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re3/src/common.h

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#pragma once
#define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
#pragma warning(disable: 4305) // double to float
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#pragma warning(disable: 4838) // narrowing conversion
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#pragma warning(disable: 4996) // POSIX names
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#include <stdint.h>
#include <math.h>
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//#include <assert.h>
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#include <new>
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#ifdef WITHD3D
#include <Windows.h>
#include <d3d8types.h>
#endif
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#include <rwcore.h>
#include <rpworld.h>
#define rwVENDORID_ROCKSTAR 0x0253F2
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// Get rid of bullshit windows definitions, we're not running on an 8086
#ifdef far
#undef far
#endif
#ifdef near
#undef near
#endif
typedef uint8_t uint8, UInt8;
typedef int8_t int8, Int8;
typedef uint16_t uint16, UInt16;
typedef int16_t int16, Int16;
typedef uint32_t uint32, UInt32;
typedef int32_t int32, Int32;
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typedef uintptr_t uintptr;
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typedef uint64_t uint64, UInt64;
typedef int64_t int64, Int64;
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// hardcode ucs-2
typedef uint16_t wchar, WChar;
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typedef float Float;
typedef double Double;
typedef bool Bool;
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typedef char Char;
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#define nil NULL
#include "config.h"
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
// little hack
extern void **rwengine;
#define RwEngineInstance (*rwengine)
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#include "skel\skeleton.h"
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#define SCREENW (RsGlobal.maximumWidth)
#define SCREENH (RsGlobal.maximumHeight)
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#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define SCREEN_WIDTH Float(RsGlobal.width)
#define SCREEN_HEIGHT Float(RsGlobal.height)
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#define SCREEN_STRETCH_X(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH)))
#define SCREEN_STRETCH_Y(a) Float((a) * (SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT)))
#define SCREEN_FROM_RIGHT(a) Float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
#define SCREEN_FROM_BOTTOM(a) Float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
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char *GetUserDirectory(void);
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struct GlobalScene
{
RpWorld *world;
RwCamera *camera;
};
extern GlobalScene &Scene;
#include "math/Vector.h"
#include "math/Vector2D.h"
#include "math/Matrix.h"
#include "math/Rect.h"
class CRGBA
{
public:
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union
{
uint32 color32;
struct { uint8 r, g, b, a; };
struct { uint8 red, green, blue, alpha; };
#ifdef RWCORE_H
struct { RwRGBA rwRGBA; };
#endif
};
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CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
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#ifdef RWCORE_H
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operator RwRGBA &(void) {
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return rwRGBA;
}
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operator RwRGBA *(void) {
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return &rwRGBA;
}
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operator RwRGBA (void) const {
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return rwRGBA;
}
#endif
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};
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#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
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inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
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#define PI M_PI
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#define DEGTORAD(x) ((x) * PI / 180.0f)
#define RADTODEG(x) ((x) * 180.0f / PI)
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#ifdef USE_PS2_RAND
#define MYRAND_MAX 65535
#else
#define MYRAND_MAX 32767
#endif
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int myrand(void);
void mysrand(unsigned int seed);
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void re3_debug(char *format, ...);
void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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#define ASSERT assert
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#define _TODO(x)
#define _TODOCONST(x) (x)
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#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
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#define PERCENT(x, p) ((Float(x) * (Float(p) / 100.0f)))
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
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#define BIT(num) (1<<(num))