re3/src/control/Record.h

105 lines
2.4 KiB
C
Raw Permalink Normal View History

2019-05-29 18:02:58 +00:00
#pragma once
2020-04-10 08:03:38 +00:00
class CAutomobile;
2020-02-16 20:08:54 +00:00
class CVehicle;
2020-04-10 08:03:38 +00:00
class CControllerState;
2020-02-16 20:08:54 +00:00
2020-04-10 23:03:42 +00:00
class CCarStateEachFrame
{
public:
int16 velX;
int16 velY;
int16 velZ;
int8 rightX;
int8 rightY;
int8 rightZ;
int8 forwardX;
int8 forwardY;
int8 forwardZ;
int8 wheel;
2020-07-16 19:21:09 +00:00
int8 gas;
int8 brake;
2020-04-10 23:03:42 +00:00
bool handbrake;
CVector pos;
2019-06-28 10:34:02 +00:00
};
2020-07-16 19:21:09 +00:00
extern char gString[256];
2020-04-10 23:03:42 +00:00
2019-09-12 00:43:18 +00:00
class CRecordDataForChase
2019-05-29 18:02:58 +00:00
{
2020-04-10 08:03:38 +00:00
enum {
NUM_CHASE_CARS = 20
};
2020-04-10 23:03:42 +00:00
enum {
STATE_NONE = 0,
STATE_RECORD = 1,
STATE_PLAYBACK_INIT = 2,
STATE_PLAYBACK = 3,
STATE_PLAYBACK_BEFORE_RECORDING = 4
};
2020-04-17 05:54:14 +00:00
static uint8 Status;
static int PositionChanges;
static uint8 CurrentCar;
static CAutomobile*pChaseCars[NUM_CHASE_CARS];
static float AnimTime;
static uint32 AnimStartTime;
static CCarStateEachFrame* pBaseMemForCar[NUM_CHASE_CARS];
static float TimeMultiplier;
static int FId2;
2020-04-10 23:03:42 +00:00
public:
static bool IsRecording(void) { return Status == STATE_RECORD; }
2019-09-12 00:43:18 +00:00
2020-04-10 23:03:42 +00:00
static void Init(void);
2019-10-18 22:23:40 +00:00
static void SaveOrRetrieveDataForThisFrame(void);
2019-09-12 00:43:18 +00:00
static void SaveOrRetrieveCarPositions(void);
2020-04-10 23:03:42 +00:00
static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*);
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
static void ProcessControlCars(void);
static bool ShouldThisPadBeLeftAlone(uint8 pad);
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
2020-01-03 16:48:13 +00:00
static void StartChaseScene(float);
2020-04-10 23:03:42 +00:00
static void CleanUpChaseScene(void);
static void SetUpCarsForChaseScene(void);
static void CleanUpCarsForChaseScene(void);
2020-02-16 20:08:54 +00:00
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
2020-04-10 23:03:42 +00:00
2019-05-29 22:47:33 +00:00
};
2020-04-10 08:03:38 +00:00
struct tGameBuffer
{
float m_fTimeStep;
uint32 m_nTimeInMilliseconds;
uint8 m_nSizeOfPads[2];
uint16 m_nChecksum;
uint8 m_ControllerBuffer[116];
};
2019-09-12 00:43:18 +00:00
class CRecordDataForGame
2019-05-29 22:47:33 +00:00
{
2020-04-10 08:03:38 +00:00
enum {
STATE_NONE = 0,
STATE_RECORD = 1,
STATE_PLAYBACK = 2,
};
2020-04-17 05:54:14 +00:00
static uint16 RecordingState;
static uint8* pDataBuffer;
static uint8* pDataBufferPointer;
static int FId;
static tGameBuffer pDataBufferForFrame;
2020-04-10 08:03:38 +00:00
2019-05-29 22:47:33 +00:00
public:
2020-04-10 08:03:38 +00:00
static bool IsRecording() { return RecordingState == STATE_RECORD; }
static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
2019-10-18 22:23:40 +00:00
static void SaveOrRetrieveDataForThisFrame(void);
2020-03-22 14:23:40 +00:00
static void Init(void);
2020-04-10 08:03:38 +00:00
private:
static uint16 CalcGameChecksum(void);
static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
2019-05-29 22:47:33 +00:00
};