2019-06-29 11:38:37 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "PlayerPed.h"
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2019-07-04 20:31:21 +00:00
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#include "Camera.h"
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#include "WeaponEffects.h"
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2019-06-29 11:38:37 +00:00
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2019-06-30 10:59:55 +00:00
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CPlayerPed::~CPlayerPed()
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{
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delete m_pWanted;
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}
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2019-06-29 15:07:57 +00:00
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WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
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2019-06-30 10:59:55 +00:00
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2019-07-04 20:31:21 +00:00
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void CPlayerPed::ClearWeaponTarget()
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{
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if (!m_nPedType) {
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m_pPointGunAt = 0;
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TheCamera.ClearPlayerWeaponMode();
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CWeaponEffects::ClearCrosshair();
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}
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ClearPointGunAt();
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}
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2019-06-30 10:59:55 +00:00
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STARTPATCHES
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2019-07-04 20:31:21 +00:00
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InjectHook(0x4EFB30, &CPlayerPed::dtor, PATCH_JUMP);
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InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
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2019-06-30 10:59:55 +00:00
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ENDPATCHES
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