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re3/src/animation/Bones.cpp

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#include "common.h"
#include "PedModelInfo.h"
#include "Bones.h"
int
ConvertPedNode2BoneTag(int node)
{
switch(node){
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case PED_MID: return BONE_spine1;
case PED_HEAD: return BONE_head;
case PED_UPPERARML: return BONE_l_upperarm;
case PED_UPPERARMR: return BONE_r_upperarm;
case PED_HANDL: return BONE_l_hand;
case PED_HANDR: return BONE_r_hand;
case PED_UPPERLEGL: return BONE_l_thigh;
case PED_UPPERLEGR: return BONE_r_thigh;
case PED_FOOTL: return BONE_l_foot;
case PED_FOOTR: return BONE_r_foot;
case PED_LOWERLEGR: return BONE_r_calf;
case PED_LOWERLEGL: return BONE_l_calf;
case PED_FOREARML: return BONE_l_forearm;
case PED_FOREARMR: return BONE_r_forearm;
case PED_CLAVICLEL: return BONE_l_clavicle;
case PED_CLAVICLER: return BONE_r_clavicle;
case PED_NECK: return BONE_neck;
}
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assert(0 && "this node has no bone");
return -1;
}
const char*
ConvertBoneTag2BoneName(int tag)
{
switch(tag){
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case BONE_root: return "Root";
case BONE_pelvis: return "Pelvis";
case BONE_spine: return "Spine";
case BONE_spine1: return "Spine1";
case BONE_neck: return "Neck";
case BONE_head: return "Head";
case BONE_l_clavicle: return "Bip01 R Clavicle";
case BONE_l_upperarm: return "R UpperArm";
case BONE_l_forearm: return "R Forearm";
case BONE_l_hand: return "R Hand";
case BONE_l_finger: return "R Fingers";
case BONE_r_clavicle: return "Bip01 L Clavicle";
case BONE_r_upperarm: return "L UpperArm";
case BONE_r_forearm: return "L Forearm";
case BONE_r_hand: return "L Hand";
case BONE_r_finger: return "L Fingers";
case BONE_l_thigh: return "L Thigh";
case BONE_l_calf: return "L Calf";
case BONE_l_foot: return "L Foot";
case BONE_r_thigh: return "R Thigh";
case BONE_r_calf: return "R Calf";
case BONE_r_foot: return "R Foot";
}
return nil;
}