2020-01-03 16:48:13 +00:00
|
|
|
#include "common.h"
|
2020-04-17 13:31:11 +00:00
|
|
|
|
2020-01-03 16:48:13 +00:00
|
|
|
#include "BulletInfo.h"
|
|
|
|
|
2020-04-14 22:06:32 +00:00
|
|
|
#include "AnimBlendAssociation.h"
|
2020-04-28 11:00:38 +00:00
|
|
|
#include "DMAudio.h"
|
2020-04-14 22:06:32 +00:00
|
|
|
#include "AudioScriptObject.h"
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
#include "Collision.h"
|
|
|
|
#endif
|
|
|
|
#include "RpAnimBlend.h"
|
|
|
|
#include "Entity.h"
|
|
|
|
#include "EventList.h"
|
|
|
|
#include "Fire.h"
|
|
|
|
#include "Glass.h"
|
|
|
|
#include "Particle.h"
|
|
|
|
#include "Ped.h"
|
|
|
|
#include "Object.h"
|
|
|
|
#include "Stats.h"
|
|
|
|
#include "Timer.h"
|
|
|
|
#include "Vehicle.h"
|
|
|
|
#include "Weapon.h"
|
|
|
|
#include "WeaponInfo.h"
|
|
|
|
#include "World.h"
|
2020-06-13 10:57:25 +00:00
|
|
|
#include "SurfaceTable.h"
|
2020-04-14 22:06:32 +00:00
|
|
|
|
|
|
|
#define BULLET_LIFETIME (1000)
|
|
|
|
#define NUM_PED_BLOOD_PARTICLES (8)
|
|
|
|
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
|
|
|
|
#define NUM_VEHICLE_SPARKS (16)
|
|
|
|
#define NUM_OTHER_SPARKS (8)
|
|
|
|
#define BULLET_HIT_FORCE (7.5f)
|
|
|
|
#define MAP_BORDER (1960.0f)
|
|
|
|
|
|
|
|
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
|
|
|
|
bool bPlayerSniperBullet;
|
|
|
|
CVector PlayerSniperBulletStart;
|
|
|
|
CVector PlayerSniperBulletEnd;
|
|
|
|
|
|
|
|
void CBulletInfo::Initialise(void)
|
|
|
|
{
|
|
|
|
debug("Initialising CBulletInfo...\n");
|
|
|
|
for (int i = 0; i < NUM_BULLETS; i++) {
|
|
|
|
gaBulletInfo[i].m_bInUse = false;
|
|
|
|
gaBulletInfo[i].m_eWeaponType = WEAPONTYPE_COLT45;
|
|
|
|
gaBulletInfo[i].m_fTimer = 0.0f;
|
|
|
|
gaBulletInfo[i].m_pSource = nil;
|
|
|
|
}
|
|
|
|
debug("CBulletInfo ready\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBulletInfo::Shutdown(void)
|
|
|
|
{
|
|
|
|
debug("Shutting down CBulletInfo...\n");
|
|
|
|
debug("CBulletInfo shut down\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CBulletInfo::AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_BULLETS; i++) {
|
|
|
|
if (!gaBulletInfo[i].m_bInUse)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (i == NUM_BULLETS)
|
|
|
|
return false;
|
|
|
|
gaBulletInfo[i].m_pSource = pSource;
|
|
|
|
gaBulletInfo[i].m_eWeaponType = type;
|
|
|
|
gaBulletInfo[i].m_nDamage = CWeaponInfo::GetWeaponInfo(type)->m_nDamage;
|
|
|
|
gaBulletInfo[i].m_vecPosition = vecPosition;
|
|
|
|
gaBulletInfo[i].m_vecSpeed = vecSpeed;
|
|
|
|
gaBulletInfo[i].m_fTimer = CTimer::GetTimeInMilliseconds() + BULLET_LIFETIME;
|
|
|
|
gaBulletInfo[i].m_bInUse = true;
|
2020-04-15 14:36:38 +00:00
|
|
|
return true;
|
2020-04-14 22:06:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CBulletInfo::Update(void)
|
|
|
|
{
|
|
|
|
bool bAddSound = true;
|
|
|
|
bPlayerSniperBullet = false;
|
|
|
|
for (int i = 0; i < NUM_BULLETS; i++) {
|
|
|
|
CBulletInfo* pBullet = &gaBulletInfo[i];
|
|
|
|
if (pBullet->m_pSource && pBullet->m_pSource->IsPed() && !((CPed*)pBullet->m_pSource)->IsPointerValid())
|
|
|
|
pBullet->m_pSource = nil;
|
|
|
|
if (!pBullet->m_bInUse)
|
|
|
|
continue;
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > pBullet->m_fTimer)
|
|
|
|
pBullet->m_bInUse = false;
|
|
|
|
CVector vecOldPos = pBullet->m_vecPosition;
|
|
|
|
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
|
|
|
|
CWorld::bIncludeCarTyres = true;
|
|
|
|
CWorld::bIncludeDeadPeds = true;
|
|
|
|
CWorld::pIgnoreEntity = pBullet->m_pSource;
|
|
|
|
CColPoint point;
|
|
|
|
CEntity* pHitEntity;
|
|
|
|
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, true)) {
|
|
|
|
if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
|
|
|
|
CStats::InstantHitsHitByPlayer++;
|
|
|
|
if (pHitEntity->IsPed()) {
|
|
|
|
CPed* pPed = (CPed*)pHitEntity;
|
|
|
|
if (!pPed->DyingOrDead() && pPed != pBullet->m_pSource) {
|
|
|
|
if (pPed->DoesLOSBulletHitPed(point)) {
|
|
|
|
if (pPed->IsPedInControl() && !pPed->bIsDucking) {
|
|
|
|
pPed->ClearAttackByRemovingAnim();
|
|
|
|
CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_SHOT_FRONT_PARTIAL);
|
|
|
|
pAnim->SetBlend(0.0f, 8.0f);
|
|
|
|
}
|
|
|
|
pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
|
|
|
|
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
|
|
|
|
pBullet->m_bInUse = false;
|
|
|
|
vecNewPos = point.point;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
bAddSound = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (CGame::nastyGame) {
|
2020-04-15 20:48:08 +00:00
|
|
|
CVector vecParticleDirection = (point.point - pPed->GetPosition()) * 0.01f;
|
2020-04-14 22:06:32 +00:00
|
|
|
vecParticleDirection.z = 0.01f;
|
|
|
|
if (pPed->GetIsOnScreen()) {
|
|
|
|
for (int j = 0; j < NUM_PED_BLOOD_PARTICLES; j++)
|
|
|
|
CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point + BLOOD_PARTICLE_OFFSET, vecParticleDirection);
|
|
|
|
}
|
|
|
|
if (pPed->GetPedState() == PED_DEAD) {
|
|
|
|
CAnimBlendAssociation* pAnim;
|
2020-05-09 07:50:00 +00:00
|
|
|
if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL))
|
2020-04-14 22:06:32 +00:00
|
|
|
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
|
|
|
|
else
|
|
|
|
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
|
|
|
|
if (pAnim) {
|
|
|
|
pAnim->SetCurrentTime(0.0f);
|
|
|
|
pAnim->flags |= ASSOC_RUNNING;
|
2020-04-15 20:48:08 +00:00
|
|
|
pAnim->flags &= ~ASSOC_FADEOUTWHENDONE;
|
2020-04-14 22:06:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
pBullet->m_bInUse = false;
|
|
|
|
vecNewPos = point.point;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (pHitEntity->IsVehicle()) {
|
|
|
|
CVehicle* pVehicle = (CVehicle*)pHitEntity;
|
|
|
|
pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
|
2020-04-15 14:36:38 +00:00
|
|
|
if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
|
2020-04-14 22:06:32 +00:00
|
|
|
gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
|
|
|
|
else {
|
|
|
|
for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
|
|
|
|
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
|
|
|
|
}
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
pBullet->m_bInUse = false;
|
|
|
|
vecNewPos = point.point;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
|
|
|
|
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
|
|
|
|
if (pHitEntity->IsObject()) {
|
|
|
|
CObject* pObject = (CObject*)pHitEntity;
|
|
|
|
if (!pObject->bInfiniteMass) {
|
2020-05-06 16:17:47 +00:00
|
|
|
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
|
2020-04-14 22:06:32 +00:00
|
|
|
pObject->bIsStatic = false;
|
|
|
|
pObject->AddToMovingList();
|
|
|
|
}
|
2020-05-06 16:17:47 +00:00
|
|
|
if (!pObject->IsStatic())
|
2020-04-14 22:06:32 +00:00
|
|
|
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
pBullet->m_bInUse = false;
|
|
|
|
vecNewPos = point.point;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE && bAddSound) {
|
|
|
|
cAudioScriptObject* pAudio;
|
2020-04-30 13:45:45 +00:00
|
|
|
switch (pHitEntity->GetType()) {
|
2020-04-14 22:06:32 +00:00
|
|
|
case ENTITY_TYPE_BUILDING:
|
|
|
|
pAudio = new cAudioScriptObject();
|
|
|
|
pAudio->Posn = pHitEntity->GetPosition();
|
|
|
|
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
|
|
|
|
pAudio->AudioEntity = AEHANDLE_NONE;
|
|
|
|
DMAudio.CreateOneShotScriptObject(pAudio);
|
|
|
|
break;
|
|
|
|
case ENTITY_TYPE_OBJECT:
|
|
|
|
pAudio = new cAudioScriptObject();
|
|
|
|
pAudio->Posn = pHitEntity->GetPosition();
|
|
|
|
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
|
|
|
|
pAudio->AudioEntity = AEHANDLE_NONE;
|
|
|
|
DMAudio.CreateOneShotScriptObject(pAudio);
|
|
|
|
break;
|
|
|
|
case ENTITY_TYPE_DUMMY:
|
|
|
|
pAudio = new cAudioScriptObject();
|
|
|
|
pAudio->Posn = pHitEntity->GetPosition();
|
|
|
|
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
|
|
|
|
pAudio->AudioEntity = AEHANDLE_NONE;
|
|
|
|
DMAudio.CreateOneShotScriptObject(pAudio);
|
|
|
|
break;
|
|
|
|
case ENTITY_TYPE_PED:
|
|
|
|
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
|
|
|
|
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
|
|
|
|
break;
|
|
|
|
case ENTITY_TYPE_VEHICLE:
|
|
|
|
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
|
|
|
|
break;
|
2020-05-11 23:24:57 +00:00
|
|
|
default: break;
|
2020-04-14 22:06:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
|
|
|
|
CWeapon::BlowUpExplosiveThings(pHitEntity);
|
|
|
|
}
|
|
|
|
CWorld::pIgnoreEntity = nil;
|
|
|
|
CWorld::bIncludeDeadPeds = false;
|
|
|
|
CWorld::bIncludeCarTyres = false;
|
|
|
|
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) {
|
|
|
|
bPlayerSniperBullet = true;
|
|
|
|
PlayerSniperBulletStart = pBullet->m_vecPosition;
|
|
|
|
PlayerSniperBulletEnd = vecNewPos;
|
|
|
|
}
|
|
|
|
pBullet->m_vecPosition = vecNewPos;
|
|
|
|
if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
|
|
|
|
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER)
|
|
|
|
pBullet->m_bInUse = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2)
|
|
|
|
{
|
|
|
|
if (!bPlayerSniperBullet)
|
|
|
|
return false;
|
|
|
|
#ifdef FIX_BUGS // original code is not going work anyway...
|
|
|
|
CColLine line(PlayerSniperBulletStart, PlayerSniperBulletEnd);
|
|
|
|
CColBox box;
|
2020-06-13 10:57:25 +00:00
|
|
|
box.Set(CVector(x1, y1, z1), CVector(x2, y2, z2), SURFACE_DEFAULT, 0);
|
2020-04-14 22:06:32 +00:00
|
|
|
return CCollision::TestLineBox(line, box);
|
|
|
|
#else
|
|
|
|
float minP = 0.0f;
|
|
|
|
float maxP = 1.0f;
|
2020-04-19 16:34:08 +00:00
|
|
|
float minX = Min(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
|
|
|
|
float maxX = Max(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
|
2020-04-14 22:06:32 +00:00
|
|
|
if (minX < x2 || maxX > x1) {
|
|
|
|
if (minX < x1)
|
2020-04-19 16:34:08 +00:00
|
|
|
minP = Min(minP, (x1 - minX) / (maxX - minX));
|
2020-04-14 22:06:32 +00:00
|
|
|
if (maxX > x2)
|
2020-04-19 16:34:08 +00:00
|
|
|
maxP = Max(maxP, (maxX - x2) / (maxX - minX));
|
2020-04-14 22:06:32 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
return false;
|
2020-04-19 16:34:08 +00:00
|
|
|
float minY = Min(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
|
|
|
|
float maxY = Max(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
|
2020-04-14 22:06:32 +00:00
|
|
|
if (minY < y2 || maxY > y1) {
|
|
|
|
if (minY < y1)
|
2020-04-19 16:34:08 +00:00
|
|
|
minP = Min(minP, (y1 - minY) / (maxY - minY));
|
2020-04-14 22:06:32 +00:00
|
|
|
if (maxY > y2)
|
2020-04-19 16:34:08 +00:00
|
|
|
maxP = Max(maxP, (maxY - y2) / (maxY - minY));
|
2020-04-14 22:06:32 +00:00
|
|
|
}
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
#endif
|
2020-04-19 16:34:08 +00:00
|
|
|
float minZ = Min(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
|
|
|
|
float maxZ = Max(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
|
2020-04-14 22:06:32 +00:00
|
|
|
if (minZ < z2 || maxZ > z1) {
|
|
|
|
if (minZ < z1)
|
2020-04-19 16:34:08 +00:00
|
|
|
minP = Min(minP, (z1 - minZ) / (maxZ - minZ));
|
2020-04-14 22:06:32 +00:00
|
|
|
if (maxZ > z2)
|
2020-04-19 16:34:08 +00:00
|
|
|
maxP = Max(maxP, (maxZ - z2) / (maxZ - minZ));
|
2020-04-14 22:06:32 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
return minP <= maxP;
|
|
|
|
#endif
|
|
|
|
}
|