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re3/src/control/Record.cpp

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2019-05-29 22:47:33 +00:00
#include "common.h"
#include "Record.h"
UInt16 &CRecordDataForGame::RecordingState = *(UInt16*)0x95CC24;
UInt8 &CRecordDataForChase::Status = *(UInt8*)0x95CDCE;