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re3/src/control/Population.h

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#pragma once
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#include "Game.h"
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class CPed;
class CVehicle;
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struct PedGroup
{
int32 models[8];
};
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class CPopulation
{
public:
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static PedGroup *ms_pPedGroups; //[31]
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static bool &ms_bGivePedsWeapons;
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static int32 &m_AllRandomPedsThisType;
static float &PedDensityMultiplier;
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static uint32 &ms_nTotalMissionPeds;
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static int32 &MaxNumberOfPedsInUse;
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static void UpdatePedCount(uint32, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *vehicle);
static bool IsPointInSafeZone(CVector *coors);
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};