re3/src/render/SpecialFX.h

14 lines
200 B
C
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#pragma once
class CSpecialFX
{
public:
static void Render(void);
};
2019-06-30 19:06:55 +00:00
class CMotionBlurStreaks
{
public:
static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
};