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re3/src/render/SpecialFX.cpp

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#include "common.h"
#include "patcher.h"
#include "SpecialFX.h"
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#include "Timer.h"
#include "Sprite.h"
#include "Font.h"
#include "Text.h"
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
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WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
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CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8;
WRAPPER void CBulletTraces::Init(void) { EAXJMP(0x518DE0); }
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WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
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WRAPPER void C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector& pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { EAXJMP(0x51BB80); }
#define MONEY_MESSAGE_LIFETIME_MS 2000
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
void
CMoneyMessage::Render()
{
const float MAX_SCALE = 4.0f;
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
else {
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
RwV3d vecOut;
float fDistX, fDistY;
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
float fScaleY = fDistY / 100.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
float fScaleX = fDistX / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
}
}
}
void
CMoneyMessages::Init()
{
for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
aMoneyMessages[i].m_nTimeRegistered = 0;
}
void
CMoneyMessages::Render()
{
for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
if (aMoneyMessages[i].m_nTimeRegistered != 0)
aMoneyMessages[i].Render();
}
}
void
CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
{
uint32 nIndex = 0;
while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
if (++nIndex >= NUMMONEYMESSAGES) return;
}
// Add data of this money message to the array
AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
aMoneyMessages[nIndex].m_vecPosition = vecPos;
aMoneyMessages[nIndex].m_Colour.red = bRed;
aMoneyMessages[nIndex].m_Colour.green = bGreen;
aMoneyMessages[nIndex].m_Colour.blue = bBlue;
aMoneyMessages[nIndex].m_fSize = fSize;
aMoneyMessages[nIndex].m_fOpacity = fOpacity;
}
STARTPATCHES
InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
ENDPATCHES