1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-11-18 04:47:46 +00:00
re3/src/core/World.h

177 lines
11 KiB
C
Raw Normal View History

2019-05-15 14:52:37 +00:00
#pragma once
#include "Game.h"
#include "Lists.h"
2019-06-14 23:34:19 +00:00
#include "PlayerInfo.h"
#include "Collision.h"
2019-05-15 14:52:37 +00:00
2020-05-05 21:27:43 +00:00
/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y.
* With 80x80 sectors, each is 50x50 units. */
2019-05-15 14:52:37 +00:00
2020-05-05 21:27:43 +00:00
#define SECTOR_SIZE_X (50.0f)
#define SECTOR_SIZE_Y (50.0f)
2019-06-21 09:09:09 +00:00
2020-05-05 21:27:43 +00:00
#define NUMSECTORS_X (80)
#define NUMSECTORS_Y (80)
2019-06-21 09:09:09 +00:00
#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
2020-05-05 21:27:43 +00:00
#define WORLD_MIN_X (-2400.0f)
2019-06-21 09:09:09 +00:00
#define WORLD_MIN_Y (-2000.0f)
#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
#define WORLD_MAX_Y (WORLD_MIN_Y + WORLD_SIZE_Y)
2019-05-15 14:52:37 +00:00
2020-01-03 16:48:13 +00:00
#define MAP_Z_LOW_LIMIT -100.0f
2019-05-15 14:52:37 +00:00
enum
{
ENTITYLIST_BUILDINGS,
ENTITYLIST_BUILDINGS_OVERLAP,
ENTITYLIST_OBJECTS,
ENTITYLIST_OBJECTS_OVERLAP,
ENTITYLIST_VEHICLES,
ENTITYLIST_VEHICLES_OVERLAP,
ENTITYLIST_PEDS,
ENTITYLIST_PEDS_OVERLAP,
ENTITYLIST_DUMMIES,
ENTITYLIST_DUMMIES_OVERLAP,
NUMSECTORENTITYLISTS
};
class CSector
{
public:
CPtrList m_lists[NUMSECTORENTITYLISTS];
};
2020-05-10 13:54:37 +00:00
VALIDATE_SIZE(CSector, 0x28);
2019-05-15 14:52:37 +00:00
class CWorld
{
2020-12-08 05:52:03 +00:00
static CPtrList ms_bigBuildingsList[NUM_LEVELS];
2020-04-17 13:31:11 +00:00
static CPtrList ms_listMovingEntityPtrs;
static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
static uint16 ms_nCurrentScanCode;
2019-05-15 14:52:37 +00:00
public:
2020-04-17 13:31:11 +00:00
static uint8 PlayerInFocus;
2020-04-15 16:19:45 +00:00
static CPlayerInfo Players[NUMPLAYERS];
2020-04-17 13:31:11 +00:00
static CEntity *pIgnoreEntity;
static bool bIncludeDeadPeds;
static bool bNoMoreCollisionTorque;
static bool bSecondShift;
static bool bForceProcessControl;
static bool bProcessCutsceneOnly;
static bool bDoingCarCollisions;
static bool bIncludeCarTyres;
2020-08-27 16:52:43 +00:00
static bool bIncludeBikers;
2020-05-24 13:14:27 +00:00
static CColPoint m_aTempColPts[MAX_COLLISION_POINTS];
2019-06-29 11:38:37 +00:00
static void Remove(CEntity *entity);
2019-06-18 07:50:26 +00:00
static void Add(CEntity *entity);
2019-05-15 14:52:37 +00:00
2020-11-11 09:27:40 +00:00
static CSector *GetSector(int x, int y) { if (x > NUMSECTORS_X - 1 || y > NUMSECTORS_Y - 1) return &ms_aSectors[0][0]; return &ms_aSectors[y][x]; }
2019-05-15 14:52:37 +00:00
static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; }
static CPtrList &GetMovingEntityList(void) { return ms_listMovingEntityPtrs; }
static uint16 GetCurrentScanCode(void) { return ms_nCurrentScanCode; }
static void AdvanceCurrentScanCode(void){
if(++CWorld::ms_nCurrentScanCode == 0){
CWorld::ClearScanCodes();
CWorld::ms_nCurrentScanCode = 1;
}
}
static void ClearScanCodes(void);
2020-04-16 18:46:08 +00:00
static void ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemoveProjectilesAndTidyUpShadows);
2019-05-15 14:52:37 +00:00
2019-05-28 06:39:36 +00:00
static bool CameraToIgnoreThisObject(CEntity *ent);
2020-05-24 13:14:27 +00:00
static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false, bool ignoreShootThrough = false);
static bool ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough);
static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough);
2019-05-28 06:39:36 +00:00
static bool ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly);
static bool ProcessVerticalLineSector(CSector &sector, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly);
static bool ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly);
static bool GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
2020-03-26 13:16:06 +00:00
static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
2019-08-03 22:31:00 +00:00
static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
2020-06-14 21:15:56 +00:00
static void FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects);
static void FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
2020-04-16 18:46:08 +00:00
static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
2019-05-28 06:39:36 +00:00
static float FindGroundZForCoord(float x, float y);
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
2019-07-14 09:49:03 +00:00
static void RemoveReferencesToDeletedObject(CEntity*);
2020-04-16 18:46:08 +00:00
static void FindObjectsKindaColliding(const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities);
2020-05-06 15:56:38 +00:00
static void FindObjectsIntersectingAngledCollisionBox(const CBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
2020-04-16 18:46:08 +00:00
static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects);
static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList);
static void ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2);
static void ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, float z2);
static void CallOffChaseForArea(float x1, float y1, float x2, float y2);
static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY);
static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2);
2019-05-28 06:39:36 +00:00
2020-05-15 22:49:30 +00:00
static bool IsWanderPathClear(CVector const&, CVector const&, float, int);
2019-06-21 09:09:09 +00:00
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
2019-05-15 14:52:37 +00:00
static int GetSectorIndexX(float f) { return (int)GetSectorX(f); }
static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
2019-06-21 09:09:09 +00:00
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
2019-08-15 14:51:39 +00:00
2019-09-12 00:43:18 +00:00
static void RemoveEntityInsteadOfProcessingIt(CEntity* ent);
static void RemoveFallenPeds();
static void RemoveFallenCars();
2019-10-21 21:39:59 +00:00
static void StopAllLawEnforcersInTheirTracks();
2019-12-02 20:02:32 +00:00
static void SetAllCarsCanBeDamaged(bool);
static void ExtinguishAllCarFiresInArea(CVector, float);
2020-04-16 18:46:08 +00:00
static void SetCarsOnFire(float x, float y, float z, float radius, CEntity* reason);
2020-11-10 21:08:32 +00:00
static void SetPedsChoking(float x, float y, float z, float radius, CEntity* reason);
2020-04-16 18:46:08 +00:00
static void SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason);
2019-10-21 21:39:59 +00:00
2019-08-15 14:51:39 +00:00
static void Initialise();
2020-03-22 14:23:40 +00:00
static void AddParticles();
2019-08-15 14:51:39 +00:00
static void ShutDown();
static void ClearForRestart(void);
2019-10-18 22:23:40 +00:00
static void RepositionCertainDynamicObjects();
2020-04-16 18:46:08 +00:00
static void RepositionOneObject(CEntity* pEntity);
2019-10-18 22:23:40 +00:00
static void RemoveStaticObjects();
2019-08-15 14:51:39 +00:00
static void Process();
2020-04-16 18:46:08 +00:00
static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
2020-04-16 22:20:34 +00:00
static void UseDetonator(CEntity *pEntity);
2020-11-10 21:08:32 +00:00
// NB: following functions are unused (TODO?)
static void CastShadow(float, float, float, float);
static void CastShadowSectorList(CPtrList&, float, float, float, float);
static void FindLowestZForCoord(float, float);
static void CheckBlockListIntegrity(void);
static void ProcessVerticalLineSectorList_FillGlobeColPoints(CPtrList&, const CColLine&, CEntity*&, bool, CStoredCollPoly*);
static void ProcessVerticalLineSector_FillGlobeColPoints(CSector&, const CColLine&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*);
static void ProcessVerticalLine_FillGlobeColPoints(const CVector&, float, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*);
static void PrintCarChanges(void);
static void TestForBuildingsOnTopOfEachOther(CPtrList&);
static void TestForBuildingsOnTopOfEachOther(void);
static void TestForUnusedModels(CPtrList&, int*);
static void TestForUnusedModels(void);
static void HandleCollisionZoneChange(eLevelName, eLevelName);
static void DoZoneTestForChaser(class CPhysical*);
static void FindPlayerSlotWithPedPointer(void*);
2019-05-15 14:52:37 +00:00
};
2020-04-15 16:19:45 +00:00
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];