2019-05-29 22:47:33 +00:00
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#include "common.h"
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2019-09-12 00:43:18 +00:00
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#include "patcher.h"
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2019-05-29 22:47:33 +00:00
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#include "Record.h"
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2019-06-16 22:16:38 +00:00
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uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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2019-05-29 22:47:33 +00:00
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2019-06-16 22:16:38 +00:00
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uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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2019-09-12 00:43:18 +00:00
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2019-10-18 22:23:40 +00:00
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WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
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2020-03-22 14:23:40 +00:00
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WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); }
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2019-10-18 22:23:40 +00:00
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WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
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2019-09-12 00:43:18 +00:00
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WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
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2020-01-03 16:48:13 +00:00
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
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WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
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2020-02-16 20:08:54 +00:00
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WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
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WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
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2020-03-22 14:23:40 +00:00
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WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); }
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