re3/src/render/SpecialFX.cpp

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#include "common.h"
#include "patcher.h"
#include "SpecialFX.h"
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#include "RenderBuffer.h"
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#include "Timer.h"
#include "Sprite.h"
#include "Font.h"
#include "Text.h"
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#include "TxdStore.h"
#include "FileMgr.h"
#include "FileLoader.h"
#include "Lights.h"
#include "VisibilityPlugins.h"
#include "World.h"
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#include "Particle.h"
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#include "Shadows.h"
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#include "General.h"
#include "Camera.h"
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#include "Shadows.h"
#include "main.h"
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
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WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
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WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); }
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WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
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CBulletTrace (&CBulletTraces::aTraces)[NUMBULLETTRACES] = *(CBulletTrace(*)[NUMBULLETTRACES])*(uintptr*)0x72B1B8;
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RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
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RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C;
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void CBulletTraces::Init(void)
{
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for (int i = 0; i < NUMBULLETTRACES; i++)
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aTraces[i].m_bInUse = false;
}
void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
{
int index;
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for (index = 0; index < NUMBULLETTRACES; index++) {
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if (!aTraces[index].m_bInUse)
break;
}
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if (index == NUMBULLETTRACES)
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return;
aTraces[index].m_vecCurrentPos = *vecStart;
aTraces[index].m_vecTargetPos = *vecTarget;
aTraces[index].m_bInUse = true;
aTraces[index].m_framesInUse = 0;
aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
}
void CBulletTraces::Render(void)
{
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for (int i = 0; i < NUMBULLETTRACES; i++) {
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if (!aTraces[i].m_bInUse)
continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster);
CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2;
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CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
width.Normalise();
width /= 20;
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uint8 intensity = aTraces[i].m_lifeTime;
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for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
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LittleTest();
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
}
}
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
}
void CBulletTraces::Update(void)
{
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for (int i = 0; i < NUMBULLETTRACES; i++) {
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if (aTraces[i].m_bInUse)
aTraces[i].Update();
}
}
void CBulletTrace::Update(void)
{
if (m_framesInUse == 0) {
m_framesInUse++;
return;
}
if (m_framesInUse > 60) {
m_bInUse = false;
return;
}
CVector diff = m_vecCurrentPos - m_vecTargetPos;
float remaining = diff.Magnitude();
if (remaining > 0.8f)
m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
else
m_bInUse = false;
if (--m_lifeTime == 0)
m_bInUse = false;
m_framesInUse++;
}
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WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
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RpAtomic *
MarkerAtomicCB(RpAtomic *atomic, void *data)
{
*(RpAtomic**)data = atomic;
return atomic;
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}
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bool
C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
{
m_nIdentifier = identifier;
m_Matrix.SetUnity();
RpAtomic *origAtomic;
origAtomic = nil;
RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
RpAtomic *atomic = RpAtomicClone(origAtomic);
RwFrame *frame = RwFrameCreate();
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
RpGeometry *geometry = RpAtomicGetGeometry(atomic);
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
m_pAtomic = atomic;
m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
m_pMaterial = RpGeometryGetMaterial(geometry, 0);
m_fSize = fSize;
m_fStdSize = m_fSize;
m_Color.red = r;
m_Color.green = g;
m_Color.blue = b;
m_Color.alpha = a;
m_nPulsePeriod = pulsePeriod;
m_fPulseFraction = pulseFraction;
m_nRotateRate = rotateRate;
m_nStartTime = CTimer::GetTimeInMilliseconds();
m_nType = type;
return m_pAtomic != nil;
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}
void
C3dMarker::DeleteMarkerObject()
{
RwFrame *frame;
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m_nIdentifier = 0;
m_nStartTime = 0;
m_bIsUsed = false;
m_nType = MARKERTYPE_INVALID;
frame = RpAtomicGetFrame(m_pAtomic);
RpAtomicDestroy(m_pAtomic);
RwFrameDestroy(frame);
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m_pAtomic = nil;
}
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void
C3dMarker::Render()
{
if (m_pAtomic == nil) return;
RwRGBA *color = RpMaterialGetColor(m_pMaterial);
*color = m_Color;
m_Matrix.UpdateRW();
CMatrix matrix;
matrix.Attach(m_Matrix.m_attachment);
matrix.Scale(m_fSize);
matrix.UpdateRW();
RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
SetBrightMarkerColours(m_fBrightness);
if (m_nType != MARKERTYPE_ARROW)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RpAtomicRender(m_pAtomic);
if (m_nType != MARKERTYPE_ARROW)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
ReSetAmbientAndDirectionalColours();
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}
C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408;
int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08;
RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888;
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void
C3dMarkers::Init()
{
for (int i = 0; i < NUM3DMARKERS; i++) {
m_aMarkerArray[i].m_pAtomic = nil;
m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
m_aMarkerArray[i].m_bIsUsed = false;
m_aMarkerArray[i].m_nIdentifier = 0;
m_aMarkerArray[i].m_Color.red = 255;
m_aMarkerArray[i].m_Color.green = 255;
m_aMarkerArray[i].m_Color.blue = 255;
m_aMarkerArray[i].m_Color.alpha = 255;
m_aMarkerArray[i].m_nPulsePeriod = 1024;
m_aMarkerArray[i].m_nRotateRate = 5;
m_aMarkerArray[i].m_nStartTime = 0;
m_aMarkerArray[i].m_fPulseFraction = 0.25f;
m_aMarkerArray[i].m_fStdSize = 1.0f;
m_aMarkerArray[i].m_fSize = 1.0f;
m_aMarkerArray[i].m_fBrightness = 1.0f;
m_aMarkerArray[i].m_fCameraRange = 0.0f;
}
NumActiveMarkers = 0;
int txdSlot = CTxdStore::FindTxdSlot("particle");
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(txdSlot);
CFileMgr::ChangeDir("\\");
m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
CTxdStore::PopCurrentTxd();
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}
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void
C3dMarkers::Shutdown()
{
for (int i = 0; i < NUM3DMARKERS; i++) {
if (m_aMarkerArray[i].m_pAtomic != nil)
m_aMarkerArray[i].DeleteMarkerObject();
}
for (int i = 0; i < NUMMARKERTYPES; i++) {
if (m_pRpClumpArray[i] != nil)
RpClumpDestroy(m_pRpClumpArray[i]);
}
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}
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void
C3dMarkers::Render()
{
NumActiveMarkers = 0;
ActivateDirectional();
for (int i = 0; i < NUM3DMARKERS; i++) {
if (m_aMarkerArray[i].m_bIsUsed) {
if (m_aMarkerArray[i].m_fCameraRange < 120.0f)
m_aMarkerArray[i].Render();
NumActiveMarkers++;
m_aMarkerArray[i].m_bIsUsed = false;
} else if (m_aMarkerArray[i].m_pAtomic != nil) {
m_aMarkerArray[i].DeleteMarkerObject();
}
}
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}
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C3dMarker *
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C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
{
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C3dMarker *pMarker;
pMarker = nil;
float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y));
if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
for (int i = 0; i < NUM3DMARKERS; i++) {
if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
pMarker = &m_aMarkerArray[i];
break;
}
}
if (pMarker == nil) {
for (int i = 0; i < NUM3DMARKERS; i++) {
if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
pMarker = &m_aMarkerArray[i];
break;
}
}
}
if (pMarker == nil && type == MARKERTYPE_ARROW) {
for (int i = 0; i < NUM3DMARKERS; i++) {
if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
pMarker = &m_aMarkerArray[i];
break;
}
}
if (pMarker != nil)
pMarker->m_nType = MARKERTYPE_INVALID;
}
if (pMarker == nil) return pMarker;
pMarker->m_fCameraRange = dist;
if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
if (type == MARKERTYPE_ARROW) {
if (dist < 25.0f) {
if (dist > 5.0f)
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
else
pMarker->m_fStdSize = size - 0.3f * size;
} else {
pMarker->m_fStdSize = size;
}
} else if (type == MARKERTYPE_CYLINDER) {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
else
pMarker->m_Color.alpha = (float)a * 0.3f;
} else {
pMarker->m_Color.alpha = a;
}
}
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
if (type == MARKERTYPE_ARROW) {
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
} else if (type == MARKERTYPE_0) {
if (someSin > 0.0f)
pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
else
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
}
if (pMarker->m_nRotateRate) {
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
}
if (type == MARKERTYPE_ARROW)
pMarker->m_Matrix.GetPosition() = pos;
pMarker->m_bIsUsed = true;
return pMarker;
}
if (pMarker->m_nIdentifier != 0)
pMarker->DeleteMarkerObject();
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
pos.z = z - 0.05f * size;
}
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
if (type == MARKERTYPE_2) {
pMarker->m_Matrix.RotateX(PI);
pMarker->m_Matrix.GetPosition() = pos;
}
pMarker->m_Matrix.UpdateRW();
if (type == MARKERTYPE_ARROW) {
if (dist < 25.0f) {
if (dist > 5.0f)
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
else
pMarker->m_fStdSize = size - 0.3f * size;
} else {
pMarker->m_fStdSize = size;
}
} else if (type == MARKERTYPE_CYLINDER) {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
else
pMarker->m_Color.alpha = (float)a * 0.3f;
} else {
pMarker->m_Color.alpha = a;
}
}
pMarker->m_bIsUsed = true;
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return pMarker;
}
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void
C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
{
PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
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}
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void
C3dMarkers::Update()
{
}
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int CShinyTexts::NumShinyTexts;
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
void
CShinyTexts::Init(void)
{
NumShinyTexts = 0;
}
void
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist)
{
if(NumShinyTexts >= NUMSHINYTEXTS)
return;
aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude();
if(aShinyTexts[NumShinyTexts].m_camDist > maxDist)
return;
aShinyTexts[NumShinyTexts].m_verts[0] = p0;
aShinyTexts[NumShinyTexts].m_verts[1] = p1;
aShinyTexts[NumShinyTexts].m_verts[2] = p2;
aShinyTexts[NumShinyTexts].m_verts[3] = p3;
aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0;
aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0;
aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1;
aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1;
aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2;
aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2;
aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3;
aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3;
aShinyTexts[NumShinyTexts].m_type = type;
aShinyTexts[NumShinyTexts].m_red = red;
aShinyTexts[NumShinyTexts].m_green = green;
aShinyTexts[NumShinyTexts].m_blue = blue;
// Fade out at half the max dist
float halfDist = maxDist*0.5f;
if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){
float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist;
aShinyTexts[NumShinyTexts].m_red *= f;
aShinyTexts[NumShinyTexts].m_green *= f;
aShinyTexts[NumShinyTexts].m_blue *= f;
}
NumShinyTexts++;
}
void
CShinyTexts::Render(void)
{
int i, ix, v;
RwTexture *lastTex = nil;
if(NumShinyTexts == 0)
return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
for(i = 0; i < NumShinyTexts; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62)
RenderOutGeometryBuffer();
uint8 r = aShinyTexts[i].m_red;
uint8 g = aShinyTexts[i].m_green;
uint8 b = aShinyTexts[i].m_blue;
switch(aShinyTexts[i].m_type){
case SHINYTEXT_WALK:
if(lastTex != gpWalkDontTex){
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex));
lastTex = gpWalkDontTex;
}
quad:
v = TempBufferVerticesStored;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y);
ix = TempBufferIndicesStored;
TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored;
TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored;
TempBufferVerticesStored += 4;
TempBufferIndicesStored += 6;
break;
case SHINYTEXT_FLAT:
if(lastTex != nil){
RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
lastTex = nil;
}
goto quad;
}
}
RenderOutGeometryBuffer();
NumShinyTexts = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void
CShinyTexts::RenderOutGeometryBuffer(void)
{
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
}
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
}
2019-10-10 16:17:35 +00:00
#define MONEY_MESSAGE_LIFETIME_MS 2000
2020-02-25 19:01:56 +00:00
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
void
CMoneyMessage::Render()
{
const float MAX_SCALE = 4.0f;
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
else {
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
RwV3d vecOut;
float fDistX, fDistY;
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
float fScaleY = fDistY / 100.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
float fScaleX = fDistX / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
}
}
}
void
CMoneyMessages::Init()
{
for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
aMoneyMessages[i].m_nTimeRegistered = 0;
}
void
CMoneyMessages::Render()
{
for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
if (aMoneyMessages[i].m_nTimeRegistered != 0)
aMoneyMessages[i].Render();
}
}
void
CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
{
uint32 nIndex = 0;
while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
if (++nIndex >= NUMMONEYMESSAGES) return;
}
// Add data of this money message to the array
AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
aMoneyMessages[nIndex].m_vecPosition = vecPos;
aMoneyMessages[nIndex].m_Colour.red = bRed;
aMoneyMessages[nIndex].m_Colour.green = bGreen;
aMoneyMessages[nIndex].m_Colour.blue = bBlue;
aMoneyMessages[nIndex].m_fSize = fSize;
aMoneyMessages[nIndex].m_fOpacity = fOpacity;
}
CRGBA FoamColour(255, 255, 255, 255);
unsigned int CSpecialParticleStuff::BoatFromStart;
void
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
{
float outerFw = innerFw + 5.0f;
float outerRg = innerRg + 5.0f;
float outerUp = innerUp + 5.0f;
for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
CVector pos;
int rnd = CGeneral::GetRandomNumber();
pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
pos.z = 0.0f;
if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
continue;
// was there any point in adding it here?
pos += pMatrix->GetPosition();
pos.z = 2.0f;
float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
if (fw >= outerFw)
continue;
float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
if (rg >= outerRg)
continue;
float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
if (up >= outerUp)
continue;
if (fw > innerFw || rg > innerRg || up > innerUp) {
CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
particles--;
}
}
}
void
CSpecialParticleStuff::StartBoatFoamAnimation()
{
BoatFromStart = CTimer::GetTimeInMilliseconds();
}
void
CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
{
static int32 FrameInAnimation = 0;
static float X, Y, Z, dX, dY, dZ;
CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
uint32 cur = CTimer::GetTimeInMilliseconds();
if (FrameInAnimation != 0) {
X += dX;
Y += dY;
Z += dZ;
CVector pos = *pMatrix * CVector(X, Y, Z);
CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
if (++FrameInAnimation > 15)
FrameInAnimation = 0;
}
if ((cur & 0x3FF) < (prev & 0x3FF)) {
FrameInAnimation = 1;
int rnd = CGeneral::GetRandomNumber();
X = (int8)(rnd - 128) * 0.2f;
Y = (int8)((rnd >> 8) - 128) * 0.2f;
Z = 10.0f;
rnd = CGeneral::GetRandomNumber();
dX = (int8)(rnd - 128) * 0.02f;
dY = (int8)((rnd >> 8) - 128) * 0.02f;
dZ = 2.0f;
}
}
2019-10-10 16:17:35 +00:00
STARTPATCHES
2020-03-21 17:14:29 +00:00
InjectHook(0x518DE0, &CBulletTraces::Init, PATCH_JUMP);
InjectHook(0x518E90, &CBulletTraces::AddTrace, PATCH_JUMP);
InjectHook(0x518F20, &CBulletTraces::Render, PATCH_JUMP);
InjectHook(0x519240, &CBulletTraces::Update, PATCH_JUMP);
2019-10-16 23:22:39 +00:00
InjectHook(0x51B070, &C3dMarker::AddMarker, PATCH_JUMP);
InjectHook(0x51B170, &C3dMarker::DeleteMarkerObject, PATCH_JUMP);
InjectHook(0x51B1B0, &C3dMarker::Render, PATCH_JUMP);
InjectHook(0x51B2B0, C3dMarkers::Init, PATCH_JUMP);
InjectHook(0x51B480, C3dMarkers::PlaceMarker, PATCH_JUMP);
InjectHook(0x51BB80, C3dMarkers::PlaceMarkerSet, PATCH_JUMP);
InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP);
InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP);
2020-04-07 10:33:14 +00:00
InjectHook(0x51A5A0, CShinyTexts::Init, PATCH_JUMP);
InjectHook(0x51AAB0, CShinyTexts::RegisterOne, PATCH_JUMP);
InjectHook(0x51A5B0, CShinyTexts::Render, PATCH_JUMP);
InjectHook(0x51AA50, CShinyTexts::RenderOutGeometryBuffer, PATCH_JUMP);
2019-10-10 16:17:35 +00:00
InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
ENDPATCHES