re3/src/render/SpecialFX.h

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#pragma once
class CSpecialFX
{
public:
static void Render(void);
};
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class CMotionBlurStreaks
{
public:
static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
};
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struct CBulletTrace
{
CVector m_vecInf;
CVector m_vecSup;
bool m_bInUse;
uint8 m_framesInUse;
uint8 m_lifeTime;
};
class CBulletTraces
{
public:
static CBulletTrace (&aTraces)[16];
static void Init(void);
};