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re3/src/weapons/BulletInfo.h

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#pragma once
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class CEntity;
enum eWeaponType;
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class CBulletInfo
{
public:
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static void Initialise(void);
static void Shutdown(void);
static void AddBullet(CEntity *firingEntity, eWeaponType type, CVector pos, CVector velocity);
static void Update(void);
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static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
};