2019-06-14 23:34:19 +00:00
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#pragma once
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2019-06-29 09:09:33 +00:00
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#include "Collision.h"
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2019-06-14 23:34:19 +00:00
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2019-06-17 00:10:55 +00:00
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enum eWastedBustedState
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{
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WBSTATE_PLAYING,
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WBSTATE_WASTED,
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WBSTATE_BUSTED,
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WBSTATE_FAILED_CRITICAL_MISSION,
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2019-06-14 23:34:19 +00:00
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};
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2019-12-02 20:02:32 +00:00
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class CEntity;
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class CPed;
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2019-06-29 09:09:33 +00:00
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class CVehicle;
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class CPlayerPed;
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class CCivilianPed;
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2019-06-14 23:34:19 +00:00
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2019-06-17 00:10:55 +00:00
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class CPlayerInfo
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{
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public:
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CPlayerPed *m_pPed;
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CVehicle *m_pRemoteVehicle;
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CColModel m_ColModel;
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2019-07-26 12:27:13 +00:00
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CVehicle *m_pVehicleEx; // vehicle using the col model above
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char m_aPlayerName[70];
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int32 m_nMoney;
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int32 m_nVisibleMoney;
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int32 m_nCollectedPackages;
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int32 m_nTotalPackages;
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2019-09-03 16:53:04 +00:00
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uint32 m_nLastBumpPlayerCarTimer;
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2019-12-09 23:02:02 +00:00
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uint32 m_nUnusedTaxiTimer;
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bool m_bUnusedTaxiThing;
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2019-11-25 02:25:10 +00:00
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uint32 m_nNextSexFrequencyUpdateTime;
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uint32 m_nNextSexMoneyUpdateTime;
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int32 m_nSexFrequency;
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CCivilianPed *m_pHooker;
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2019-06-29 09:09:33 +00:00
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int8 m_WBState; // eWastedBustedState
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2019-12-02 20:02:32 +00:00
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uint32 m_nWBTime;
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2019-06-16 22:16:38 +00:00
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bool m_bInRemoteMode;
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2019-07-25 14:33:37 +00:00
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uint32 m_nTimeLostRemoteCar;
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uint32 m_nTimeLastHealthLoss;
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uint32 m_nTimeLastArmourLoss;
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uint32 m_nTimeTankShotGun;
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2019-06-14 23:34:19 +00:00
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int32 m_nUpsideDownCounter;
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int32 field_248;
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int16 m_nTrafficMultiplier;
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2019-06-16 22:16:38 +00:00
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float m_fRoadDensity;
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2019-11-25 02:25:10 +00:00
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uint32 m_nPreviousTimeRewardedForExplosion;
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2019-06-14 23:34:19 +00:00
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int32 m_nExplosionsSinceLastReward;
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int32 field_268;
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int32 field_272;
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2019-06-16 22:16:38 +00:00
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bool m_bInfiniteSprint;
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bool m_bFastReload;
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bool m_bGetOutOfJailFree;
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bool m_bGetOutOfHospitalFree;
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2019-07-10 07:57:08 +00:00
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char m_aSkinName[32];
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2019-06-14 23:34:19 +00:00
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RwTexture *m_pSkinTexture;
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2019-07-03 22:16:24 +00:00
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void MakePlayerSafe(bool);
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2019-07-10 07:57:08 +00:00
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void LoadPlayerSkin();
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2019-09-28 18:39:58 +00:00
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void DeletePlayerSkin();
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2019-07-10 07:57:08 +00:00
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void AwardMoneyForExplosion(CVehicle *vehicle);
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void SetPlayerSkin(char* skin);
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2020-05-05 01:45:18 +00:00
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const CVector &GetPos();
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2019-09-12 00:43:18 +00:00
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void Process(void);
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2019-10-07 21:29:30 +00:00
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void KillPlayer(void);
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void ArrestPlayer(void);
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2019-10-21 21:39:59 +00:00
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bool IsPlayerInRemoteMode(void);
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void PlayerFailedCriticalMission(void);
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2019-12-02 20:02:32 +00:00
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void Clear(void);
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void BlowUpRCBuggy(void);
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void CancelPlayerEnteringCars(CVehicle*);
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bool IsRestartingAfterDeath(void);
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bool IsRestartingAfterArrest(void);
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void EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**);
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void LoadPlayerInfo(uint8 *buf, uint32 size);
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void SavePlayerInfo(uint8 *buf, uint32* size);
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2019-12-09 23:02:02 +00:00
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void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
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~CPlayerInfo() { };
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};
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2020-05-10 13:54:37 +00:00
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(CPlayerInfo, 0x13C);
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