2019-06-29 11:38:37 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "PlayerPed.h"
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2019-07-04 20:31:21 +00:00
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#include "Camera.h"
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#include "WeaponEffects.h"
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2019-06-29 11:38:37 +00:00
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2019-06-30 10:59:55 +00:00
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CPlayerPed::~CPlayerPed()
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{
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delete m_pWanted;
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}
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2019-06-29 15:07:57 +00:00
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WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
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2019-07-09 20:38:05 +00:00
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WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
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WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
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WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
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2019-07-11 10:48:49 +00:00
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WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
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2019-06-30 10:59:55 +00:00
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2019-07-04 20:31:21 +00:00
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void CPlayerPed::ClearWeaponTarget()
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{
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if (!m_nPedType) {
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m_pPointGunAt = 0;
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TheCamera.ClearPlayerWeaponMode();
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CWeaponEffects::ClearCrosshair();
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}
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ClearPointGunAt();
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}
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2019-07-09 16:50:35 +00:00
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void
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CPlayerPed::SetWantedLevel(int32 level)
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{
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m_pWanted->SetWantedLevel(level);
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}
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void
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CPlayerPed::SetWantedLevelNoDrop(int32 level)
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{
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m_pWanted->SetWantedLevelNoDrop(level);
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}
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2019-07-18 02:26:46 +00:00
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// I don't know actual purpose of parameter
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void
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CPlayerPed::AnnoyPlayerPed(bool itsPolice)
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{
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int8 *temper = &m_pedStats->m_temper;
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if (*temper >= 52) {
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if (itsPolice) {
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if (*temper < 55) {
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(*temper)++;
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} else {
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(*temper) = 46;
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}
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}
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} else {
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(*temper)++;
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}
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}
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2019-07-09 16:50:35 +00:00
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2019-07-08 06:46:42 +00:00
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class CPlayerPed_ : public CPlayerPed
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{
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public:
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void dtor(void) { CPlayerPed::~CPlayerPed(); }
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};
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2019-07-04 20:31:21 +00:00
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2019-07-08 06:46:42 +00:00
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STARTPATCHES
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InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
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InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
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2019-07-18 02:26:46 +00:00
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InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
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2019-07-08 06:46:42 +00:00
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ENDPATCHES
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