mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-10 20:29:15 +00:00
1288 lines
31 KiB
C++
1288 lines
31 KiB
C++
#pragma warning( push )
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#pragma warning( disable : 4005)
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#pragma warning( pop )
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#include "common.h"
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#include "platform.h"
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#include "Game.h"
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#include "main.h"
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#include "RwHelper.h"
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#include "Accident.h"
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#include "Antennas.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CarGen.h"
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#include "CdStream.h"
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#include "Clock.h"
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#include "Clouds.h"
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#include "Collision.h"
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#include "Console.h"
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#include "Coronas.h"
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#include "Cranes.h"
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#include "Credits.h"
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#include "CutsceneMgr.h"
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#include "DMAudio.h"
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#include "Darkel.h"
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#include "Debug.h"
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#include "EventList.h"
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#include "FileLoader.h"
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#include "FileMgr.h"
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#include "Fire.h"
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#include "Fluff.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "Glass.h"
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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#include "IniFile.h"
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#include "Lights.h"
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#include "MBlur.h"
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#include "Messages.h"
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#include "MemoryCard.h"
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#include "MemoryHeap.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "PedRoutes.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "PlayerSkin.h"
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#include "Population.h"
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#include "Radar.h"
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#include "Record.h"
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#include "References.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "Restart.h"
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#include "RoadBlocks.h"
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#include "Rubbish.h"
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "SetPieces.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "SurfaceTable.h"
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#include "TempColModels.h"
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#include "Timecycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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#include "TxdStore.h"
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#include "User.h"
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#include "VisibilityPlugins.h"
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#include "WaterCannon.h"
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#include "WaterLevel.h"
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#include "Weapon.h"
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#include "WeaponEffects.h"
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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#include "Occlusion.h"
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#include "debugmenu.h"
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#include "Ropes.h"
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#include "WindModifiers.h"
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#include "WaterCreatures.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "screendroplets.h"
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#ifdef USE_TEXTURE_POOL
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#include "TexturePools.h"
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#endif
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eLevelName CGame::currLevel;
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int32 CGame::currArea;
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bool CGame::bDemoMode = true;
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bool CGame::nastyGame = true;
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bool CGame::frenchGame;
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bool CGame::germanGame;
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bool CGame::noProstitutes;
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bool CGame::playingIntro;
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char CGame::aDatFile[32];
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#ifdef MORE_LANGUAGES
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bool CGame::russianGame = false;
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bool CGame::japaneseGame = false;
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#endif
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int gameTxdSlot;
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// --MIAMI: File done
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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#ifdef PS2_MENU
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void MessageScreen(char *msg)
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{
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//TODO: stretch_screen
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CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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CRGBA color(255, 255, 255, 255);
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DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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DefinedState();
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CSprite2d *splash = LoadSplash(NULL);
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splash->Draw(rect, color, color, color, color);
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetBackgroundOff();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(450.0f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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CFont::SetDropColor(CRGBA(32, 32, 32, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetPropOn();
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CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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#endif
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bool
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CGame::InitialiseOnceBeforeRW(void)
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{
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CFileMgr::Initialise();
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CdStreamInit(MAX_CDCHANNELS);
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debug("size of matrix %d\n", sizeof(CMatrix));
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debug("size of placeable %d\n", sizeof(CPlaceable));
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debug("size of entity %d\n", sizeof(CEntity));
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debug("size of building %d\n", sizeof(CBuilding));
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debug("size of dummy %d\n", sizeof(CDummy));
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::InitOnce();
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#endif
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return true;
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}
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#ifndef LIBRW
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#ifdef PS2_MATFX
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void ReplaceMatFxCallback();
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#endif // PS2_MATFX
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#ifdef PS2_ALPHA_TEST
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void ReplaceAtomicPipeCallback();
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#endif // PS2_ALPHA_TEST
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#endif // !LIBRW
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bool
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CGame::InitialiseRenderWare(void)
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{
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ValidateVersion();
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsInitialise();
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#endif
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CTxdStore::Initialise();
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CVisibilityPlugins::Initialise();
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#ifdef GTA_PS2
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RpSkySelectTrueTSClipper(TRUE);
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RpSkySelectTrueTLClipper(TRUE);
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// PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
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// directly without going through RpWorld and all that
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SetupPS2ManagerDefaultLightingCallback();
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PreAllocateRwObjects();
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#endif
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/* Create camera */
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Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
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ASSERT(Scene.camera != nil);
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if (!Scene.camera)
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{
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return (false);
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}
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RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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/* Create a world */
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RwBBox bbox;
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bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f;
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bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f;
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Scene.world = RpWorldCreate(&bbox);
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ASSERT(Scene.world != nil);
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if (!Scene.world)
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{
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CameraDestroy(Scene.camera);
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Scene.camera = nil;
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return (false);
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}
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/* Add the camera to the world */
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RpWorldAddCamera(Scene.world, Scene.camera);
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LightsCreate(Scene.world);
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CreateDebugFont();
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#ifdef LIBRW
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#ifdef PS2_MATFX
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rw::MatFX::modulateEnvMap = true;
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#else
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rw::MatFX::modulateEnvMap = false;
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#endif
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#else
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#ifdef PS2_MATFX
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ReplaceMatFxCallback();
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#endif // PS2_MATFX
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#ifdef PS2_ALPHA_TEST
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ReplaceAtomicPipeCallback();
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#endif // PS2_ALPHA_TEST
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#endif // LIBRW
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PUSH_MEMID(MEMID_TEXTURES);
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CFont::Initialise();
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CHud::Initialise();
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CPlayerSkin::Initialise();
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POP_MEMID();
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return (true);
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}
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void CGame::ShutdownRenderWare(void)
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{
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DestroySplashScreen();
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CHud::Shutdown();
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CFont::Shutdown();
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for ( int32 i = 0; i < NUMPLAYERS; i++ )
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CWorld::Players[i].DeletePlayerSkin();
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CPlayerSkin::Shutdown();
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DestroyDebugFont();
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/* Destroy world */
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LightsDestroy(Scene.world);
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RpWorldRemoveCamera(Scene.world, Scene.camera);
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RpWorldDestroy(Scene.world);
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/* destroy camera */
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CameraDestroy(Scene.camera);
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Scene.world = nil;
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Scene.camera = nil;
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CVisibilityPlugins::Shutdown();
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsShutdown();
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#endif
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}
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bool CGame::InitialiseOnceAfterRW(void)
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{
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TheText.Load();
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CTimer::Initialise();
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CTempColModels::Initialise();
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mod_HandlingManager.Initialise();
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CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
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CPedStats::Initialise();
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CTimeCycle::Initialise();
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#ifdef GTA_PS2
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LoadingScreen("Loading the Game", "Initialising audio", GetRandomSplashScreen());
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#endif
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DMAudio.Initialise();
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#ifndef GTA_PS2
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if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == AUDIO_PROVIDER_NOT_DETERMINED || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
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{
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FrontEndMenuManager.m_PrefsSpeakers = 0;
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
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}
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
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DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
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DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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#endif
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return true;
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}
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void
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CGame::FinalShutdown(void)
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{
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CTxdStore::Shutdown();
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CPedStats::Shutdown();
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CdStreamShutdown();
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}
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bool CGame::Initialise(const char* datFile)
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{
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ResetLoadingScreenBar();
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strcpy(aDatFile, datFile);
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#ifdef GTA_PS2
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// TODO: upload VU0 collision code here
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#endif
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CPools::Initialise();
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#ifndef GTA_PS2
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CIniFile::LoadIniFile();
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#endif
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsUnknown(false);
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#endif
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currLevel = LEVEL_BEACH;
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currArea = AREA_MAIN_MAP;
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PUSH_MEMID(MEMID_TEXTURES);
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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CTxdStore::AddRef(gameTxdSlot);
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LoadingScreen("Loading the Game", "Loading particles", nil);
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int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::AddRef(particleTxdSlot);
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CTxdStore::SetCurrentTxd(gameTxdSlot);
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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POP_MEMID();
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#ifdef GTA_PS2
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CDma::SyncChannel(0, true);
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#endif
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CGameLogic::InitAtStartOfGame();
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CReferences::Init();
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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CDebug::DebugInitTextBuffer();
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CScriptPaths::Init();
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CWeather::Init();
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CCullZones::Init();
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COcclusion::Init();
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CCollision::Init();
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CSetPieces::Init();
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CTheZones::Init();
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CUserDisplay::Init();
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CMessages::Init();
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CMessages::ClearAllMessagesDisplayedByGame();
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CRecordDataForGame::Init();
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CRestart::Initialise();
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PUSH_MEMID(MEMID_WORLD);
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CWorld::Initialise();
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POP_MEMID();
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PUSH_MEMID(MEMID_TEXTURES);
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CParticle::Initialise();
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POP_MEMID();
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PUSH_MEMID(MEMID_ANIMATION);
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CAnimManager::Initialise();
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CCutsceneMgr::Initialise();
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POP_MEMID();
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PUSH_MEMID(MEMID_CARS);
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CCarCtrl::Init();
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POP_MEMID();
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PUSH_MEMID(MEMID_DEF_MODELS);
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InitModelIndices();
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CModelInfo::Initialise();
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CPickups::Init();
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CTheCarGenerators::Init();
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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#ifdef EXTENDED_PIPELINES
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// for generic fallback
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CustomPipes::SetTxdFindCallback();
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#endif
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LoadingScreen("Loading the Game", "Add Particles", nil);
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CWorld::AddParticles();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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CTheZones::PostZoneCreation();
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POP_MEMID();
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LoadingScreen("Loading the Game", "Setup paths", nil);
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ThePaths.PreparePathData();
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::Players[0].LoadPlayerSkin();
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TestModelIndices();
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LoadingScreen("Loading the Game", "Setup water", nil);
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WaterLevelInitialise("DATA\\WATER.DAT");
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TheConsole.Init();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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LoadingScreen("Loading the Game", "Setup streaming", nil);
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CStreaming::LoadInitialVehicles();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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CStreaming::RemoveIslandsNotUsed(currLevel);
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printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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PUSH_MEMID(MEMID_ANIMATION);
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CAnimManager::LoadAnimFiles();
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POP_MEMID();
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CStreaming::LoadInitialWeapons();
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CStreaming::LoadAllRequestedModels(0);
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CPed::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Initialise();
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#endif
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LoadingScreen("Loading the Game", "Find big buildings", nil);
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CRenderer::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CRadar::Initialise();
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CRadar::LoadTextures();
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CWeapon::InitialiseWeapons();
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LoadingScreen("Loading the Game", "Setup traffic lights", nil);
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CPopulation::Initialise();
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CWorld::PlayerInFocus = 0;
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CCoronas::Init();
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CShadows::Init();
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CWeaponEffects::Init();
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CSkidmarks::Init();
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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#ifdef GTA_SCENE_EDIT
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CSceneEdit::Initialise();
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#endif
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LoadingScreen("Loading the Game", "Load scripts", nil);
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PUSH_MEMID(MEMID_SCRIPT);
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CTheScripts::Init();
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CGangs::Initialise();
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POP_MEMID();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CClock::Initialise(1000);
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CHeli::InitHelis();
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CCranes::InitCranes();
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CMovingThings::Init();
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CDarkel::Init();
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CStats::Init();
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CPacManPickups::Init();
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CRubbish::Init();
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CClouds::Init();
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CSpecialFX::Init();
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CRopes::Init();
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CWaterCannons::Init();
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CBridge::Init();
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CGarages::Init();
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LoadingScreen("Loading the Game", "Position dynamic objects", nil);
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LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
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CTrain::InitTrains();
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|
CPlane::InitPlanes();
|
|
CCredits::Init();
|
|
CRecordDataForChase::Init();
|
|
CReplay::Init();
|
|
|
|
LoadingScreen("Loading the Game", "Start script", nil);
|
|
#ifdef PS2_MENU
|
|
if ( !TheMemoryCard.m_bWantToLoad )
|
|
#endif
|
|
{
|
|
CTheScripts::StartTestScript();
|
|
CTheScripts::Process();
|
|
TheCamera.Process();
|
|
}
|
|
|
|
LoadingScreen("Loading the Game", "Load scene", nil);
|
|
CCollision::ms_collisionInMemory = currLevel;
|
|
for (int i = 0; i < MAX_PADS; i++)
|
|
CPad::GetPad(i)->Clear(true);
|
|
#ifdef USE_TEXTURE_POOL
|
|
_TexturePoolsUnknown(true);
|
|
#endif
|
|
DMAudio.SetStartingTrackPositions(true);
|
|
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
|
return true;
|
|
}
|
|
|
|
bool CGame::ShutDown(void)
|
|
{
|
|
#ifdef USE_TEXTURE_POOL
|
|
_TexturePoolsUnknown(false);
|
|
#endif
|
|
CReplay::FinishPlayback();
|
|
CReplay::EmptyReplayBuffer();
|
|
CPlane::Shutdown();
|
|
CTrain::Shutdown();
|
|
CScriptPaths::Shutdown();
|
|
CWaterCreatures::RemoveAll();
|
|
CSpecialFX::Shutdown();
|
|
CGarages::Shutdown();
|
|
CMovingThings::Shutdown();
|
|
gPhoneInfo.Shutdown();
|
|
CWeapon::ShutdownWeapons();
|
|
CPedType::Shutdown();
|
|
CMBlur::MotionBlurClose();
|
|
|
|
for (int32 i = 0; i < NUMPLAYERS; i++)
|
|
{
|
|
if ( CWorld::Players[i].m_pPed )
|
|
{
|
|
CWorld::Remove(CWorld::Players[i].m_pPed);
|
|
delete CWorld::Players[i].m_pPed;
|
|
CWorld::Players[i].m_pPed = nil;
|
|
}
|
|
|
|
CWorld::Players[i].Clear();
|
|
}
|
|
|
|
CRenderer::Shutdown();
|
|
CWorld::ShutDown();
|
|
DMAudio.DestroyAllGameCreatedEntities();
|
|
CModelInfo::ShutDown();
|
|
CAnimManager::Shutdown();
|
|
CCutsceneMgr::Shutdown();
|
|
CVehicleModelInfo::DeleteVehicleColourTextures();
|
|
CVehicleModelInfo::ShutdownEnvironmentMaps();
|
|
CRadar::Shutdown();
|
|
CStreaming::Shutdown();
|
|
CTxdStore::GameShutdown();
|
|
CCollision::Shutdown();
|
|
CWaterLevel::DestroyWavyAtomic();
|
|
CRubbish::Shutdown();
|
|
CClouds::Shutdown();
|
|
CShadows::Shutdown();
|
|
CCoronas::Shutdown();
|
|
CSkidmarks::Shutdown();
|
|
CWeaponEffects::Shutdown();
|
|
CParticle::Shutdown();
|
|
CPools::ShutDown();
|
|
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
|
CMBlur::MotionBlurClose();
|
|
CdStreamRemoveImages();
|
|
#ifdef USE_TEXTURE_POOL
|
|
_TexturePoolsFinalShutdown();
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void CGame::ReInitGameObjectVariables(void)
|
|
{
|
|
CGameLogic::InitAtStartOfGame();
|
|
#ifdef PS2_MENU
|
|
if ( !TheMemoryCard.m_bWantToLoad )
|
|
#endif
|
|
{
|
|
TheCamera.Init();
|
|
TheCamera.SetRwCamera(Scene.camera);
|
|
}
|
|
CDebug::DebugInitTextBuffer();
|
|
CWeather::Init();
|
|
CUserDisplay::Init();
|
|
CMessages::Init();
|
|
CRestart::Initialise();
|
|
CWorld::bDoingCarCollisions = false;
|
|
CHud::ReInitialise();
|
|
CRadar::Initialise();
|
|
CCarCtrl::ReInit();
|
|
CTimeCycle::Initialise();
|
|
CDraw::SetFOV(120.0f);
|
|
CDraw::ms_fLODDistance = 500.0f;
|
|
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
currArea = AREA_MAIN_MAP;
|
|
CPed::Initialise();
|
|
CEventList::Initialise();
|
|
#ifdef SCREEN_DROPLETS
|
|
ScreenDroplets::Initialise();
|
|
#endif
|
|
CWeapon::InitialiseWeapons();
|
|
CPopulation::Initialise();
|
|
|
|
for (int i = 0; i < NUMPLAYERS; i++)
|
|
CWorld::Players[i].Clear();
|
|
|
|
CWorld::PlayerInFocus = 0;
|
|
CAntennas::Init();
|
|
CGlass::Init();
|
|
gPhoneInfo.Initialise();
|
|
|
|
PUSH_MEMID(MEMID_SCRIPT);
|
|
CTheScripts::Init();
|
|
CGangs::Initialise();
|
|
POP_MEMID();
|
|
|
|
CTimer::Initialise();
|
|
CClock::Initialise(1000);
|
|
CTheCarGenerators::Init();
|
|
CHeli::InitHelis();
|
|
CMovingThings::Init();
|
|
CDarkel::Init();
|
|
CStats::Init();
|
|
CPickups::Init();
|
|
CPacManPickups::Init();
|
|
CGarages::Init();
|
|
CSpecialFX::Init();
|
|
CRopes::Init();
|
|
CWaterCannons::Init();
|
|
CScriptPaths::Init();
|
|
CParticle::ReloadConfig();
|
|
|
|
#ifdef PS2_MENU
|
|
if ( !TheMemoryCard.m_bWantToLoad )
|
|
#else
|
|
if ( !FrontEndMenuManager.m_bWantToLoad )
|
|
#endif
|
|
{
|
|
CCranes::InitCranes();
|
|
CTheScripts::StartTestScript();
|
|
CTheScripts::Process();
|
|
TheCamera.Process();
|
|
CTrain::InitTrains();
|
|
CPlane::InitPlanes();
|
|
}
|
|
|
|
for (int32 i = 0; i < MAX_PADS; i++)
|
|
CPad::GetPad(i)->Clear(true);
|
|
}
|
|
|
|
void CGame::ReloadIPLs(void)
|
|
{
|
|
// Empty and unused
|
|
}
|
|
|
|
void CGame::ShutDownForRestart(void)
|
|
{
|
|
#ifdef USE_TEXTURE_POOL
|
|
_TexturePoolsUnknown(false);
|
|
#endif
|
|
CReplay::FinishPlayback();
|
|
CReplay::EmptyReplayBuffer();
|
|
DMAudio.DestroyAllGameCreatedEntities();
|
|
CMovingThings::Shutdown();
|
|
|
|
for (int i = 0; i < NUMPLAYERS; i++)
|
|
CWorld::Players[i].Clear();
|
|
|
|
CGarages::SetAllDoorsBackToOriginalHeight();
|
|
CTheScripts::UndoBuildingSwaps();
|
|
CTheScripts::UndoEntityInvisibilitySettings();
|
|
CWorld::ClearForRestart();
|
|
CGameLogic::ClearShortCut();
|
|
CTimer::Shutdown();
|
|
CStreaming::ReInit();
|
|
CRadar::RemoveRadarSections();
|
|
FrontEndMenuManager.UnloadTextures();
|
|
CParticleObject::RemoveAllExpireableParticleObjects();
|
|
CWaterCreatures::RemoveAll();
|
|
CSetPieces::Init();
|
|
CPedType::Shutdown();
|
|
CSpecialFX::Shutdown();
|
|
}
|
|
|
|
void CGame::InitialiseWhenRestarting(void)
|
|
{
|
|
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
CRGBA color(255, 255, 255, 255);
|
|
|
|
CTimer::Initialise();
|
|
CSprite2d::SetRecipNearClip();
|
|
|
|
if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad)
|
|
{
|
|
LoadSplash("splash1");
|
|
#ifndef XBOX_MESSAGE_SCREEN
|
|
if (FrontEndMenuManager.m_bWantToLoad)
|
|
FrontEndMenuManager.MessageScreen("FELD_WR", true);
|
|
#endif
|
|
}
|
|
|
|
b_FoundRecentSavedGameWantToLoad = false;
|
|
|
|
TheCamera.Init();
|
|
|
|
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
|
{
|
|
#ifdef XBOX_MESSAGE_SCREEN
|
|
FrontEndMenuManager.SetDialogTimer(1000);
|
|
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 0);
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
FrontEndMenuManager.DrawOverlays();
|
|
DoRWStuffEndOfFrame();
|
|
#endif
|
|
RestoreForStartLoad();
|
|
}
|
|
|
|
ReInitGameObjectVariables();
|
|
|
|
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
|
{
|
|
FrontEndMenuManager.m_bWantToLoad = false;
|
|
InitRadioStationPositionList();
|
|
if ( GenericLoad() == true )
|
|
{
|
|
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
|
CTrain::InitTrains();
|
|
CPlane::InitPlanes();
|
|
}
|
|
else
|
|
{
|
|
for ( int32 i = 0; i < 50; i++ )
|
|
{
|
|
HandleExit();
|
|
FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now.
|
|
}
|
|
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
ShutDownForRestart();
|
|
CTimer::Stop();
|
|
CTimer::Initialise();
|
|
FrontEndMenuManager.m_bWantToLoad = false;
|
|
ReInitGameObjectVariables();
|
|
currLevel = LEVEL_GENERIC;
|
|
CCollision::SortOutCollisionAfterLoad();
|
|
}
|
|
#ifdef XBOX_MESSAGE_SCREEN
|
|
FrontEndMenuManager.ProcessDialogTimer();
|
|
#endif
|
|
}
|
|
|
|
CTimer::Update();
|
|
|
|
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
|
#ifdef USE_TEXTURE_POOL
|
|
_TexturePoolsUnknown(true);
|
|
#endif
|
|
}
|
|
|
|
void CGame::Process(void)
|
|
{
|
|
CPad::UpdatePads();
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
ProcessTidyUpMemory();
|
|
#endif
|
|
#ifdef DEBUGMENU
|
|
DebugMenuProcess();
|
|
#endif
|
|
CCutsceneMgr::Update();
|
|
|
|
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
|
FrontEndMenuManager.Process();
|
|
|
|
CTheZones::Update();
|
|
// DRM call in here
|
|
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
|
CStreaming::Update();
|
|
uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
|
|
CWindModifiers::Number = 0;
|
|
if (!CTimer::GetIsPaused())
|
|
{
|
|
CSprite2d::SetRecipNearClip();
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
|
|
CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
|
|
CPad::DoCheats();
|
|
CClock::Update();
|
|
CWeather::Update();
|
|
|
|
PUSH_MEMID(MEMID_SCRIPT);
|
|
CTheScripts::Process();
|
|
POP_MEMID();
|
|
|
|
CCollision::Update();
|
|
CScriptPaths::Update();
|
|
CTrain::UpdateTrains();
|
|
CPlane::UpdatePlanes();
|
|
CHeli::UpdateHelis();
|
|
CDarkel::Update();
|
|
CSkidmarks::Update();
|
|
CAntennas::Update();
|
|
CGlass::Update();
|
|
#ifdef GTA_SCENE_EDIT
|
|
CSceneEdit::Update();
|
|
#endif
|
|
CSetPieces::Update();
|
|
CEventList::Update();
|
|
CParticle::Update();
|
|
gFireManager.Update();
|
|
if (processTime >= 2) {
|
|
CPopulation::Update(false);
|
|
} else {
|
|
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
|
CPopulation::Update(true);
|
|
processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
|
|
}
|
|
CWeapon::UpdateWeapons();
|
|
if (!CCutsceneMgr::IsRunning())
|
|
CTheCarGenerators::Process();
|
|
if (!CReplay::IsPlayingBack())
|
|
CCranes::UpdateCranes();
|
|
CClouds::Update();
|
|
CMovingThings::Update();
|
|
CWaterCannons::Update();
|
|
CUserDisplay::Process();
|
|
CReplay::Update();
|
|
|
|
PUSH_MEMID(MEMID_WORLD);
|
|
CWorld::Process();
|
|
POP_MEMID();
|
|
|
|
gAccidentManager.Update();
|
|
CPacManPickups::Update();
|
|
CPickups::Update();
|
|
CGarages::Update();
|
|
CRubbish::Update();
|
|
CSpecialFX::Update();
|
|
CRopes::Update();
|
|
CTimeCycle::Update();
|
|
if (CReplay::ShouldStandardCameraBeProcessed())
|
|
TheCamera.Process();
|
|
CCullZones::Update();
|
|
if (!CReplay::IsPlayingBack())
|
|
CGameLogic::Update();
|
|
CBridge::Update();
|
|
CCoronas::DoSunAndMoon();
|
|
CCoronas::Update();
|
|
CShadows::UpdateStaticShadows();
|
|
CShadows::UpdatePermanentShadows();
|
|
gPhoneInfo.Update();
|
|
if (!CReplay::IsPlayingBack())
|
|
{
|
|
PUSH_MEMID(MEMID_CARS);
|
|
if (processTime < 2)
|
|
CCarCtrl::GenerateRandomCars();
|
|
CRoadBlocks::GenerateRoadBlocks();
|
|
CCarCtrl::RemoveDistantCars();
|
|
CCarCtrl::RemoveCarsIfThePoolGetsFull();
|
|
POP_MEMID();
|
|
}
|
|
}
|
|
#ifdef GTA_PS2
|
|
CMemCheck::DoTest();
|
|
#endif
|
|
}
|
|
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
|
|
// TODO(MIAMI)
|
|
|
|
int32 gNumMemMoved;
|
|
|
|
bool
|
|
MoveMem(void** ptr)
|
|
{
|
|
if (*ptr) {
|
|
gNumMemMoved++;
|
|
void* newPtr = gMainHeap.MoveMemory(*ptr);
|
|
if (*ptr != newPtr) {
|
|
*ptr = newPtr;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Some convenience structs
|
|
struct SkyDataPrefix
|
|
{
|
|
uint32 pktSize1;
|
|
uint32 data; // pointer to data as read from TXD
|
|
uint32 pktSize2;
|
|
uint32 unused;
|
|
};
|
|
|
|
struct DMAGIFUpload
|
|
{
|
|
uint32 tag1_qwc, tag1_addr; // dmaref
|
|
uint32 nop1, vif_direct1;
|
|
|
|
uint32 giftag[4];
|
|
uint32 gs_bitbltbuf[4];
|
|
|
|
uint32 tag2_qwc, tag2_addr; // dmaref
|
|
uint32 nop2, vif_direct2;
|
|
};
|
|
|
|
// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
|
|
RwTexture*
|
|
MoveTextureMemoryCB(RwTexture* texture, void* pData)
|
|
{
|
|
#ifdef GTA_PS2
|
|
bool* pRet = (bool*)pData;
|
|
RwRaster* raster = RwTextureGetRaster(texture);
|
|
_SkyRasterExt* rasterExt = RASTEREXTFROMRASTER(raster);
|
|
if (raster->originalPixels == nil || // the raw data
|
|
raster->cpPixels == raster->originalPixels || // old format, can't handle it
|
|
rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
|
|
return texture;
|
|
|
|
// this is the allocated pointer we will move
|
|
SkyDataPrefix* prefix = (SkyDataPrefix*)raster->originalPixels;
|
|
DMAGIFUpload* uploads = (DMAGIFUpload*)(prefix + 1);
|
|
|
|
// We have 4qw for each upload,
|
|
// i.e. for each buffer width of mip levels,
|
|
// and the palette if there is one.
|
|
// NB: this code does NOT support mipmaps!
|
|
// so we assume two uploads (pixels and palette)
|
|
//
|
|
// each upload looks like this:
|
|
// (DMAcnt; NOP; VIF DIRECT(2))
|
|
// giftag (1, A+D)
|
|
// GS_BITBLTBUF
|
|
// (DMAref->pixel data; NOP; VIF DIRECT(5))
|
|
// the DMArefs are what we have to adjust
|
|
uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
|
|
dataDiff = prefix->data - (uintptr)raster->originalPixels;
|
|
upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
|
|
if (raster->palette)
|
|
upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
|
|
pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
|
|
if (raster->palette)
|
|
paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
|
|
uint8* newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
|
|
if (newptr != raster->originalPixels) {
|
|
// adjust everything
|
|
prefix->data = (uintptr)newptr + dataDiff;
|
|
uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
|
|
if (raster->palette)
|
|
uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
|
|
raster->originalPixels = newptr;
|
|
raster->cpPixels = newptr + pixelDiff;
|
|
if (raster->palette)
|
|
raster->palette = newptr + paletteDiff;
|
|
|
|
if (pRet) {
|
|
*pRet = true;
|
|
return nil;
|
|
}
|
|
}
|
|
#else
|
|
// nothing to do here really, everything should be in videomemory
|
|
#endif
|
|
return texture;
|
|
}
|
|
|
|
bool
|
|
MoveAtomicMemory(RpAtomic* atomic, bool onlyOne)
|
|
{
|
|
RpGeometry* geo = RpAtomicGetGeometry(atomic);
|
|
|
|
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
|
|
if (MoveMem((void**)&geo->triangles) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&geo->matList.materials) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&geo->preLitLum) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&geo->texCoords[0]) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&geo->texCoords[1]) && onlyOne)
|
|
return true;
|
|
|
|
// verts and normals of morph target are allocated together
|
|
int vertDiff;
|
|
if (geo->morphTarget->normals)
|
|
vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
|
|
if (MoveMem((void**)&geo->morphTarget->verts)) {
|
|
if (geo->morphTarget->normals)
|
|
geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
|
|
if (onlyOne)
|
|
return true;
|
|
}
|
|
|
|
RpMeshHeader* oldmesh = geo->mesh;
|
|
if (MoveMem((void**)&geo->mesh)) {
|
|
// index pointers are allocated together with meshes,
|
|
// have to relocate those too
|
|
RpMesh* mesh = (RpMesh*)(geo->mesh + 1);
|
|
uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
|
|
for (int i = 0; i < geo->mesh->numMeshes; i++)
|
|
mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
|
|
if (onlyOne)
|
|
return true;
|
|
}
|
|
#else
|
|
// we could do something in librw here
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
MoveColModelMemory(CColModel& colModel, bool onlyOne)
|
|
{
|
|
#if GTA_VERSION >= GTA3_PS2_160
|
|
// hm...should probably only do this if ownsCollisionVolumes
|
|
// but it doesn't exist on PS2...
|
|
if (!colModel.ownsCollisionVolumes)
|
|
return false;
|
|
#endif
|
|
|
|
if (MoveMem((void**)&colModel.spheres) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&colModel.lines) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&colModel.boxes) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&colModel.vertices) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&colModel.triangles) && onlyOne)
|
|
return true;
|
|
if (MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
RpAtomic*
|
|
MoveAtomicMemoryCB(RpAtomic* atomic, void* pData)
|
|
{
|
|
bool* pRet = (bool*)pData;
|
|
if (pRet == nil)
|
|
MoveAtomicMemory(atomic, false);
|
|
else if (MoveAtomicMemory(atomic, true)) {
|
|
*pRet = true;
|
|
return nil;
|
|
}
|
|
return atomic;
|
|
}
|
|
|
|
bool
|
|
TidyUpModelInfo(CBaseModelInfo* modelInfo, bool onlyone)
|
|
{
|
|
if (modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
|
|
if (MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
|
|
return true;
|
|
|
|
RwObject* rwobj = modelInfo->GetRwObject();
|
|
if (RwObjectGetType(rwobj) == rpATOMIC)
|
|
if (MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
|
|
return true;
|
|
if (RwObjectGetType(rwobj) == rpCLUMP) {
|
|
bool ret = false;
|
|
if (onlyone)
|
|
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
|
|
else
|
|
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
|
|
if (ret)
|
|
return true;
|
|
}
|
|
|
|
if (modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
|
|
if (MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
|
|
void CGame::DrasticTidyUpMemory(bool flushDraw)
|
|
{
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
bool removedCol = false;
|
|
|
|
TidyUpMemory(true, flushDraw);
|
|
|
|
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
|
TidyUpMemory(true, flushDraw);
|
|
}
|
|
|
|
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
|
|
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
|
TidyUpMemory(true, flushDraw);
|
|
removedCol = true;
|
|
}
|
|
|
|
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
|
|
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
|
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
|
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
|
TidyUpMemory(true, flushDraw);
|
|
}
|
|
|
|
if (removedCol) {
|
|
// different on PS2
|
|
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
|
}
|
|
|
|
if (!playingIntro)
|
|
CStreaming::RequestBigBuildings(currLevel);
|
|
|
|
CStreaming::LoadAllRequestedModels(true);
|
|
#endif
|
|
}
|
|
|
|
void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
|
|
{
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
|
|
|
if (moveTextures) {
|
|
if (flushDraw) {
|
|
#ifdef GTA_PS2
|
|
for (int i = 0; i < sweMaxFlips + 1; i++) {
|
|
#else
|
|
for (int i = 0; i < 5; i++) { // probably more than needed
|
|
#endif
|
|
RwCameraBeginUpdate(Scene.camera);
|
|
RwCameraEndUpdate(Scene.camera);
|
|
RwCameraShowRaster(Scene.camera, nil, 0);
|
|
}
|
|
}
|
|
int fontSlot = CTxdStore::FindTxdSlot("fonts");
|
|
|
|
for (int i = 0; i < TXDSTORESIZE; i++) {
|
|
if (i == fontSlot ||
|
|
CTxdStore::GetSlot(i) == nil)
|
|
continue;
|
|
RwTexDictionary* txd = CTxdStore::GetSlot(i)->texDict;
|
|
if (txd)
|
|
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
|
|
}
|
|
}
|
|
|
|
// animations
|
|
for (int i = 0; i < NUMANIMATIONS; i++) {
|
|
CAnimBlendHierarchy* anim = CAnimManager::GetAnimation(i);
|
|
if (anim == nil)
|
|
continue; // cannot happen
|
|
anim->MoveMemory();
|
|
}
|
|
|
|
// model info
|
|
for (int i = 0; i < MODELINFOSIZE; i++) {
|
|
CBaseModelInfo* mi = CModelInfo::GetModelInfo(i);
|
|
if (mi == nil)
|
|
continue;
|
|
TidyUpModelInfo(mi, false);
|
|
}
|
|
|
|
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
|
#endif
|
|
}
|
|
|
|
void CGame::ProcessTidyUpMemory(void)
|
|
{
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
static int32 modelIndex = 0;
|
|
static int32 animIndex = 0;
|
|
static int32 txdIndex = 0;
|
|
bool txdReturn = false;
|
|
RwTexDictionary* txd = nil;
|
|
gNumMemMoved = 0;
|
|
|
|
// model infos
|
|
for (int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++) {
|
|
CBaseModelInfo* mi;
|
|
do {
|
|
mi = CModelInfo::GetModelInfo(modelIndex);
|
|
modelIndex++;
|
|
if (modelIndex >= MODELINFOSIZE)
|
|
modelIndex = 0;
|
|
} while (mi == nil);
|
|
|
|
if (TidyUpModelInfo(mi, true))
|
|
return;
|
|
}
|
|
|
|
// tex dicts
|
|
for (int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++) {
|
|
if (gNumMemMoved > 80)
|
|
break;
|
|
|
|
do {
|
|
#ifdef FIX_BUGS
|
|
txd = nil;
|
|
#endif
|
|
if (CTxdStore::GetSlot(txdIndex))
|
|
txd = CTxdStore::GetSlot(txdIndex)->texDict;
|
|
txdIndex++;
|
|
if (txdIndex >= TXDSTORESIZE)
|
|
txdIndex = 0;
|
|
} while (txd == nil);
|
|
|
|
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
|
|
if (txdReturn)
|
|
return;
|
|
}
|
|
|
|
// animations
|
|
CAnimBlendHierarchy* anim;
|
|
do {
|
|
anim = CAnimManager::GetAnimation(animIndex);
|
|
animIndex++;
|
|
if (animIndex >= NUMANIMATIONS)
|
|
animIndex = 0;
|
|
} while (anim == nil); // always != nil
|
|
anim->MoveMemory(true);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CGame::InitAfterFocusLoss()
|
|
{
|
|
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
|
|
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
|
|
|
|
if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
|
|
FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
|
|
}
|
|
|
|
bool
|
|
CGame::CanSeeWaterFromCurrArea(void)
|
|
{
|
|
return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
|
|
|| currArea == AREA_HOTEL;
|
|
}
|
|
|
|
bool
|
|
CGame::CanSeeOutSideFromCurrArea(void)
|
|
{
|
|
return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
|
|
currArea == AREA_MANSION || currArea == AREA_HOTEL;
|
|
}
|