#pragma once class CEntity; enum eWeaponType; class CBulletInfo { public: static void Initialise(void); static void Shutdown(void); static void AddBullet(CEntity *firingEntity, eWeaponType type, CVector pos, CVector velocity); static void Update(void); static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2); };