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re3/src/render/Particle.cpp

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#include "common.h"
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#include "General.h"
#include "Timer.h"
#include "TxdStore.h"
#include "Sprite.h"
#include "Camera.h"
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#include "Clock.h"
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#include "Collision.h"
#include "World.h"
#include "Shadows.h"
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#include "Replay.h"
#include "Stats.h"
#include "Weather.h"
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#include "WaterLevel.h"
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#include "MBlur.h"
#include "main.h"
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#include "AudioScriptObject.h"
#include "ParticleObject.h"
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#include "Particle.h"
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#include "soundlist.h"
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#define MAX_PARTICLES_ON_SCREEN (750)
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//(5)
#define MAX_SMOKE_FILES ARRAY_SIZE(SmokeFiles)
//(5)
#define MAX_RUBBER_FILES ARRAY_SIZE(RubberFiles)
//(5)
#define MAX_RAINSPLASH_FILES ARRAY_SIZE(RainSplashFiles)
//(3)
#define MAX_WATERSPRAY_FILES ARRAY_SIZE(WatersprayFiles)
//(6)
#define MAX_EXPLOSIONMEDIUM_FILES ARRAY_SIZE(ExplosionMediumFiles)
//(4)
#define MAX_GUNFLASH_FILES ARRAY_SIZE(GunFlashFiles)
//(2)
#define MAX_RAINSPLASHUP_FILES ARRAY_SIZE(RainSplashupFiles)
//(4)
#define MAX_BIRDFRONT_FILES ARRAY_SIZE(BirdfrontFiles)
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//(8)
#define MAX_BOAT_FILES ARRAY_SIZE(BoatFiles)
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//(4)
#define MAX_CARDEBRIS_FILES ARRAY_SIZE(CardebrisFiles)
//(4)
#define MAX_CARSPLASH_FILES ARRAY_SIZE(CarsplashFiles)
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#define MAX_RAINDRIP_FILES (2)
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const char SmokeFiles[][6+1] =
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{
"smoke1",
"smoke2",
"smoke3",
"smoke4",
"smoke5"
};
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const char RubberFiles[][7+1] =
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{
"rubber1",
"rubber2",
"rubber3",
"rubber4",
"rubber5"
};
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const char RainSplashFiles[][7+1] =
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{
"splash1",
"splash2",
"splash3",
"splash4",
"splash5"
};
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const char WatersprayFiles[][11+1] =
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{
"waterspray1",
"waterspray2",
"waterspray3"
};
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const char ExplosionMediumFiles[][7+1] =
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{
"explo01",
"explo02",
"explo03",
"explo04",
"explo05",
"explo06"
};
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const char GunFlashFiles[][9+1] =
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{
"gunflash1",
"gunflash2",
"gunflash3",
"gunflash4"
};
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const char RainSplashupFiles[][10+1] =
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{
"splash_up1",
"splash_up2"
};
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const char BirdfrontFiles[][8+1] =
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{
"birdf_01",
"birdf_02",
"birdf_03",
"birdf_04"
};
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const char BoatFiles[][8+1] =
{
"boats_01",
"boats_02",
"boats_03",
"boats_04",
"boats_05",
"boats_06",
"boats_07",
"boats_08"
};
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const char CardebrisFiles[][12+1] =
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{
"cardebris_01",
"cardebris_02",
"cardebris_03",
"cardebris_04"
};
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const char CarsplashFiles[][12+1] =
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{
"carsplash_01",
"carsplash_02",
"carsplash_03",
"carsplash_04"
};
CParticle gParticleArray[MAX_PARTICLES_ON_SCREEN];
RwTexture *gpSmokeTex[MAX_SMOKE_FILES];
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RwTexture *gpSmoke2Tex;
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RwTexture *gpRubberTex[MAX_RUBBER_FILES];
RwTexture *gpRainSplashTex[MAX_RAINSPLASH_FILES];
RwTexture *gpWatersprayTex[MAX_WATERSPRAY_FILES];
RwTexture *gpExplosionMediumTex[MAX_EXPLOSIONMEDIUM_FILES];
RwTexture *gpGunFlashTex[MAX_GUNFLASH_FILES];
RwTexture *gpRainSplashupTex[MAX_RAINSPLASHUP_FILES];
RwTexture *gpBirdfrontTex[MAX_BIRDFRONT_FILES];
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RwTexture *gpBoatTex[MAX_BOAT_FILES];
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RwTexture *gpCarDebrisTex[MAX_CARDEBRIS_FILES];
RwTexture *gpCarSplashTex[MAX_CARSPLASH_FILES];
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RwTexture *gpBoatWakeTex;
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RwTexture *gpFlame1Tex;
RwTexture *gpFlame5Tex;
RwTexture *gpRainDropSmallTex;
RwTexture *gpBloodTex;
RwTexture *gpLeafTex;
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RwTexture *gpCloudTex1;
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RwTexture *gpCloudTex4;
RwTexture *gpBloodSmallTex;
RwTexture *gpGungeTex;
RwTexture *gpCollisionSmokeTex;
RwTexture *gpBulletHitTex;
RwTexture *gpGunShellTex;
RwTexture *gpPointlightTex;
RwRaster *gpSmokeRaster[MAX_SMOKE_FILES];
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RwRaster *gpSmoke2Raster;
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RwRaster *gpRubberRaster[MAX_RUBBER_FILES];
RwRaster *gpRainSplashRaster[MAX_RAINSPLASH_FILES];
RwRaster *gpWatersprayRaster[MAX_WATERSPRAY_FILES];
RwRaster *gpExplosionMediumRaster[MAX_EXPLOSIONMEDIUM_FILES];
RwRaster *gpGunFlashRaster[MAX_GUNFLASH_FILES];
RwRaster *gpRainSplashupRaster[MAX_RAINSPLASHUP_FILES];
RwRaster *gpBirdfrontRaster[MAX_BIRDFRONT_FILES];
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RwRaster *gpBoatRaster[MAX_BOAT_FILES];
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RwRaster *gpCarDebrisRaster[MAX_CARDEBRIS_FILES];
RwRaster *gpCarSplashRaster[MAX_CARSPLASH_FILES];
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RwRaster *gpBoatWakeRaster;
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RwRaster *gpFlame1Raster;
RwRaster *gpFlame5Raster;
RwRaster *gpRainDropSmallRaster;
RwRaster *gpBloodRaster;
RwRaster *gpLeafRaster;
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RwRaster *gpCloudRaster1;
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RwRaster *gpCloudRaster4;
RwRaster *gpBloodSmallRaster;
RwRaster *gpGungeRaster;
RwRaster *gpCollisionSmokeRaster;
RwRaster *gpBulletHitRaster;
RwRaster *gpGunShellRaster;
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RwRaster *gpPointlightRaster;
RwTexture *gpRainDropTex;
RwRaster *gpRainDropRaster;
RwTexture *gpLetterTex;
RwRaster *gpLetterRaster;
RwTexture *gpSparkTex;
RwTexture *gpNewspaperTex;
RwTexture *gpGunSmokeTex;
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RwTexture *gpHeatHazeTex;
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RwTexture *gpBeastieTex;
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RwTexture *gpRainDripTex[MAX_RAINDRIP_FILES];
RwTexture *gpRainDripDarkTex[MAX_RAINDRIP_FILES];
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RwRaster *gpSparkRaster;
RwRaster *gpNewspaperRaster;
RwRaster *gpGunSmokeRaster;
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RwRaster *gpHeatHazeRaster;
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RwRaster *gpBeastieRaster;
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RwRaster *gpRainDripRaster[MAX_RAINDRIP_FILES];
RwRaster *gpRainDripDarkRaster[MAX_RAINDRIP_FILES];
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RwTexture *gpFireHoseTex;
RwRaster *gpFireHoseRaster;
RwTexture *gpMultiPlayerHitTex;
RwRaster *gpMultiPlayerHitRaster;
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float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE];
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CParticle *CParticle::m_pUnusedListHead;
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float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE];
float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE];
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int32 Randomizer;
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float PARTICLE_WIND_TEST_SCALE = 0.002f;
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#ifdef DEBUGMENU
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SETTWEAKPATH("Particle");
TWEAKFUNC(CParticle::ReloadConfig);
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#endif
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void CParticle::ReloadConfig()
{
debug("Initialising CParticleMgr...");
mod_ParticleSystemManager.Initialise();
debug("Initialising CParticle...");
m_pUnusedListHead = gParticleArray;
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for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
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{
if ( i == MAX_PARTICLES_ON_SCREEN - 1 )
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gParticleArray[i].m_pNext = nil;
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else
gParticleArray[i].m_pNext = &gParticleArray[i + 1];
gParticleArray[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
gParticleArray[i].m_vecVelocity = CVector(0.0f, 0.0f, 0.0f);
gParticleArray[i].m_nTimeWhenWillBeDestroyed = 0;
gParticleArray[i].m_nTimeWhenColorWillBeChanged = 0;
gParticleArray[i].m_fSize = 0.2f;
gParticleArray[i].m_fExpansionRate = 0.0f;
gParticleArray[i].m_nColorIntensity = 255;
gParticleArray[i].m_nFadeToBlackTimer = 0;
gParticleArray[i].m_nAlpha = 255;
gParticleArray[i].m_nFadeAlphaTimer = 0;
gParticleArray[i].m_nCurrentFrame = 0;
gParticleArray[i].m_nAnimationSpeedTimer = 0;
gParticleArray[i].m_nRotation = 0;
gParticleArray[i].m_nRotationStep = 0;
}
}
void CParticle::Initialise()
{
ReloadConfig();
CParticleObject::Initialise();
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float randVal = -1.0f;
for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ )
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{
ms_afRandTable[i] = randVal;
randVal += 0.1f;
}
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for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
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{
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float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE));
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m_SinTable[i] = ::Sin(angle);
m_CosTable[i] = ::Cos(angle);
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}
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int32 slot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
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for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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{
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gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil);
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gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
}
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gpSmoke2Tex = RwTextureRead("smokeII_3", nil);
gpSmoke2Raster = RwTextureGetRaster(gpSmoke2Tex);
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for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
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{
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gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil);
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gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
}
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for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
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{
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gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil);
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gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
}
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for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
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{
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gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil);
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gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
}
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for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
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{
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gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil);
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gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
}
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for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
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{
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gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], nil);
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gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
}
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gpRainDropTex = RwTextureRead("raindrop4", nil);
gpRainDropRaster = RwTextureGetRaster(gpRainDropTex);
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for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
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{
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gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil);
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gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
}
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for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
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{
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gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], nil);
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gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
}
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for ( int32 i = 0; i < MAX_BOAT_FILES; i++ )
{
gpBoatTex[i] = RwTextureRead(BoatFiles[i], nil);
gpBoatRaster[i] = RwTextureGetRaster(gpBoatTex[i]);
}
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for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
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{
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gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil);
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gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
}
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for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
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{
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gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil);
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gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
}
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gpBoatWakeTex = RwTextureRead("boatwake2", nil);
gpBoatWakeRaster = RwTextureGetRaster(gpBoatWakeTex);
gpFlame1Tex = RwTextureRead("flame1", nil);
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gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex);
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gpFlame5Tex = RwTextureRead("flame5", nil);
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#ifdef FIX_BUGS
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gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
#else
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// this seems to have become more of a design choice
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gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ?
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#endif
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gpRainDropSmallTex = RwTextureRead("rainsmall", nil);
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gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex);
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gpBloodTex = RwTextureRead("blood", nil);
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gpBloodRaster = RwTextureGetRaster(gpBloodTex);
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gpLeafTex = RwTextureRead("gameleaf01_64", nil);
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gpLeafRaster = RwTextureGetRaster(gpLeafTex);
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gpLetterTex = RwTextureRead("letter", nil);
gpLetterRaster = RwTextureGetRaster(gpLetterTex);
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gpCloudTex1 = RwTextureRead("cloud3", nil);
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gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1);
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gpCloudTex4 = RwTextureRead("cloudmasked", nil);
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gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4);
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gpBloodSmallTex = RwTextureRead("bloodsplat2", nil);
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gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex);
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gpGungeTex = RwTextureRead("gunge", nil);
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gpGungeRaster = RwTextureGetRaster(gpGungeTex);
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gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil);
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gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex);
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gpBulletHitTex = RwTextureRead("bullethitsmoke", nil);
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gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex);
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gpGunShellTex = RwTextureRead("gunshell", nil);
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gpGunShellRaster = RwTextureGetRaster(gpGunShellTex);
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gpPointlightTex = RwTextureRead("smoke5", nil);
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gpPointlightRaster = RwTextureGetRaster(gpPointlightTex);
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gpSparkTex = RwTextureRead("spark", nil);
gpSparkRaster = RwTextureGetRaster(gpSparkTex);
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gpNewspaperTex = RwTextureRead("ballot_paper", nil);
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gpNewspaperRaster = RwTextureGetRaster(gpNewspaperTex);
gpGunSmokeTex = RwTextureRead("gunsmoke3", nil);
gpGunSmokeRaster = RwTextureGetRaster(gpGunSmokeTex);
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gpHeatHazeTex = RwTextureRead("heathaze", nil);
gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex);
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gpBeastieTex = RwTextureRead("beastie", nil);
gpBeastieRaster = RwTextureGetRaster(gpBeastieTex);
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gpRainDripTex[0] = RwTextureRead("raindrip64", nil);
gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]);
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gpRainDripTex[1] = RwTextureRead("raindripb64", nil);
gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]);
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gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil);
gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]);
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gpMultiPlayerHitTex = RwTextureRead("mphit", nil);
gpMultiPlayerHitRaster = RwTextureGetRaster(gpMultiPlayerHitTex);
gpFireHoseTex = RwTextureRead("firehose", nil);
gpFireHoseRaster = RwTextureGetRaster(gpFireHoseTex);
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CTxdStore::PopCurrentTxd();
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for ( int32 i = 0; i < MAX_PARTICLES; i++ )
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{
tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i];
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switch( i )
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{
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case PARTICLE_SPARK:
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entry->m_ppRaster = &gpRainDropSmallRaster;
break;
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case PARTICLE_SPARK_SMALL:
entry->m_ppRaster = &gpRainDropSmallRaster;
break;
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case PARTICLE_WATER_SPARK:
entry->m_ppRaster = &gpSparkRaster;
break;
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case PARTICLE_WHEEL_DIRT:
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entry->m_ppRaster = &gpRubberRaster[4];
break;
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case PARTICLE_SAND:
entry->m_ppRaster = &gpSmoke2Raster;
break;
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case PARTICLE_WHEEL_WATER:
entry->m_ppRaster = gpSmokeRaster;
break;
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case PARTICLE_BLOOD:
entry->m_ppRaster = &gpBloodRaster;
break;
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case PARTICLE_BLOOD_SMALL:
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entry->m_ppRaster = &gpBloodSmallRaster;
break;
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case PARTICLE_BLOOD_SPURT:
entry->m_ppRaster = &gpBloodSmallRaster;
break;
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case PARTICLE_DEBRIS:
entry->m_ppRaster = &gpLeafRaster;
break;
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case PARTICLE_DEBRIS2:
entry->m_ppRaster = &gpGungeRaster;
break;
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case PARTICLE_FLYERS:
entry->m_ppRaster = &gpNewspaperRaster;
break;
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case PARTICLE_WATER:
entry->m_ppRaster = gpSmokeRaster;
break;
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case PARTICLE_FLAME:
entry->m_ppRaster = &gpFlame1Raster;
break;
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case PARTICLE_FIREBALL:
entry->m_ppRaster = &gpFlame5Raster;
break;
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case PARTICLE_GUNFLASH:
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entry->m_ppRaster = gpGunFlashRaster;
break;
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case PARTICLE_GUNFLASH_NOANIM:
entry->m_ppRaster = gpGunFlashRaster;
break;
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case PARTICLE_GUNSMOKE:
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entry->m_ppRaster = nil;
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break;
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case PARTICLE_GUNSMOKE2:
entry->m_ppRaster = gpRubberRaster;
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break;
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case PARTICLE_CIGARETTE_SMOKE:
entry->m_ppRaster = &gpGunSmokeRaster;
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break;
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case PARTICLE_SMOKE:
case PARTICLE_SMOKE_SLOWMOTION:
case PARTICLE_DRY_ICE:
entry->m_ppRaster = gpSmokeRaster;
break;
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case PARTICLE_TEARGAS:
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entry->m_ppRaster = &gpHeatHazeRaster;
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break;
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case PARTICLE_GARAGEPAINT_SPRAY:
entry->m_ppRaster = gpSmokeRaster;
break;
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case PARTICLE_SHARD:
entry->m_ppRaster = &gpRainDropRaster;
break;
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case PARTICLE_SPLASH:
entry->m_ppRaster = gpCarSplashRaster;
break;
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case PARTICLE_CARFLAME:
entry->m_ppRaster = &gpFlame1Raster;
break;
case PARTICLE_STEAM:
entry->m_ppRaster = gpSmokeRaster;
break;
case PARTICLE_STEAM2:
entry->m_ppRaster = &gpSmoke2Raster;
break;
case PARTICLE_STEAM_NY:
case PARTICLE_STEAM_NY_SLOWMOTION:
case PARTICLE_GROUND_STEAM:
case PARTICLE_HYDRANT_STEAM:
entry->m_ppRaster = &gpSmoke2Raster;
break;
case PARTICLE_ENGINE_STEAM:
entry->m_ppRaster = &gpSmoke2Raster;
break;
case PARTICLE_RAINDROP:
entry->m_ppRaster = &gpRainDropRaster;
break;
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case PARTICLE_RAINDROP_SMALL:
entry->m_ppRaster = &gpRainDropSmallRaster;
break;
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case PARTICLE_RAIN_SPLASH:
case PARTICLE_RAIN_SPLASH_BIGGROW:
entry->m_ppRaster = gpRainSplashRaster;
break;
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case PARTICLE_RAIN_SPLASHUP:
entry->m_ppRaster = gpRainSplashupRaster;
break;
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case PARTICLE_WATERSPRAY:
entry->m_ppRaster = gpWatersprayRaster;
break;
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case PARTICLE_EXPLOSION_MEDIUM:
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entry->m_ppRaster = gpExplosionMediumRaster;
break;
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case PARTICLE_EXPLOSION_LARGE:
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entry->m_ppRaster = gpExplosionMediumRaster;
break;
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case PARTICLE_EXPLOSION_MFAST:
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entry->m_ppRaster = gpExplosionMediumRaster;
break;
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case PARTICLE_EXPLOSION_LFAST:
entry->m_ppRaster = gpExplosionMediumRaster;
break;
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case PARTICLE_CAR_SPLASH:
entry->m_ppRaster = gpCarSplashRaster;
break;
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case PARTICLE_BOAT_SPLASH:
entry->m_ppRaster = &gpBoatWakeRaster;
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break;
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case PARTICLE_BOAT_THRUSTJET:
entry->m_ppRaster = gpRubberRaster;
break;
case PARTICLE_WATER_HYDRANT:
entry->m_ppRaster = gpCarSplashRaster;
break;
case PARTICLE_WATER_CANNON:
entry->m_ppRaster = gpSmokeRaster;
break;
case PARTICLE_EXTINGUISH_STEAM:
entry->m_ppRaster = gpSmokeRaster;
break;
case PARTICLE_PED_SPLASH:
entry->m_ppRaster = gpCarSplashRaster;
break;
case PARTICLE_PEDFOOT_DUST:
entry->m_ppRaster = &gpSmoke2Raster;
break;
case PARTICLE_CAR_DUST:
entry->m_ppRaster = &gpSmoke2Raster;
break;
case PARTICLE_HELI_DUST:
entry->m_ppRaster = gpSmokeRaster;
break;
case PARTICLE_HELI_ATTACK:
entry->m_ppRaster = &gpRainDropSmallRaster;
break;
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case PARTICLE_ENGINE_SMOKE:
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entry->m_ppRaster = &gpSmokeRaster[4];
break;
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case PARTICLE_ENGINE_SMOKE2:
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case PARTICLE_ROCKET_SMOKE:
entry->m_ppRaster = &gpCloudRaster4;
break;
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case PARTICLE_CARFLAME_SMOKE:
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entry->m_ppRaster= &gpCloudRaster4;
break;
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case PARTICLE_FIREBALL_SMOKE:
entry->m_ppRaster = &gpCloudRaster4;
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break;
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case PARTICLE_PAINT_SMOKE:
entry->m_ppRaster = gpSmokeRaster;
break;
case PARTICLE_TREE_LEAVES:
entry->m_ppRaster = &gpLeafRaster;
break;
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case PARTICLE_CARCOLLISION_DUST:
entry->m_ppRaster = &gpCollisionSmokeRaster;
break;
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case PARTICLE_CAR_DEBRIS:
case PARTICLE_BIRD_DEBRIS:
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case PARTICLE_HELI_DEBRIS:
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entry->m_ppRaster = gpCarDebrisRaster;
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break;
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case PARTICLE_EXHAUST_FUMES:
entry->m_ppRaster = &gpSmoke2Raster;
break;
case PARTICLE_RUBBER_SMOKE:
entry->m_ppRaster = gpRubberRaster;
break;
case PARTICLE_BURNINGRUBBER_SMOKE:
entry->m_ppRaster = &gpCollisionSmokeRaster;
break;
case PARTICLE_BULLETHIT_SMOKE:
entry->m_ppRaster = gpSmokeRaster;
break;
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case PARTICLE_GUNSHELL_FIRST:
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entry->m_ppRaster = &gpGunShellRaster;
break;
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case PARTICLE_GUNSHELL:
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entry->m_ppRaster= &gpGunShellRaster;
break;
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case PARTICLE_GUNSHELL_BUMP1:
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entry->m_ppRaster = &gpGunShellRaster;
break;
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case PARTICLE_GUNSHELL_BUMP2:
entry->m_ppRaster = &gpGunShellRaster;
break;
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case PARTICLE_TEST:
entry->m_ppRaster = &gpSmokeRaster[4];
break;
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case PARTICLE_BIRD_FRONT:
entry->m_ppRaster = gpBirdfrontRaster;
break;
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case PARTICLE_SHIP_SIDE:
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entry->m_ppRaster= gpBoatRaster;
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break;
case PARTICLE_BEASTIE:
entry->m_ppRaster = &gpBeastieRaster;
break;
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case PARTICLE_RAINDROP_2D:
entry->m_ppRaster= &gpRainDropRaster;
break;
case PARTICLE_FERRY_CHIM_SMOKE:
entry->m_ppRaster= gpSmokeRaster;
break;
case PARTICLE_MULTIPLAYER_HIT:
entry->m_ppRaster= &gpMultiPlayerHitRaster;
break;
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}
}
debug("CParticle ready");
}
void CParticle::Shutdown()
{
debug("Shutting down CParticle...");
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for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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{
RwTextureDestroy(gpSmokeTex[i]);
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gpSmokeTex[i] = nil;
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}
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RwTextureDestroy(gpSmoke2Tex);
gpSmoke2Tex = nil;
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for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
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{
RwTextureDestroy(gpRubberTex[i]);
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gpRubberTex[i] = nil;
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}
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for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
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{
RwTextureDestroy(gpRainSplashTex[i]);
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gpRainSplashTex[i] = nil;
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}
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for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
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{
RwTextureDestroy(gpWatersprayTex[i]);
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gpWatersprayTex[i] = nil;
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}
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for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
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{
RwTextureDestroy(gpExplosionMediumTex[i]);
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gpExplosionMediumTex[i] = nil;
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}
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for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
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{
RwTextureDestroy(gpGunFlashTex[i]);
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gpGunFlashTex[i] = nil;
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}
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RwTextureDestroy(gpRainDropTex);
gpRainDropTex = nil;
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for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
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{
RwTextureDestroy(gpRainSplashupTex[i]);
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gpRainSplashupTex[i] = nil;
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}
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for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
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{
RwTextureDestroy(gpBirdfrontTex[i]);
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gpBirdfrontTex[i] = nil;
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}
for ( int32 i = 0; i < MAX_BOAT_FILES; i++ )
{
RwTextureDestroy(gpBoatTex[i]);
gpBoatTex[i] = nil;
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}
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for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
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{
RwTextureDestroy(gpCarDebrisTex[i]);
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gpCarDebrisTex[i] = nil;
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}
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for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
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{
RwTextureDestroy(gpCarSplashTex[i]);
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gpCarSplashTex[i] = nil;
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}
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for ( int32 i = 0; i < MAX_RAINDRIP_FILES; i++ )
{
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RwTextureDestroy(gpRainDripTex[i]);
gpRainDripTex[i] = nil;
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RwTextureDestroy(gpRainDripDarkTex[i]); // hmm, i think gpRainDripDarkTex[1(one)] can crash, let's wait for report hehe
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gpRainDripDarkTex[i] = nil;
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}
RwTextureDestroy(gpBoatWakeTex);
gpBoatWakeTex = nil;
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RwTextureDestroy(gpFlame1Tex);
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gpFlame1Tex = nil;
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RwTextureDestroy(gpFlame5Tex);
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gpFlame5Tex = nil;
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RwTextureDestroy(gpRainDropSmallTex);
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gpRainDropSmallTex = nil;
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RwTextureDestroy(gpBloodTex);
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gpBloodTex = nil;
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RwTextureDestroy(gpLeafTex);
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gpLeafTex = nil;
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RwTextureDestroy(gpLetterTex);
gpLetterTex = nil;
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RwTextureDestroy(gpCloudTex1);
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gpCloudTex1 = nil;
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RwTextureDestroy(gpCloudTex4);
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gpCloudTex4 = nil;
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RwTextureDestroy(gpBloodSmallTex);
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gpBloodSmallTex = nil;
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RwTextureDestroy(gpGungeTex);
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gpGungeTex = nil;
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RwTextureDestroy(gpCollisionSmokeTex);
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gpCollisionSmokeTex = nil;
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RwTextureDestroy(gpBulletHitTex);
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gpBulletHitTex = nil;
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RwTextureDestroy(gpGunShellTex);
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gpGunShellTex = nil;
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RwTextureDestroy(gpPointlightTex);
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gpPointlightTex = nil;
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RwTextureDestroy(gpSparkTex);
gpSparkTex = nil;
RwTextureDestroy(gpNewspaperTex);
gpNewspaperTex = nil;
RwTextureDestroy(gpGunSmokeTex);
gpGunSmokeTex = nil;
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RwTextureDestroy(gpHeatHazeTex);
gpHeatHazeTex = nil;
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RwTextureDestroy(gpBeastieTex);
gpBeastieTex = nil;
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RwTextureDestroy(gpMultiPlayerHitTex);
gpBeastieTex = nil;
RwTextureDestroy(gpFireHoseTex);
gpFireHoseTex = nil;
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int32 slot;
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slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::RemoveTxdSlot(slot);
debug("CParticle shut down");
}
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void CParticle::AddParticlesAlongLine(tParticleType type, CVector const &vecStart, CVector const &vecEnd, CVector const &vecDir, float fPower, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
{
CVector vecDist = vecEnd - vecStart;
float fDist = vecDist.Magnitude();
float fSteps = Max(fDist / fPower, 1.0f);
int32 nSteps = (int32)fSteps;
CVector vecStep = vecDist * (1.0f / (float)nSteps);
for ( int32 i = 0; i < nSteps; i++ )
{
CVector vecPos = float(i) * vecStep + vecStart;
AddParticle(type, vecPos, vecDir, pEntity, fSize, nRotationSpeed, nRotation, nCurFrame, nLifeSpan);
}
}
void CParticle::AddParticlesAlongLine(tParticleType type, CVector const &vecStart, CVector const &vecEnd, CVector const &vecDir, float fPower, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
{
CVector vecDist = vecEnd - vecStart;
float fDist = vecDist.Magnitude();
float fSteps = Max(fDist / fPower, 1.0f);
int32 nSteps = (int32)fSteps;
CVector vecStep = vecDist * (1.0f / (float)nSteps);
for ( int32 i = 0; i < nSteps; i++ )
{
CVector vecPos = float(i) * vecStep + vecStart;
AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan);
}
}
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CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
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{
CRGBA color(0, 0, 0, 0);
return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan);
}
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CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
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{
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if ( CTimer::GetIsPaused() /*TODO: || byte_355C47*/ )
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return nil;
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/*
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if ( !CReplay::IsPlayingBack() )
CReplay::RecordParticle(type, vecPos, vecDir, fSize, color);
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*/
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CParticle *pParticle = m_pUnusedListHead;
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if ( pParticle == nil )
return nil;
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tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[type];
if ( psystem->m_fCreateRange != 0.0f && psystem->m_fCreateRange < ( TheCamera.GetPosition() - vecPos ).MagnitudeSqr() )
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return nil;
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pParticle->m_fSize = psystem->m_fDefaultInitialRadius;
pParticle->m_fExpansionRate = psystem->m_fExpansionRate;
if ( nLifeSpan != 0 )
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pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + nLifeSpan;
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else
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pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan;
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pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity;
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pParticle->m_nFadeToBlackTimer = psystem->m_nFadeToBlackAmount;
if ( psystem->m_nFadeToBlackTime )
pParticle->m_nFadeToBlackTimer /= psystem->m_nFadeToBlackTime;
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pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity;
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pParticle->m_nFadeAlphaTimer = psystem->m_nFadeAlphaAmount;
if ( psystem->m_nFadeAlphaTime )
pParticle->m_nFadeAlphaTimer /= psystem->m_nFadeAlphaTime;
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if ( nCurFrame != 0 )
pParticle->m_nCurrentFrame = nCurFrame;
else
pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame;
pParticle->m_nAnimationSpeedTimer = 0;
pParticle->m_fZGround = 0.0f;
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pParticle->m_vecPosition = vecPos;
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pParticle->m_vecVelocity = vecDir;
pParticle->m_nTimeWhenColorWillBeChanged = 0;
if ( color.alpha != 0 )
RwRGBAAssign(&pParticle->m_Color, &color);
else
{
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RwRGBAAssign(&pParticle->m_Color, psystem->m_RenderColouring);
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if ( psystem->m_ColorFadeTime != 0 )
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pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime;
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if ( psystem->m_InitialColorVariation != 0 )
{
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int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
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//float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
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pParticle->m_Color.red = clamp(pParticle->m_Color.red +
PERCENT(pParticle->m_Color.red, ColorVariation),
0, 255);
pParticle->m_Color.green = clamp(pParticle->m_Color.green +
PERCENT(pParticle->m_Color.green, ColorVariation),
0, 255);
pParticle->m_Color.blue = clamp(pParticle->m_Color.blue +
PERCENT(pParticle->m_Color.blue, ColorVariation),
0, 255);
}
}
pParticle->m_nRotation = nRotation;
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if ( nRotationSpeed != 0 )
pParticle->m_nRotationStep = nRotationSpeed;
else
pParticle->m_nRotationStep = psystem->m_nRotationSpeed;
if ( CGeneral::GetRandomNumber() & 1 )
pParticle->m_nRotationStep = -pParticle->m_nRotationStep;
if ( psystem->m_fPositionRandomError != 0.0f )
{
pParticle->m_vecPosition.x += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
pParticle->m_vecPosition.y += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
if ( psystem->Flags & RAND_VERT_V )
pParticle->m_vecPosition.z += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
}
if ( psystem->m_fVelocityRandomError != 0.0f )
{
pParticle->m_vecVelocity.x += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
pParticle->m_vecVelocity.y += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
if ( psystem->Flags & RAND_VERT_V )
pParticle->m_vecVelocity.z += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
}
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if ( psystem->m_fExpansionRateError != 0.0f && !(psystem->Flags & SCREEN_TRAIL) )
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pParticle->m_fExpansionRate += psystem->m_fExpansionRateError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE] + psystem->m_fExpansionRateError;
if ( psystem->m_nRotationRateError != 0 )
pParticle->m_nRotationStep += CGeneral::GetRandomNumberInRange(-psystem->m_nRotationRateError, psystem->m_nRotationRateError);
if ( psystem->m_nLifeSpanErrorShape != 0 )
{
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float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
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if ( randVal > 0.0f )
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pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape));
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else
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pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape));
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}
if ( psystem->Flags & ZCHECK_FIRST )
{
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static bool bValidGroundFound = false;
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static CVector LastTestCoors;
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static float LastTestGroundZ;
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if ( bValidGroundFound
&& vecPos.x == LastTestCoors.x
&& vecPos.y == LastTestCoors.y
&& vecPos.z == LastTestCoors.z )
{
pParticle->m_fZGround = LastTestGroundZ;
}
else
{
bValidGroundFound = false;
CColPoint point;
CEntity *entity;
if ( !CWorld::ProcessVerticalLine(
pParticle->m_vecPosition + CVector(0.0f, 0.0f, 0.5f),
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-100.0f, point, entity, true, true, false, false, true, false, nil) )
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{
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return nil;
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}
if ( point.point.z >= pParticle->m_vecPosition.z )
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return nil;
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pParticle->m_fZGround = point.point.z;
bValidGroundFound = true;
LastTestCoors = vecPos;
LastTestGroundZ = point.point.z;
}
}
if ( psystem->Flags & ZCHECK_BUMP )
{
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static float Z_Ground = 0.0f;
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if ( psystem->Flags & ZCHECK_BUMP_FIRST )
{
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bool bZFound = false;
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Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound);
if ( bZFound == false )
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return nil;
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pParticle->m_fZGround = Z_Ground;
}
pParticle->m_fZGround = Z_Ground;
}
switch ( type )
{
case PARTICLE_DEBRIS:
pParticle->m_vecVelocity.z *= CGeneral::GetRandomNumberInRange(0.5f, 3.0f);
break;
case PARTICLE_EXPLOSION_MEDIUM:
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pParticle->m_nColorIntensity -= 2 * 15 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ?
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pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7;
pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.3f, 0.8f);
pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
break;
case PARTICLE_EXPLOSION_LARGE:
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pParticle->m_nColorIntensity -= 2 * 15 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ?
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pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7;
pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.8f, 1.4f);
pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.3f, 0.3f);
break;
case PARTICLE_WATER_HYDRANT:
pParticle->m_vecPosition.z += 20.0f * psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
break;
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default: break;
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}
if ( fSize != 0.0f )
pParticle->m_fSize = fSize;
m_pUnusedListHead = pParticle->m_pNext;
pParticle->m_pNext = psystem->m_pParticles;
psystem->m_pParticles = pParticle;
return pParticle;
}
void CParticle::Update()
{
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if ( CTimer::GetIsPaused() /*TODO: || byte_355C47*/ )
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return;
CRGBA color(0, 0, 0, 0);
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float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
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CParticleObject::UpdateAll();
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// no more erectedcocks
#ifndef FIX_BUGS
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// ejaculation at 23:00, 23:15, 23:30, 23:45
if ( CClock::ms_nGameClockHours == 23 &&
( CClock::ms_nGameClockMinutes == 0
|| CClock::ms_nGameClockMinutes == 15
|| CClock::ms_nGameClockMinutes == 30
|| CClock::ms_nGameClockMinutes == 45 ) )
{
AddParticle(PARTICLE_CAR_SPLASH,
CVector(557.03f, -4.0f, 151.46f),
CVector(0.0f, 0.0f, 2.5f),
NULL,
2.0f,
CRGBA(255, 255, 255, 255),
0,
0,
1,
1000);
}
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#endif
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for ( int32 i = 0; i < MAX_PARTICLES; i++ )
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{
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
CParticle *particle = psystem->m_pParticles;
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CParticle *prevParticle = nil;
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bool bRemoveParticle;
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if ( particle == nil )
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continue;
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for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) )
{
CVector vecWind(0.0f, 0.0f, 0.0f);
bRemoveParticle = false;
CVector vecMoveStep = particle->m_vecVelocity * CTimer::GetTimeStep();
CVector vecPos = particle->m_vecPosition;
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if ( psystem->m_Type == PARTICLE_BEASTIE )
{
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#ifdef FIX_BUGS
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
#else
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int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
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#endif
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particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
particle->m_vecVelocity.y = Cos(nSinCosIndex);
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
if ( particle->m_vecVelocity.Magnitude() > 2.0f
|| vecPos.z > 40.0f
|| (TheCamera.GetPosition() - vecPos).Magnitude() < 60.0f
)
{
bRemoveParticle = true;
continue;
}
}
vecPos += vecMoveStep;
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if ( CWeather::Wind > 0.0f )
{
if ( vecMoveStep.Magnitude() != 0.0f )
{
vecWind.x = CGeneral::GetRandomNumberInRange(0.75f, 1.25f) * -CWeather::Wind;
vecWind.y = CGeneral::GetRandomNumberInRange(0.75f, 1.25f) * -CWeather::Wind;
vecWind *= PARTICLE_WIND_TEST_SCALE * psystem->m_fWindFactor * CTimer::GetTimeStep();
particle->m_vecVelocity += vecWind;
}
}
if ( psystem->m_Type == PARTICLE_RAINDROP
|| psystem->m_Type == PARTICLE_RAINDROP_SMALL
|| psystem->m_Type == PARTICLE_RAIN_SPLASH
|| psystem->m_Type == PARTICLE_RAIN_SPLASH_BIGGROW
|| psystem->m_Type == PARTICLE_CAR_SPLASH
|| psystem->m_Type == PARTICLE_BOAT_SPLASH
|| psystem->m_Type == PARTICLE_RAINDROP_2D )
{
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//int32 nMaxDrops = int32(6.0f * TheCamera.m_CameraAverageSpeed + 1.0f);
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float fDistToCam = 0.0f;
if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH )
{
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float fWaterLevel = 0.0f;
CWaterLevel::GetWaterLevelNoWaves(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel);
if ( vecPos.z + particle->m_fSize < fWaterLevel )
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{
bRemoveParticle = true;
continue;
}
switch ( TheCamera.GetLookDirection() )
{
case LOOKING_LEFT:
case LOOKING_RIGHT:
case LOOKING_FORWARD:
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//nMaxDrops /= 2;
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break;
default:
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//nMaxDrops = 0;
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break;
}
fDistToCam = (TheCamera.GetPosition() - vecPos).Magnitude();
}
}
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if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
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{
bRemoveParticle = true;
continue;
}
if ( particle->m_nTimeWhenColorWillBeChanged != 0 )
{
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if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() )
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{
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float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
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particle->m_Color.red = clamp(
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psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
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0, 255);
particle->m_Color.green = clamp(
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psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
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0, 255);
particle->m_Color.blue = clamp(
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psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
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0, 255);
}
else
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RwRGBAAssign(&particle->m_Color, psystem->m_FadeDestinationColor);
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}
if ( psystem->Flags & CLIPOUT2D )
{
if ( particle->m_vecPosition.x < -10.0f || particle->m_vecPosition.x > SCREEN_WIDTH + 10.0f
|| particle->m_vecPosition.y < -10.0f || particle->m_vecPosition.y > SCREEN_HEIGHT + 10.0f )
{
bRemoveParticle = true;
continue;
}
}
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if ( !(psystem->Flags & SCREEN_TRAIL) )
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{
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float size;
if ( particle->m_fExpansionRate > 0.0f )
{
float speed = Max(vecWind.Magnitude(), vecMoveStep.Magnitude());
if ( psystem->m_Type == PARTICLE_EXHAUST_FUMES || psystem->m_Type == PARTICLE_ENGINE_STEAM )
speed *= 2.0f;
if ( ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH )
&& particle->m_fSize > 1.2f )
{
size = particle->m_fSize - (1.0f + speed) * particle->m_fExpansionRate;
particle->m_vecVelocity.z -= 0.15f;
}
else
size = particle->m_fSize + (1.0f + speed) * particle->m_fExpansionRate;
}
else
size = particle->m_fSize + particle->m_fExpansionRate;
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if ( size < 0.0f )
{
bRemoveParticle = true;
continue;
}
particle->m_fSize = size;
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}
switch ( psystem->m_nFrictionDecceleration )
{
case 50:
particle->m_vecVelocity *= fFricDeccel50;
break;
case 80:
particle->m_vecVelocity *= fFricDeccel80;
break;
case 90:
particle->m_vecVelocity *= fFricDeccel90;
break;
case 95:
particle->m_vecVelocity *= fFricDeccel95;
break;
case 96:
particle->m_vecVelocity *= fFricDeccel96;
break;
case 99:
particle->m_vecVelocity *= fFricDeccel99;
break;
}
if ( psystem->m_fGravitationalAcceleration > 0.0f )
{
if ( -50.0f * psystem->m_fGravitationalAcceleration < particle->m_vecVelocity.z )
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particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
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if ( psystem->Flags & ZCHECK_FIRST )
{
if ( particle->m_vecPosition.z < particle->m_fZGround )
{
switch ( psystem->m_Type )
{
case PARTICLE_RAINDROP:
case PARTICLE_RAINDROP_SMALL:
{
bRemoveParticle = true;
if ( CGeneral::GetRandomNumber() & 1 )
{
AddParticle(PARTICLE_RAIN_SPLASH,
CVector
(
particle->m_vecPosition.x,
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
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CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
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}
else
{
AddParticle(PARTICLE_RAIN_SPLASHUP,
CVector
(
particle->m_vecPosition.x,
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
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CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
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}
continue;
}
break;
case PARTICLE_WHEEL_WATER:
{
bRemoveParticle = true;
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int32 randVal = CGeneral::GetRandomNumber();
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if ( randVal & 1 )
{
if ( (randVal % 5) == 0 )
{
AddParticle(PARTICLE_RAIN_SPLASH,
CVector
(
particle->m_vecPosition.x,
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
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CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
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}
else
{
AddParticle(PARTICLE_RAIN_SPLASHUP,
CVector
(
particle->m_vecPosition.x,
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
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CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
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}
}
continue;
}
break;
case PARTICLE_BLOOD:
case PARTICLE_BLOOD_SMALL:
{
bRemoveParticle = true;
CVector vecPosn = particle->m_vecPosition;
vecPosn.z += 1.0f;
Randomizer++;
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int32 randVal = int32(Randomizer & 7);
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if ( randVal == 5 )
{
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &vecPosn,
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0.1f, 0.0f, 0.0f, -0.1f,
255,
255, 0, 0,
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4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f);
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}
else if ( randVal == 2 )
{
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &vecPosn,
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0.2f, 0.0f, 0.0f, -0.2f,
255,
255, 0, 0,
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4.0f, (CGeneral::GetRandomNumber() & 4095) + 8000, 1.0f);
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}
continue;
}
break;
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default: break;
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}
}
}
else if ( psystem->Flags & ZCHECK_STEP )
{
CColPoint point;
CEntity *entity;
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if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, vecPos.z, point, entity,
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true, true, false, false, true, false, nil) )
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{
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if ( vecPos.z <= point.point.z )
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{
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vecPos.z = point.point.z;
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if ( psystem->m_Type == PARTICLE_DEBRIS2 )
{
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particle->m_vecVelocity.x *= 0.8f;
particle->m_vecVelocity.y *= 0.8f;
particle->m_vecVelocity.z *= -0.4f;
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if ( particle->m_vecVelocity.z < 0.005f )
particle->m_vecVelocity.z = 0.0f;
}
}
}
}
else if ( psystem->Flags & ZCHECK_BUMP )
{
if ( particle->m_vecPosition.z < particle->m_fZGround )
{
switch ( psystem->m_Type )
{
case PARTICLE_GUNSHELL_FIRST:
case PARTICLE_GUNSHELL:
{
bRemoveParticle = true;
AddParticle(PARTICLE_GUNSHELL_BUMP1,
CVector
(
particle->m_vecPosition.x,
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
CVector
(
CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
CGeneral::GetRandomNumberInRange(0.05f, 0.1f)
),
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nil,
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particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
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PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition);
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}
break;
case PARTICLE_GUNSHELL_BUMP1:
{
bRemoveParticle = true;
AddParticle(PARTICLE_GUNSHELL_BUMP2,
CVector
(
particle->m_vecPosition.x,
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.03f, 0.06f)),
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nil,
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particle->m_fSize, color, 0, 0, 0, 0);
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PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition);
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}
break;
case PARTICLE_GUNSHELL_BUMP2:
{
bRemoveParticle = true;
continue;
}
break;
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default: break;
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}
}
}
}
else
{
if ( psystem->m_fGravitationalAcceleration < 0.0f )
{
if ( -5.0f * psystem->m_fGravitationalAcceleration > particle->m_vecVelocity.z )
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particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
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}
else
{
if ( psystem->Flags & ZCHECK_STEP )
{
CColPoint point;
CEntity *entity;
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if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, vecPos.z, point, entity,
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true, false, false, false, true, false, nil) )
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{
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if ( vecPos.z <= point.point.z )
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{
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vecPos.z = point.point.z;
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if ( psystem->m_Type == PARTICLE_HELI_ATTACK )
{
bRemoveParticle = true;
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AddParticle(PARTICLE_STEAM, vecPos, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0);
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continue;
}
}
}
}
}
}
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if ( particle->m_nFadeToBlackTimer != 0 )
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{
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particle->m_nColorIntensity = clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
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0, 255);
}
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if ( particle->m_nFadeAlphaTimer != 0 )
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{
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particle->m_nAlpha = clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
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0, 255);
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if ( particle->m_nAlpha == 0 )
{
bRemoveParticle = true;
continue;
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}
}
if ( psystem->m_nAnimationSpeed != 0 )
{
if ( particle->m_nAnimationSpeedTimer > psystem->m_nAnimationSpeed )
{
particle->m_nAnimationSpeedTimer = 0;
if ( ++particle->m_nCurrentFrame > psystem->m_nFinalAnimationFrame )
{
if ( psystem->Flags & CYCLE_ANIM )
particle->m_nCurrentFrame = psystem->m_nStartAnimationFrame;
else
--particle->m_nCurrentFrame;
}
}
else
++particle->m_nAnimationSpeedTimer;
}
if ( particle->m_nRotationStep != 0 )
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#ifdef FIX_BUGS
particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep);
#else
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particle->m_nRotation += particle->m_nRotationStep;
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#endif
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particle->m_vecPosition = vecPos;
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}
}
}
void CParticle::Render()
{
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
CSprite::InitSpriteBuffer2D();
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uint32 flags = DRAW_OPAQUE;
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RwRaster *prevFrame = nil;
2019-05-29 00:52:30 +00:00
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for ( int32 i = 0; i < MAX_PARTICLES; i++ )
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{
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
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bool particleBanned = false;
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CParticle *particle = psystem->m_pParticles;
RwRaster **frames = psystem->m_ppRaster;
tParticleType type = psystem->m_Type;
2019-10-24 23:25:11 +00:00
2021-01-12 21:07:24 +00:00
/*
something on ps2
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if ( type == PARTICLE_ENGINE_SMOKE
|| type == PARTICLE_ENGINE_SMOKE2
|| type == PARTICLE_ENGINE_STEAM
|| type == PARTICLE_CARFLAME_SMOKE
|| type == PARTICLE_RUBBER_SMOKE
|| type == PARTICLE_BURNINGRUBBER_SMOKE
|| type == PARTICLE_EXHAUST_FUMES
|| type == PARTICLE_CARCOLLISION_DUST )
{
particleBanned = true;
}
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*/
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if ( particle )
{
if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE)
|| (flags & DRAW_DARK) != (psystem->Flags & DRAW_DARK) )
{
CSprite::FlushSpriteBuffer();
if ( psystem->Flags & DRAW_OPAQUE )
{
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
}
else
{
if ( psystem->Flags & DRAW_DARK )
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
else
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
}
flags = psystem->Flags;
}
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if ( frames != nil )
2019-05-29 00:52:30 +00:00
{
RwRaster *curFrame = *frames;
if ( curFrame != prevFrame )
{
CSprite::FlushSpriteBuffer();
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame);
prevFrame = curFrame;
}
}
}
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while ( particle != nil )
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{
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bool canDraw = true;
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if ( particle->m_nAlpha == 0 )
canDraw = false;
2020-05-26 23:16:31 +00:00
2021-01-12 21:07:24 +00:00
// TODO: psp vert buffer check
2019-06-30 10:53:39 +00:00
if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil )
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{
RwRaster *curFrame = frames[particle->m_nCurrentFrame];
if ( prevFrame != curFrame )
{
CSprite::FlushSpriteBuffer();
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame);
prevFrame = curFrame;
}
}
if ( canDraw && psystem->Flags & DRAWTOP2D )
{
2021-01-12 21:07:24 +00:00
float screenZ = CalcScreenZ(particle->m_vecPosition.z);
2020-05-26 23:16:31 +00:00
float stretchTexW;
float stretchTexH;
if ( i == PARTICLE_RAINDROP || i == PARTICLE_RAINDROP_SMALL || i == PARTICLE_RAINDROP_2D )
2019-05-29 00:52:30 +00:00
{
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stretchTexW = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x * (float)particle->m_nCurrentFrame + 63.0f;
stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y * (float)particle->m_nCurrentFrame + 63.0f;
2019-05-29 00:52:30 +00:00
}
else
{
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stretchTexW = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x + 63.0f;
stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y + 63.0f;
}
if ( canDraw )
{
if ( particle->m_nRotation != 0 )
{
CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(
particle->m_vecPosition.x,
particle->m_vecPosition.y,
particle->m_fSize * stretchTexW,
particle->m_fSize * stretchTexH,
particle->m_Color,
particle->m_nColorIntensity,
DEGTORAD((float)particle->m_nRotation),
particle->m_nAlpha);
}
else
{
CSprite::RenderBufferedOneXLUSprite2D(
particle->m_vecPosition.x,
particle->m_vecPosition.y,
particle->m_fSize * stretchTexW,
particle->m_fSize * stretchTexH,
particle->m_Color,
particle->m_nColorIntensity,
particle->m_nAlpha);
}
2019-05-29 00:52:30 +00:00
}
canDraw = false;
}
if ( canDraw )
{
CVector coors;
2019-06-16 22:16:38 +00:00
float w;
float h;
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if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) )
2019-05-29 00:52:30 +00:00
{
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if ( i == PARTICLE_ENGINE_STEAM
|| i == PARTICLE_ENGINE_SMOKE
|| i == PARTICLE_ENGINE_SMOKE2
|| i == PARTICLE_CARFLAME_SMOKE
|| i == PARTICLE_CARCOLLISION_DUST
|| i == PARTICLE_EXHAUST_FUMES
|| i == PARTICLE_RUBBER_SMOKE
|| i == PARTICLE_BURNINGRUBBER_SMOKE )
2019-05-29 00:52:30 +00:00
{
2020-05-26 23:16:31 +00:00
switch ( TheCamera.GetLookDirection() )
{
case LOOKING_LEFT:
case LOOKING_RIGHT:
w += CGeneral::GetRandomNumberInRange(1.0f, 7.5f) * psystem->m_vecTextureStretch.x;
h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y;
break;
default:
w += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x;
h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y;
break;
2019-05-29 00:52:30 +00:00
}
2020-05-26 23:16:31 +00:00
}
else if ( i == PARTICLE_WATER_HYDRANT )
{
2021-01-12 21:07:24 +00:00
float screenZ = CalcScreenZ(particle->m_vecPosition.z);
2020-05-26 23:16:31 +00:00
int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed;
w += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x;
h += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.y;
}
else if ( i == PARTICLE_FLYERS )
{
w += psystem->m_vecTextureStretch.x;
h += psystem->m_vecTextureStretch.y;
w = Max(w, 12.0f);
h = Max(h, 12.0f);
}
else
{
w += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x;
h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y;
}
2021-01-12 21:07:24 +00:00
if ( particle->m_nRotation != 0 && i != PARTICLE_BEASTIE )
{
CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
particle->m_fSize * w, particle->m_fSize * h,
particle->m_Color.red,
particle->m_Color.green,
particle->m_Color.blue,
particle->m_nColorIntensity,
1.0f / coors.z,
DEGTORAD((float)particle->m_nRotation),
particle->m_nAlpha);
}
else if ( psystem->Flags & SCREEN_TRAIL )
2020-05-26 23:16:31 +00:00
{
2021-01-12 21:07:24 +00:00
float fRotation;
float fTrailLength;
if ( particle->m_fZGround == 0.0f )
2019-05-29 00:52:30 +00:00
{
2021-01-12 21:07:24 +00:00
fTrailLength = 0.0f;
fRotation = 0.0f;
2019-05-29 00:52:30 +00:00
}
2020-05-26 23:16:31 +00:00
else
2019-05-29 00:52:30 +00:00
{
2021-01-12 21:07:24 +00:00
CVector2D vecDist
(
coors.x - particle->m_fZGround,
coors.y - particle->m_fExpansionRate
);
2020-05-26 23:16:31 +00:00
2021-01-12 21:07:24 +00:00
float fDist = vecDist.Magnitude();
2020-05-26 23:16:31 +00:00
2021-01-12 21:07:24 +00:00
fTrailLength = fDist;
float fRot = Asin(vecDist.x / fDist);
2020-05-26 23:16:31 +00:00
2021-01-12 21:07:24 +00:00
fRotation = fRot;
2020-05-26 23:16:31 +00:00
2021-01-12 21:07:24 +00:00
if ( vecDist.y < 0.0f )
fRotation = -1.0f * fRot + DEGTORAD(180.0f);
float fSpeed = particle->m_vecVelocity.Magnitude();
float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
if ( fDist > fNewTrailLength )
fTrailLength = fNewTrailLength;
}
CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
particle->m_fSize * w,
particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier,
particle->m_Color.red,
particle->m_Color.green,
particle->m_Color.blue,
particle->m_nColorIntensity,
1.0f / coors.z,
fRotation,
particle->m_nAlpha);
2020-05-26 23:16:31 +00:00
2021-01-12 21:07:24 +00:00
particle->m_fZGround = coors.x; // WTF ?
particle->m_fExpansionRate = coors.y; // WTF ?
}
else if ( psystem->Flags & SPEED_TRAIL )
{
CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity;
float fRotation;
float fTrailLength;
CVector vecScreenPosition;
if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) )
{
CVector2D vecDist
(
coors.x - vecScreenPosition.x,
coors.y - vecScreenPosition.y
);
float fDist = vecDist.Magnitude();
fTrailLength = fDist;
float fRot = Asin(vecDist.x / fDist);
fRotation = fRot;
if ( vecDist.y < 0.0f )
fRotation = -1.0f * fRot + DEGTORAD(180.0f);
2019-05-29 00:52:30 +00:00
}
2021-01-12 21:07:24 +00:00
else
{
fRotation = 0.0f;
fTrailLength = 0.0f;
}
CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
particle->m_fSize * w,
particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier,
particle->m_Color.red,
particle->m_Color.green,
particle->m_Color.blue,
particle->m_nColorIntensity,
1.0f / coors.z,
fRotation,
particle->m_nAlpha);
}
else if ( psystem->Flags & VERT_TRAIL )
{
float fTrailLength = Abs(particle->m_vecVelocity.z * 10.0f);
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
particle->m_fSize * w,
(particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h,
particle->m_Color.red,
particle->m_Color.green,
particle->m_Color.blue,
particle->m_nColorIntensity,
1.0f / coors.z,
particle->m_nAlpha);
}
else if ( i == PARTICLE_RAINDROP_SMALL )
{
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
particle->m_fSize * w * 0.05f,
particle->m_fSize * h,
particle->m_Color.red,
particle->m_Color.green,
particle->m_Color.blue,
particle->m_nColorIntensity,
1.0f / coors.z,
particle->m_nAlpha);
}
else
{
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
particle->m_fSize * w,
particle->m_fSize * h,
particle->m_Color.red,
particle->m_Color.green,
particle->m_Color.blue,
particle->m_nColorIntensity,
1.0f / coors.z,
particle->m_nAlpha);
2019-05-29 00:52:30 +00:00
}
}
}
particle = particle->m_pNext;
}
CSprite::FlushSpriteBuffer();
}
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
}
void CParticle::RemovePSystem(tParticleType type)
{
tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[type];
for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = psystemdata->m_pParticles )
2019-06-30 10:53:39 +00:00
RemoveParticle(particle, nil, psystemdata);
2019-05-29 00:52:30 +00:00
}
void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData)
{
if ( pPrevParticle )
pPrevParticle->m_pNext = pParticle->m_pNext;
else
pPSystemData->m_pParticles = pParticle->m_pNext;
pParticle->m_pNext = m_pUnusedListHead;
m_pUnusedListHead = pParticle;
}
2019-06-16 22:16:38 +00:00
void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize)
2019-05-29 00:52:30 +00:00
{
CRGBA color(240, 240, 240, 255);
if ( fPower < 1.0f )
fPower = 1.0f;
CVector vecRandOffset
(
CGeneral::GetRandomNumberInRange(-0.4f, 0.4f),
CGeneral::GetRandomNumberInRange(-0.4f, 0.4f),
CGeneral::GetRandomNumberInRange(0.1f, 0.3f)
);
vecRandOffset *= 2.0f;
CVector vecStepPos = vecPos;
2019-06-16 22:16:38 +00:00
for ( int32 i = 0; i < int32(fPower * 4.0f); i++ )
2019-05-29 00:52:30 +00:00
{
AddParticle(PARTICLE_EXPLOSION_MFAST,
vecStepPos,
CVector
(
2021-01-12 21:07:24 +00:00
CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
CGeneral::GetRandomNumberInRange(-0.02f, 0.0f)
2019-05-29 00:52:30 +00:00
),
2019-06-30 10:53:39 +00:00
nil,
2019-05-29 00:52:30 +00:00
fSize, color, 0, 0, 0, 0);
AddParticle(PARTICLE_EXPLOSION_MFAST,
vecStepPos,
CVector
(
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
CGeneral::GetRandomNumberInRange(0.0f, 0.07f)
),
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nil,
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fSize, color, 0, 0, 0, 0);
AddParticle(PARTICLE_EXPLOSION_MFAST,
vecStepPos,
CVector
(
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
CGeneral::GetRandomNumberInRange(0.0f, 0.07f)
),
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nil,
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fSize, color, 0, 0, 0, 0);
vecStepPos += vecRandOffset;
}
}
void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix)
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{
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CRGBA color(0, 0, 0, 0);
CMatrix invMat(Invert(matMatrix));
CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f));
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for ( int32 i = 0; i < 5; i++ )
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{
CVector pos = vecBasePos;
pos.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f);
pos.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f);
AddParticle(PARTICLE_CARCOLLISION_DUST,
pos,
CVector(0.0f, 0.0f, 0.0f),
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nil,
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0.3f, color, 0, 0, 0, 0);
}
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}
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void CParticle::CalWindDir(CVector *vecDirIn, CVector *vecDirOut)
{
vecDirOut->x = (Cos(128) * vecDirIn->x) + (Sin(128) * vecDirIn->y);
vecDirOut->x = (Cos(128) * vecDirIn->x) + (Sin(128) * vecDirIn->y) * CWeather::Wind;
vecDirOut->y = (Sin(128) * vecDirIn->x) - (Cos(128) * vecDirIn->y) * CWeather::Wind;
}
void CParticle::HandleShipsAtHorizonStuff()
{
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;
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}
void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
{
float fHeadingRad = entity->GetForward().Heading();
float fHeading = RADTODEG(fHeadingRad);
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float fBirdAngle = ::Cos(DEGTORAD(1.5f));
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tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
CParticle *particle = psystem->m_pParticles;
CParticle *prevParticle = nil;
bool bRemoveParticle;
for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) )
{
bRemoveParticle = false;
CVector2D vecPos(particle->m_vecPosition.x, particle->m_vecPosition.y);
CVector2D vecCamPos(camPos.x, camPos.y);
CVector2D vecDist = vecPos - vecCamPos;
vecDist.Normalise();
float fHead = DEGTORAD(fHeading);
CVector2D vecDir(-::Sin(fHead), ::Cos(fHead));
vecDir.Normalise();
float fDot = DotProduct2D(vecDir, vecDist);
if ( fDot > 0.0f && fDot > fBirdAngle )
{
if ( (camPos - particle->m_vecPosition).MagnitudeSqr() < 40000.0f )
{
CStats::SeagullsKilled++;
bRemoveParticle = true;
for ( int32 i = 0; i < 8; i++ )
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{
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CParticle *pBirdDerbis = AddParticle(PARTICLE_BIRD_DEBRIS,
particle->m_vecPosition,
CVector
(
CGeneral::GetRandomNumberInRange(-3.0f, 3.0f),
CGeneral::GetRandomNumberInRange(-3.0f, 3.0f),
CGeneral::GetRandomNumberInRange(-3.0f, 3.0f)
),
nil,
0.3f,
particle->m_Color,
CGeneral::GetRandomNumberInRange(20, 40),
0,
CGeneral::GetRandomNumber() & 3,
200);
if ( pBirdDerbis )
pBirdDerbis->m_nAlpha = particle->m_nAlpha;
}
}
}
}
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}
void
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CEntity::AddSteamsFromGround(CVector *unused) //todo
{
int i, n;
C2dEffect *effect;
CVector pos;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_PARTICLE)
continue;
pos = GetMatrix() * effect->pos;
switch(effect->particle.particleType){
case 0:
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 1:
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 2:
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
break;
case 3:
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 5:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 6:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
break;
}
}
}