re3/src/control/Population.h

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C
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#pragma once
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#include "Game.h"
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class CPed;
class CVehicle;
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struct PedGroup
{
int32 models[8];
};
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class CPopulation
{
public:
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static PedGroup *ms_pPedGroups; //[31]
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static bool &ms_bGivePedsWeapons;
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static int32 &m_AllRandomPedsThisType;
static float &PedDensityMultiplier;
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static uint32 &ms_nTotalMissionPeds;
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static int32 &MaxNumberOfPedsInUse;
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static uint32& ms_nNumCivMale;
static uint32 &ms_nNumCivFemale;
static uint32 &ms_nNumCop;
static bool &bZoneChangeHasHappened;
static uint32 &ms_nNumEmergency;
static uint32& m_CountDownToPedsAtStart;
static uint32& ms_nNumGang1;
static uint32& ms_nNumGang2;
static uint32& ms_nTotalPeds;
static uint32& ms_nNumGang3;
static uint32& ms_nTotalGangPeds;
static uint32& ms_nNumGang4;
static uint32& ms_nTotalCivPeds;
static uint32& ms_nNumGang5;
static uint32& ms_nNumDummy;
static uint32& ms_nNumGang6;
static uint32& ms_nNumGang9;
static uint32& ms_nNumGang7;
static uint32& ms_nNumGang8;
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static void Initialise();
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static void Update(void);
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static void LoadPedGroups();
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static void UpdatePedCount(uint32, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *vehicle);
static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CEntity* ent);
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};