpecialCharLoaded(int32 id);
static void SetMissionDoesntRequireSpecialChar(int32 id);
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static void DecrementRef(int32 id);
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static void RemoveModel(int32 id);
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); }
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static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
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static void RemoveBuildingsNotInArea(int32 area);
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static void RemoveUnusedBigBuildings(eLevelName level);
static void RemoveIslandsNotUsed(eLevelName level);
static void RemoveBigBuildings(eLevelName level);
static bool RemoveLoadedVehicle(void);
static bool RemoveLeastUsedModel(uint32 excludeMask);
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static void RemoveAllUnusedModels(void);
static void RemoveUnusedModelsInLoadedList(void);
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static bool RemoveLoadedZoneModel(void);
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static int32 GetAvailableVehicleSlot(void);
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static bool IsTxdUsedByRequestedModels(int32 txdId);
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static bool AreAnimsUsedByRequestedModels(int32 animId);
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static bool AddToLoadedVehiclesList(int32 modelId);
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static bool IsObjectInCdImage(int32 id);
static void SetModelIsDeletable(int32 id);
static void SetModelTxdIsDeletable(int32 id);
static void SetMissionDoesntRequireModel(int32 id);
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static void LoadInitialPeds(void);
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static void LoadInitialWeapons(void);
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static void LoadInitialVehicles(void);
static void StreamVehiclesAndPeds(void);
static void StreamZoneModels(const CVector &pos);
static void RemoveCurrentZonesModels(void);
static void LoadBigBuildingsWhenNeeded(void);
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static int32 GetCdImageOffset(int32 lastPosn);
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static int32 GetNextFileOnCd(int32 position, bool priority);
static void RequestModelStream(int32 ch);
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static bool ProcessLoadingChannel(int32 ch);
static void RetryLoadFile(int32 ch);
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static void LoadRequestedModels(void);
static void LoadAllRequestedModels(bool priority);
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static void FlushChannels(void);
static void FlushRequestList(void);
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static void MakeSpaceFor(int32 size);
static void ImGonnaUseStreamingMemory(void);
static void IHaveUsedStreamingMemory(void);
static void UpdateMemoryUsed(void);
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static void AddModelsToRequestList(const CVector &pos, int32 flags);
static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags);
static void ProcessEntitiesInSectorList(CPtrList &list, int32 flags);
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static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
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static void DeleteRwObjectsAfterDeath(const CVector &pos);
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static void DeleteRwObjectsBehindCamera(size_t mem);
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static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
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static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem);
static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem);
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static void LoadScene(const CVector &pos);
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static void LoadSceneCollision(const CVector &pos);
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static void MemoryCardSave(uint8 *buffer, uint32 *length);
static void MemoryCardLoad(uint8 *buffer, uint32 length);
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static void UpdateForAnimViewer(void);
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};