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re3/src/render/Particle.h

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C
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#pragma once
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#include "ParticleMgr.h"
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class CEntity;
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class CParticle
{
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public:
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enum
{
RAND_TABLE_SIZE = 20,
SIN_COS_TABLE_SIZE = 1024
};
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CVector m_vecPosition;
CVector m_vecVelocity;
CVector m_vecScreenPosition;
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uint32 m_nTimeWhenWillBeDestroyed;
uint32 m_nTimeWhenColorWillBeChanged;
float m_fZGround;
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CVector m_vecParticleMovementOffset;
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int16 m_nCurrentZRotation;
uint16 m_nZRotationTimer;
float m_fCurrentZRadius;
uint16 m_nZRadiusTimer;
float m_fSize;
float m_fExpansionRate;
uint16 m_nFadeToBlackTimer;
uint16 m_nFadeAlphaTimer;
uint8 m_nColorIntensity;
uint8 m_nAlpha;
uint16 m_nCurrentFrame;
int16 m_nAnimationSpeedTimer;
int16 m_nRotationStep;
int16 m_nRotation;
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RwRGBA m_Color;
CParticle *m_pNext;
CParticle()
{
;
}
~CParticle()
{
;
}
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static float ms_afRandTable[RAND_TABLE_SIZE];
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static CParticle *m_pUnusedListHead;
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static float m_SinTable[SIN_COS_TABLE_SIZE];
static float m_CosTable[SIN_COS_TABLE_SIZE];
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static float Sin(int32 value) { return m_SinTable[value]; }
static float Cos(int32 value) { return m_CosTable[value]; }
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static void ReloadConfig();
static void Initialise();
static void Shutdown();
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static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = nil, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
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static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
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static void Update();
static void Render();
static void RemovePSystem(tParticleType type);
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
static void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
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{
if ( bRemoveParticle )
{
RemoveParticle(pParticle, pPrevParticle, pPSystemData);
if ( pPrevParticle )
pParticle = pPrevParticle->m_pNext;
else
pParticle = pPSystemData->m_pParticles;
}
else
{
pPrevParticle = pParticle;
pParticle = pParticle->m_pNext;
}
}
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static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize);
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static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
};
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VALIDATE_SIZE(CParticle, 0x68);