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re3/src/render/Font.h

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#pragma once
#include "Sprite2d.h"
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
int UnicodeStrlen(const wchar *str);
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void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
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struct CFontDetails
{
CRGBA color;
float scaleX;
float scaleY;
float slant;
float slantRefX;
float slantRefY;
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bool8 justify;
bool8 centre;
bool8 rightJustify;
bool8 background;
bool8 backgroundOnlyText;
bool8 proportional;
bool8 bIsShadow;
bool8 bFlash;
bool8 bBold;
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float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
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bool8 bFontHalfTexture;
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uint32 bank;
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int16 dropShadowPosition;
CRGBA dropColor;
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bool8 bFlashState;
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int nFlashTimer;
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bool8 anonymous_23;
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uint32 anonymous_25;
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CRGBA outlineColor;
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int bOutlineOn;
int line;
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};
struct CFontRenderState
{
uint32 anonymous_0;
float fTextPosX;
float fTextPosY;
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float scaleX;
float scaleY;
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CRGBA color;
float fExtraSpace;
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float slant;
float slantRefX;
float slantRefY;
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bool8 bIsShadow;
bool8 bFontHalfTexture;
bool8 proportional;
bool8 anonymous_14;
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int16 style;
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int bOutlineOn;
int line;
bool8 rightJustify;
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};
class CSprite2d;
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enum {
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FONT_BANK,
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FONT_STANDARD,
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FONT_HEADING,
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MAX_FONTS
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};
enum {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
};
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#ifdef MORE_LANGUAGES
enum
{
FONT_LANGSET_EFIGS,
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FONT_LANGSET_RUSSIAN,
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FONT_LANGSET_POLISH,
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FONT_LANGSET_JAPANESE,
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LANGSET_MAX
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};
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#define FONT_LOCALE(style) (CFont::IsJapanese() ? FONT_JAPANESE : style)
#else
#define FONT_LOCALE(style) (style)
#endif
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#ifdef BUTTON_ICONS
enum
{
BUTTON_NONE = -1,
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
BUTTON_CROSS,
BUTTON_CIRCLE,
BUTTON_SQUARE,
BUTTON_TRIANGLE,
BUTTON_L1,
BUTTON_L2,
BUTTON_L3,
BUTTON_R1,
BUTTON_R2,
BUTTON_R3,
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BUTTON_RSTICK_UP,
BUTTON_RSTICK_DOWN,
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BUTTON_RSTICK_LEFT,
BUTTON_RSTICK_RIGHT,
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MAX_BUTTON_ICONS
};
#endif // BUTTON_ICONS
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class CFont
{
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#ifdef MORE_LANGUAGES
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static int16 Size[LANGSET_MAX][MAX_FONTS][193];
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static uint8 LanguageSet;
static int32 Slot;
#else
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static int16 Size[MAX_FONTS][419];
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#endif
static bool16 NewLine;
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public:
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static CSprite2d Sprite[MAX_FONTS];
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static CFontDetails Details;
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static CFontRenderState RenderState;
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#ifdef BUTTON_ICONS
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static int32 ButtonsSlot;
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static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
static int PS2Symbol;
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static void LoadButtons(const char *txdPath);
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static void DrawButton(float x, float y);
#endif // BUTTON_ICONS
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static void Initialise(void);
static void Shutdown(void);
static void InitPerFrame(void);
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static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
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#ifdef XBOX_SUBTITLES
static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
#endif
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static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
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#ifdef MORE_LANGUAGES
static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
#else
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static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
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#endif
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static void PrintStringFromBottom(float x, float y, wchar *str);
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static float GetCharacterWidth(wchar c, bool forceProportional = false);
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static float GetCharacterSize(wchar c);
static float GetStringWidth(wchar *s, bool spaces = false);
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#ifdef MORE_LANGUAGES
static float GetStringWidth_Jap(wchar* s);
#endif
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static uint16 *GetNextSpace(wchar *s);
#ifdef MORE_LANGUAGES
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static uint16 *ParseToken(wchar *s, bool japShit = false);
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#else
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static uint16 *ParseToken(wchar *s);
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static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
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#endif
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static void DrawFonts(void);
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static void RenderFontBuffer(void);
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static uint16 character_code(uint8 c);
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static void SetScale(float x, float y);
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static void SetSlantRefPoint(float x, float y);
static void SetSlant(float s);
static void SetJustifyOn(void);
static void SetJustifyOff(void);
static void SetRightJustifyOn(void);
static void SetRightJustifyOff(void);
static void SetCentreOn(void);
static void SetCentreOff(void);
static void SetWrapx(float x);
static void SetCentreSize(float s);
static void SetBackgroundOn(void);
static void SetBackgroundOff(void);
static void SetBackGroundOnlyTextOn(void);
static void SetBackGroundOnlyTextOff(void);
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static void SetFlashOff(void);
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static void SetPropOn(void);
static void SetPropOff(void);
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static void SetFontStyle(int16 style);
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static void SetRightJustifyWrap(float wrap);
static void SetAlphaFade(float fade);
static void SetDropShadowPosition(int16 pos);
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static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
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static void SetOutlineColor(CRGBA col);
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static void SetOutlineOn(int on);
static void SetNewLineAdd(int line);
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static int16 FindNewCharacter(int16 c);
static void FilterOutTokensFromString(wchar*);
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static bool16 CheckNewLine(wchar *s);
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#ifdef MORE_LANGUAGES
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static void ReloadFonts(uint8 set);
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// japanese stuff
static bool IsAnsiCharacter(wchar* s);
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static bool IsJapanesePunctuation(wchar* str);
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static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
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#endif
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};