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re3/src/control/Record.h

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#pragma once
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class CVehicle;
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enum {
RECORDSTATE_0,
RECORDSTATE_1,
RECORDSTATE_2,
};
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class CRecordDataForChase
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{
public:
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static uint8 &Status;
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static void SaveOrRetrieveDataForThisFrame(void);
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static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
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static void StartChaseScene(float);
static void CleanUpChaseScene();
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static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
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};
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class CRecordDataForGame
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{
public:
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static uint16 &RecordingState;
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static void SaveOrRetrieveDataForThisFrame(void);
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};