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re3/src/peds/Population.h

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#pragma once
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#include "Game.h"
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#include "PedType.h"
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class CPed;
class CVehicle;
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class CDummyObject;
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class CObject;
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struct PedGroup
{
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int32 models[NUMMODELSPERPEDGROUP];
};
// Don't know the original name
struct RegenerationPoint
{
eLevelName srcLevel; // this and below one may need to be exchanged
eLevelName destLevel;
float x1;
float x2;
float y1;
float y2;
float z1;
float z2;
CVector destPosA;
CVector destPosB;
CVector srcPosA;
CVector srcPosB;
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};
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class CPopulation
{
public:
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static PedGroup ms_pPedGroups[NUMPEDGROUPS];
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static bool ms_bGivePedsWeapons;
static int32 m_AllRandomPedsThisType;
static float PedDensityMultiplier;
static uint32 ms_nTotalMissionPeds;
static int32 MaxNumberOfPedsInUse;
static uint32 ms_nNumCivMale;
static uint32 ms_nNumCivFemale;
static uint32 ms_nNumCop;
static bool bZoneChangeHasHappened;
static uint32 ms_nNumEmergency;
static int8 m_CountDownToPedsAtStart;
static uint32 ms_nNumGang1;
static uint32 ms_nNumGang2;
static uint32 ms_nTotalPeds;
static uint32 ms_nNumGang3;
static uint32 ms_nTotalGangPeds;
static uint32 ms_nNumGang4;
static uint32 ms_nTotalCivPeds;
static uint32 ms_nNumGang5;
static uint32 ms_nNumDummy;
static uint32 ms_nNumGang6;
static uint32 ms_nNumGang9;
static uint32 ms_nNumGang7;
static uint32 ms_nNumGang8;
static CVector RegenerationPoint_a;
static CVector RegenerationPoint_b;
static CVector RegenerationForward;
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static uint32 ms_nTotalCarPassengerPeds;
static uint32 NumMiamiViceCops;
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static void Initialise();
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static void Update(void);
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static void LoadPedGroups();
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static void UpdatePedCount(ePedType, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *car, bool isDriver);
static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CPed *ent);
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static int32 ChooseCivilianOccupation(int32);
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static int32 ChoosePolicePedOccupation();
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static int32 ChooseGangOccupation(int);
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
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static void GeneratePedsAtStartOfGame();
static float PedCreationDistMultiplier();
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static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0);
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static void AddToPopulation(float, float, float, float);
static void ManagePopulation(void);
static void MoveCarsAndPedsOutOfAbandonedZones(void);
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static void ConvertToRealObject(CDummyObject*);
static void ConvertToDummyObject(CObject*);
static void ConvertAllObjectsToDummyObjects(void);
static bool TestRoomForDummyObject(CObject*);
static bool TestSafeForRealObject(CDummyObject*);
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static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit);
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};