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re3/src/objects/CutsceneHead.h

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#pragma once
#include "CutsceneObject.h"
class CCutsceneHead : public CCutsceneObject
{
public:
RwFrame *m_pHeadNode;
#ifdef PED_SKIN
int32 unk1;
CCutsceneObject *m_parentObject;
int32 unk2;
int32 bIsSkinned;
#endif
CCutsceneHead(CObject *obj);
void CreateRwObject(void);
void DeleteRwObject(void);
void ProcessControl(void);
void Render(void);
void RenderLimb(int32 bone);
void PlayAnimation(const char *animName);
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};
#ifndef PED_SKIN
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static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");
#endif