re3/src/core/Game.h

39 lines
890 B
C
Raw Normal View History

2019-05-15 14:52:37 +00:00
#pragma once
enum eLevelName
{
LEVEL_NONE = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
LEVEL_SUBURBAN
};
class CGame
{
public:
2019-06-28 17:23:28 +00:00
static eLevelName &currLevel;
2019-05-31 09:44:43 +00:00
static bool &bDemoMode;
static bool &nastyGame;
static bool &frenchGame;
static bool &germanGame;
static bool &noProstitutes;
2019-06-13 00:35:26 +00:00
static bool &playingIntro;
2019-06-17 08:30:02 +00:00
static char *aDatFile; //[32];
2019-05-31 09:44:43 +00:00
2019-06-28 17:23:28 +00:00
static void Initialise(const char *datFile);
2019-06-16 22:16:38 +00:00
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
2019-06-28 17:23:28 +00:00
static bool InitialiseOnceAfterRW(void);
static void InitialiseWhenRestarting(void);
static void ShutDown(void);
2019-05-31 17:02:26 +00:00
static void ShutdownRenderWare(void);
static void FinalShutdown(void);
static void ShutDownForRestart(void);
2019-06-28 17:23:28 +00:00
static void Process(void);
2019-10-18 22:23:40 +00:00
static void ReloadIPLs(void);
2019-06-28 17:23:28 +00:00
// NB: these do something on PS2
static void TidyUpMemory(bool, bool) {}
static void DrasticTidyUpMemory(void) {}
2019-05-15 14:52:37 +00:00
};